Dinosaurs behaviour affected by genetics?

I’m sorry but I can’t find this information anywhere. And cause I don’t understand spoke english easily, the videos doesn’t help me.
In the first game genetics traits like « aggressive » just modified the attack characteristic (the number but not any behaviour).
Is this different in JWE2? Will a dinosaur with agressive trait be really more agressive with more risks to attacks people, staff or other dinosaurs?
Thx and sorry for my bad English…
 
I’m sorry but I can’t find this information anywhere. And cause I don’t understand spoke english easily, the videos doesn’t help me.
In the first game genetics traits like « aggressive » just modified the attack characteristic (the number but not any behaviour).
Is this different in JWE2? Will a dinosaur with agressive trait be really more agressive with more risks to attacks people, staff or other dinosaurs?
Thx and sorry for my bad English…

In short, yes.

Behaviors are broken up into different groups in JWE2, combat is more likely to be the stat changes, but the genetics appear more in line with the Shark gene in increasing lifespan. I have spotted the genes addressing hunger need, thirst, social behavior, etc. They are by far more impactful like the genes in the Secrets of Dr. Wu and dinosaurs now have a random chance to inherit negative traits like aggression or being intolerant of other species, they can be nocturnal, etc.
 
They do, yes. BestInSlot's Chaos Theory Mode gameplay had several of his velociraptors acquire some negative traits, including -30% cohabitation threshold, +30% chance to attack Ranger teams, +30% Threat, +30% dominance, and "Dislikes and threatens all other species". They were also only around 60-70% viability, so maybe the chance of geting negative traits is tied to how complete the genome is, and also how many gene mods you apply since he also applied a couple of gene mods for longer lifespan.
 
I almost never create a dinosaur without 100% of ADN. So, I’ll never experienced different behaviours, as the chosen traits didn’t change behaviours but only lifespan or hungry/thirsty bars…
Almost not any progress since the first game on this point. Extremely dissapointing!

Thx anyway for your answers!
 
Like I said, it MAY depend on how complete the genome is. Or BiS got unlucky with his batch of raptors. As far as I know he's the only person with footage who actually made dinosaurs from the hatcheries and showed off the traits he got, so a lot of this is simply speculation. I doubt Frontier would put in something like this only to make it only occur under very specific circumstances.
 
They do, yes. BestInSlot's Chaos Theory Mode gameplay had several of his velociraptors acquire some negative traits, including -30% cohabitation threshold, +30% chance to attack Ranger teams, +30% Threat, +30% dominance, and "Dislikes and threatens all other species". They were also only around 60-70% viability, so maybe the chance of geting negative traits is tied to how complete the genome is, and also how many gene mods you apply since he also applied a couple of gene mods for longer lifespan.
This would explain why they attacked and slaughtered the Parasaurolophuses without remorse. I posted another forum post questioning whether carnivores would only attack when hungry because in the first game, before it was fixed, carnivores attacked herbivores all the time. But this explains why the raptors were extra aggressive. Pretty cool!
 
This would explain why they attacked and slaughtered the Parasaurolophuses without remorse. I posted another forum post questioning whether carnivores would only attack when hungry because in the first game, before it was fixed, carnivores attacked herbivores all the time. But this explains why the raptors were extra aggressive. Pretty cool!
That and the fact the enclosure he had them in was barely big enough for the raptors themselves, let alone anything larger than them. The Paras had nowhere to go to leave the raptors' territory.
 
I almost never create a dinosaur without 100% of ADN. So, I’ll never experienced different behaviours, as the chosen traits didn’t change behaviours but only lifespan or hungry/thirsty bars…
Almost not any progress since the first game on this point. Extremely dissapointing!

Thx anyway for your answers!

The genes you splice in look identical to the first game and their primary affect impacts comfort thresholds and stats; however, during the Synthesis stage that is when you have the probability of positive and negative traits manifesting. This appears to correlate with gene modifications, but this is not conclusive at this time. Moreover, I am not sure why you assume 100% genome prohibits these behaviors from manifesting. Nocturnal, Intolerance, Aggression, and Fitness are all secondary traits that impact behavior in different situations that only come up after you synthesize the eggs. There could be more traits, but all of this is based on a development build and some glimpses from invited participants.

Let's be careful about drawing conclusions before we have all had a chance to get a hold of the game and test things out. People are focusing on pterosaurs and marine reptiles and have really neglected to pay any attention to the genetics system. We aren't even 100% sure how the hunting mechanic works now, we've only seen glimpses and had one real example of packing hunting to go off of to date.
 
I almost never create a dinosaur without 100% of ADN. So, I’ll never experienced different behaviours, as the chosen traits didn’t change behaviours but only lifespan or hungry/thirsty bars…
Almost not any progress since the first game on this point. Extremely dissapointing!

Thx anyway for your answers!

You may have misread something. There are traits - individual traits that pop up for individual dinosaurs hatched from the same clutch - that affect behavior. In a clutch of six, two might have a trait which makes them more or less likely to attack ranger teams and other dinosaurs, for example. There are a slew of these we've already seen. Social (more likely to be alpha, engages in social behavior more often), Skittish (less likely to stand and fight other dinosaurs, increase chance to panic), Tolerant (less likely to attack other dinosaurs, allows more dinosaurs in territory before getting restless), and Intolerant (the exact opposite), to name just a few. These appear whether or not you have 100% of the genome, so I wouldn't sweat that.
 
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