Disable Elite Dangerous Supersampling

Hi I am starting this thread as a follow up to the issues I was having with Elite and a now returned Samsung VR headset

I've gone back to my Pimax 4k/B headset and have enabled 2.0 supersample in the PiPlay driver - this translates into SteamVR seeing 3306/3421 @ 66Hz.

I set the supersample to 1.0 in SteamVR because I dont want it doing any more supersampling on top of what Pimax is already doing inside it's compositor.

Now, In Elite, there is a super sample setting. - there is no "zero" - so I would *assume* that 1 is the "don't supersample" setting - however, that does not seem to be the case, because If I set it to 1.0 I get lag from my headset inside the game.

I need to set it to 0.5 to stop the lag

so, my question is

a) what is the way to stop Elite doing any Supersampling
b) why do I need to set it to 0.50 to stop the lag


thanks in advance
 
Hi I am starting this thread as a follow up to the issues I was having with Elite and a now returned Samsung VR headset

I've gone back to my Pimax 4k/B headset and have enabled 2.0 supersample in the PiPlay driver - this translates into SteamVR seeing 3306/3421 @ 66Hz.

I set the supersample to 1.0 in SteamVR because I dont want it doing any more supersampling on top of what Pimax is already doing inside it's compositor.

Now, In Elite, there is a super sample setting. - there is no "zero" - so I would *assume* that 1 is the "don't supersample" setting - however, that does not seem to be the case, because If I set it to 1.0 I get lag from my headset inside the game.

I need to set it to 0.5 to stop the lag

so, my question is

a) what is the way to stop Elite doing any Supersampling
b) why do I need to set it to 0.50 to stop the lag


thanks in advance

A) 1x1 = 1, so SS set to 1.0 and HMD quality set to = 1.0. This is normal and the default setting; no super sampling.
B) if you are setting one of the above to 0.5 and not the other then you are effectively rendering at half the resolution so your system is doing a lot less work.
 
A) 1x1 = 1, so SS set to 1.0 and HMD quality set to = 1.0. This is normal and the default setting; no super sampling.
B) if you are setting one of the above to 0.5 and not the other then you are effectively rendering at half the resolution so your system is doing a lot less work.

thanks for clarifying. I'll continue to play around with combinations of settings
 
I think I saw you posting about quality settings in the windows hmd menus too, when you were using the samsung. Maybe that also does supersampling.
 
I think I saw you posting about quality settings in the windows hmd menus too, when you were using the samsung. Maybe that also does supersampling.
Possibly... that might be what gets controlled via the mixed reality control panel setting for the headset display, although when I looked at SteamVR while I was using the Samsung, the detected resolution did not seem that high compared to what the Pimax shows when i use 2.0 Pimax supersample
 
I also use the pimax but I set the render quality to max that is 3.
Then I use steam VR supersample and go as high as possible, now I have it on 3.5.
In steam VR that translates to around 6700/6300 (I will check exact values when I get home)
In game SS 0.85
In game HMD 0.5
FXAA ON
All on high/ultra settings, shadows off, ambient off

GPU 1080gtx, around 45-50 fps inside stations, very fine details, clear, almost all jaggies, and scintillating gone.

Maybe it will be even better if I drop ingame SS even more and increase steam VR SS, I will also try that.
I dont like using HMD quality in game and also SS ingame. Those are exponential and I cant fine tune them, one step up or down and its too much. This is why I use pimax render then steam VR SS which is linear.
 
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