Dirty Drives vs Clean Drives on PVP Corvette

Hi,

I have a question about thruster mod choices for Federal Corvette PVP build.

Even before engineers, I was amazed on how manuverable Corvette is, it was always able to keep up with FDL's in dog fights.

My question is, just how much heat would the Clean Drives save?


I personally think that +18% Optimal Multiplier for Corvette is more than enough, (i personaly dont think that i need +29%, but im very itnerested in how much heat will the clean drives save)
 
Hi,

I have a question about thruster mod choices for Federal Corvette PVP build.

Even before engineers, I was amazed on how manuverable Corvette is, it was always able to keep up with FDL's in dog fights.

My question is, just how much heat would the Clean Drives save?


I personally think that +18% Optimal Multiplier for Corvette is more than enough, (i personaly dont think that i need +29%, but im very itnerested in how much heat will the clean drives save)
Most of the heat comes from the boosts. When module storage drops grab another set of thrusters and try them out and see how it works for you. I have 34%(secondary roll pushed it over the top) on mine and it in all seriousness nearly has the yaw, pitch, and roll of a Python. Figure in two over charged incendiary multi cannons or heat beams and you are a death machine.

Throw in a increased ammo frag cannon with drag rounds and you have a considerable advantage against other large ships.
 
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Most of the heat comes from the boosts. When module storage drops grab another set of thrusters and try them out and see how it works for you. I have 34% on mine and it in all seriousness nearly has the yaw, pitch, and roll of a Python. Figure in two over charged incendiary multi cannons or heat beams and you are a death machine.
I think you mean the yaw, pitch, and roll rate of a Vulture? The Corvette, (in pitch at least) nearly matches the python by default, and of course has a huge advantage of losing a lot less maneuverability when above or below 50% speed.

But @OP, I'd definitely go dirty drives, as with the way the heat meta works you'll pretty much overheat no matter if you have dirty or clean fitted. The Corvette has pretty beefy heat management anyway, so dirty vs clean won't make a massive difference from what I've experienced. A few % when boosting generally, but I guess if you're already running hot due to PAs, Rails, or Beams, and overcharged power plants then dirty could potentially push you over during heavy combat.
 
My own experience...

With my Python, I used the Dirty D. Dirty D is dirty 'cuz he's Dirty D, dang it! (Pooty Tang) However, when it came to my Vulture, I went Clean Drives. But that's just me.
 
That depends on your loadout as well. It you're running on 2 Huge Incendiary Overcharged MC, that alone already adds +200-250% thermal load, PER weapon. Add more Overcharged weapons for C1,2,3 and you'll have slow roasting Corvette. But if your current weapon loadouts doesn't have that heat issue, then you could try Dirty Drive as it only adds like +50-100% thermal load and that's wayyyyyy lower than those two Huge MC up there
 
There is about a 4-4.5 degree / sec difference in pitch rate between the Corvette and Python with similar loadouts. Its something like 29 vs 33 degrees / sec without engineered Thrusters. Dirty Drives 3 adds another 6 degrees / sec and Dirty Drives 5 adds about 10-12 / sec. I tried really hard to make the Python a better ship than my Corvette, but I really cant. I have Dirty Drives 5 on both ships. We are only talking about a 50 m/s difference in speed, but the Corvette will have 3 times the shields and almost 50% more firepower. Only time I would take the Python is when I need to land at an outpost.

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stock A rated FDL has a pitch rate of around 40 degrees / sec.
Vulture should be in the high 40s, but I dont remember exactly.

An FDL with Dirty Drives 5 should have ridiculous amounts of agility.... around 51 degrees / sec with a good roll.
 
That depends on your loadout as well. It you're running on 2 Huge Incendiary Overcharged MC, that alone already adds +200-250% thermal load, PER weapon. Add more Overcharged weapons for C1,2,3 and you'll have slow roasting Corvette. But if your current weapon loadouts doesn't have that heat issue, then you could try Dirty Drive as it only adds like +50-100% thermal load and that's wayyyyyy lower than those two Huge MC up there

You are taking the wrong approach. +100% heat on a Huge MC is not the same amount of heat as +100% heat on Thrusters.
Each piece of equipment on a ship generates a specific amount of heat. +100% heat on a MC may not be a big deal, but would make a bigger difference on thrusters.
In fact here are the numbers to help make sense of this

Thermal load of a Huge Gimballed MC = 0.5 / second
Thermal load of a small turret burst laser = 0.2 / second
Thermal load of 7A thrusters = 1.3 / second

and just for context...
Thermal load of 6A FSD = 37 / sec
 
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