"Done seen some [bleep] within my lifetime, my light shine bright/ Protect your energy from poison when the python strike" (Cordae, The Parables)
This is the first post in a series covering a recent directed expansion we played over the last 9 months or so.
i will update the links for the chapters/episodes in the table of content once each goes live (every few days).
Table of Content:
0. kicking it off (this post)
1. The directed expansions basics, a recap.
2. Story of an earlier directed Expansion (Horizon/Engineer Update)
3. a more current directed invasion as expansion - first tries
4. Recap: Expansion priority before ~FC update
5. The curious case of Expansion priority after ~FC update
6. The curious case of Expansion priority by Happiness
7. The first Circle of Happiness Data Hell: how to know which system is the most happy?
8. The second Circle of Happiness Data Hell: where to look for the happiness of a system?
9. Recap: A directed Expansion using Happiness and Invasion
10. What makes a faction in a system happy?
11. How to make a factions system the most happy?
12. Recap: Transaction BGS Game
13. method actions or how to make a system happy
14. Some further Notes on Happiness
15. So we had a Plan, we just needed a Goal
16. So we had a Plan and a Goal, and how we failed that
17. Where we finally manage our directed Expansion
18. Appendix A: I’m not gonna thank all those people
19. Appendix B: Condensed and revised structure to plan a directed Expansion
0. Kicking it off
Since long directed Expansion - getting a minor faction expand to a specific system - is considered to be one of the endgames of the endgame, which is playing the backgroundsimulation for some.
This series of posts is mainly to share an experience - of what did work and didn’t work for us and why. I will not strictly separate between what is known and tested, what is generally agreed upon, the specific case, and what I only believe or speculate to be a mechanic, and why we chose this or that method to achieve it.
Maybe this will inspire either more research ( ;-) ), or inspire someone picking up the challenge that a directed expansion provides.
Or you simply enjoy reading into the story of a long-time BGS player joining a large groups BGS team to finally get that minor faction to its first agriculture system. At the time of posting we made it!
and if you don’t care about the journey, you can jump to the last post of this series "19. Appendix B: Condensed and revised structure to plan a directed Expansion", which reflects my current understanding.
This is the first post in a series covering a recent directed expansion we played over the last 9 months or so.
i will update the links for the chapters/episodes in the table of content once each goes live (every few days).
Table of Content:
0. kicking it off (this post)
1. The directed expansions basics, a recap.
2. Story of an earlier directed Expansion (Horizon/Engineer Update)
3. a more current directed invasion as expansion - first tries
4. Recap: Expansion priority before ~FC update
5. The curious case of Expansion priority after ~FC update
6. The curious case of Expansion priority by Happiness
7. The first Circle of Happiness Data Hell: how to know which system is the most happy?
8. The second Circle of Happiness Data Hell: where to look for the happiness of a system?
9. Recap: A directed Expansion using Happiness and Invasion
10. What makes a faction in a system happy?
11. How to make a factions system the most happy?
12. Recap: Transaction BGS Game
13. method actions or how to make a system happy
14. Some further Notes on Happiness
15. So we had a Plan, we just needed a Goal
16. So we had a Plan and a Goal, and how we failed that
17. Where we finally manage our directed Expansion
18. Appendix A: I’m not gonna thank all those people
19. Appendix B: Condensed and revised structure to plan a directed Expansion
0. Kicking it off
Since long directed Expansion - getting a minor faction expand to a specific system - is considered to be one of the endgames of the endgame, which is playing the backgroundsimulation for some.
This series of posts is mainly to share an experience - of what did work and didn’t work for us and why. I will not strictly separate between what is known and tested, what is generally agreed upon, the specific case, and what I only believe or speculate to be a mechanic, and why we chose this or that method to achieve it.
Maybe this will inspire either more research ( ;-) ), or inspire someone picking up the challenge that a directed expansion provides.
Or you simply enjoy reading into the story of a long-time BGS player joining a large groups BGS team to finally get that minor faction to its first agriculture system. At the time of posting we made it!
and if you don’t care about the journey, you can jump to the last post of this series "19. Appendix B: Condensed and revised structure to plan a directed Expansion", which reflects my current understanding.
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