Dinosaurs with high social requirements should stick together!

If I need a certain number of Stegosaurus to keep them happy, fine.
Stegosaurus doesn't want to feel lonely, fine.
Stegosaurus will follow the alpha to engage in herding mechanics, fine.
ONE stegosaurus wanders to the opposite side of the park abandoning it's herd for no reason and causes the rest of the stegosaurus to start breaking the fences....

Why this hasn't been fixed...I have no idea. Naturally, this doesn't make sense, dinosaurs that depend on their social needs shouldn't travel beyond a certain radius from their species. This shouldn't be a behavior bug, yet it looks like one. Maybe this is cause by the way the game renders the dinosaurs when we're not looking, I have no clue at this point. I thought maybe they were tempted by food or something...nope not that either.

Bottom line, just make them stick together no matter what.
 
If that happens then your enclosure is way too big. That's not the games fault. It's not a bug. You just need to make smaller enclosures. Or play sandbox and turn off the social requirements if you want giant enclosures.

Animals get separated from their herds in real life as well.
 
If that happens then your enclosure is way too big. That's not the games fault. It's not a bug. You just need to make smaller enclosures. Or play sandbox and turn off the social requirements if you want giant enclosures.

Animals get separated from their herds in real life as well.

I think this kind of thing happend in JPOG too.

I like a lot of options when I play; many different enclosures, different types of parks often with fences surrounding it while the dinosaurs stay outside. The dinosaur behavior isn't really designed to work that way, but in this latest DLC (Return to Jurassic Park) the park was set up in that manner. Maybe it's the game's way of saying Ian Malcolm is right all the time XD. It was only when I added Stegosaurus that I noticed the problem.

Sure it happens in real life, but if a real animal gets separated from a herd, it won't run to the nearest city, break in, and start attacking everyone - meanwhile the rest of the herd stresses out (realizing their population is low) and attacks more people elsewhere. But those are wild animals, so I guess the same shouldn't apply to captive dinosaurs.
 
I have seen this sort of thing happen too. Only in very big enclosures, but it does happen. At least for animals the size of a Stegosaurus, they should be able to find each other if they Wander off.
 
Lol, I had similar scenarios with the stegosaurus as well.

I used 2 additional population genes in my stegosaurus in sandbox mode, and the moment there are less than 10 dinosaurs in an area, boom! Broken fence. Which was funny cause I was in sandbox mode, so I was not expecting breakouts.

I then made the feeders closer to each other, that way the dinosaur populations are more regulated. If they can't stick together I think they could expand the social radius just a tad more, so the stegos do not become angros.
 
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