... Disable the Victory Lap in Karts?

How do you expect them to solve the issue, make the winner reverse back after crossing the finishing line? Can't really do it any other way. Can always reduce number of laps by one if need be.
 
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the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
 
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I really don't find the victory lap to be an issue. The winner is usually half a lap or so ahead of Tail-End Charile so there are plenty of cars still racing when the winner crosses the line. Because the losers are going so slow, there's not much gap between the losers stopping and the winners returning to the station.
 
the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
Haha[up][big grin]
That would be awesome. :D
 
the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic

Excellent! [big grin]
 

Sawyer1

Planet Coaster Ambassador
the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic

THIS!
 
I really don't find the victory lap to be an issue. The winner is usually half a lap or so ahead of Tail-End Charile so there are plenty of cars still racing when the winner crosses the line. Because the losers are going so slow, there's not much gap between the losers stopping and the winners returning to the station.

In the situation you describe it is not much of an issue at all. However, it can be quite problematic with longer tracks. I have a very long (7000+ ft) track and the victory lap is destroying my queue times and dissuading possible riders. My ride is a single lap race so the victory lap almost doubles the wait for those queued as last place is usually a quarter lap or less behind the leader.

I like the idea of a victory burnout or alternatively the finish line could be BEHIND the station. This would allow time and space for the winning kart to pull in as needed.
 
In the situation you describe it is not much of an issue at all. However, it can be quite problematic with longer tracks. I have a very long (7000+ ft) track and the victory lap is destroying my queue times and dissuading possible riders. My ride is a single lap race so the victory lap almost doubles the wait for those queued as last place is usually a quarter lap or less behind the leader.

I like the idea of a victory burnout or alternatively the finish line could be BEHIND the station. This would allow time and space for the winning kart to pull in as needed.

Yeah same. You just have to look at the Chief Beef Raceway Career scenario. If you build the whole track (as i assumed it was intended to be built) the last victory lap takes forever as the track is over 2000m long. Its got to the stage where everyone leaves the race track very unhappy because all their needs are at or near 0.
Maybe have the finish line in front of the park bays so that the karts can cross the line and park immediately.
There should be a setting to allow victory laps, or it should automatically be disabled if the track is long enough.
 
the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
Not sure 'bout epic ('specially if it happens every. single. time.), but better than the current victory lap time-sink.
 
Can this be done? The victory lap wastes so much time. I'd really like to stop it.

I would like to just have a toggle in the settings menu of the ride whether or not to have a victory lap.
I wouldn't like to get rid of the feature all together, because on some tracks it's nice to have and actually adds to the experience.
However, on other tracks (especially longer ones) it is really destructive towards the queue time and experience.

So a toggle would be the best option.
 
imho the result of a victory lap toggle is just a benefit for personal taste, it won't raise your profits for the kart track that much. you gain more profit by extending station and race with 20 karts and just give one round to drive. in terms of profit (and queue time - its a straight dependency) this helps far more than removing the victory lap.

but overall and now matter how you design your track - karts aren't very suitable make big profits. so i really don't understand the little complains of having a victory lap, which sounds definitly like reasonable motivation and fun for the winner of a race.
 
I would like to just have a toggle in the settings menu of the ride whether or not to have a victory lap.
I wouldn't like to get rid of the feature all together, because on some tracks it's nice to have and actually adds to the experience.
However, on other tracks (especially longer ones) it is really destructive towards the queue time and experience.

So a toggle would be the best option.

agree. toggle please.
 
imho the result of a victory lap toggle is just a benefit for personal taste, it won't raise your profits for the kart track that much. you gain more profit by extending station and race with 20 karts and just give one round to drive. in terms of profit (and queue time - its a straight dependency) this helps far more than removing the victory lap.

but overall and now matter how you design your track - karts aren't very suitable make big profits. so i really don't understand the little complains of having a victory lap, which sounds definitly like reasonable motivation and fun for the winner of a race.

I agree. Karts aren't good at making money. In fact, given that it's so easy to give them stupidly high prestige and the EFN ratings that apeal to about 80% of all peeps, they can end up costing you money. Most of the peeps will either be in the queue or milling about the queue entrance instead of spending money elsewhere, and the Karts can't process all these peeps fast enough to cover the loss of business everywhere else. IOW, they have the same problems as other track rides only more so.

I also don't understand the complaints about victory laps. I have never yet seen this cause any appreciable delay in getting the next batch of customers on the ride. The winner is always so far ahead of Tail-End Charlie that the former finishes his victory lap, at the same time as, or even before, the latter finishes his last regular lap. The determining factor of the time required to do 1 full race is always the speed of the slowest kart. I think that perhaps some folks complaining about victory laps are mistaking Tail-End Charlie coming in last for the race winner :).

In my experience, and in the absence of cheats, the winner always drives about 3x as fast as Tail-End Charlie when in the open. IOW, if the race is at least 750m in total distance (track length and/or multiple laps), the winner will inevitably lap Tail-End Charlie. The winner will then be slowed working through all the slowest karts so is unlikely to lap anybody twice unless the race is absurdly long. But the point is, once you have any lapped karts, they will be completing their final regular lap at the same time the winner is doing his victory lap so the victory lap adds nothing to the time taken to complete the race.

OTOH, suppose the race is only 300m in total distance. The winner has to go 600m in total counting his victory lap, while Tail-End Charlie will only go 300m. But because the winner is 3x faster, he will start his victory lap when Tail-End Charlie is only 100m into his 1st lap. The winner will then catch up with Tail-End Charlie about 1/2way through his victory lap. Sometimes the winner will pass slow karts during the victory lap but not always. But whether he does or not makes no difference to the total time required to run the race. Either way, the race won't end until Tail-End Charlie finishes, whether the winner has already parked or is right behind him.
 
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exact same problem here and like both solutions. i was wondering why everyone was in or almost in and there was always one guy only a quarter way through...... meanwhile, even with a small que, people are still getting mad. god forbid you get a break-down in conjunction with a few victory laps.
 
Oh yes, please...this is destroying the reputation of a really epic kart ride I just made...and go figure, it's in Cheif Beef's Raceway :(
 
either have a 'finish flag' at the end of the station, or have them do a 'burn out' type thing then return back in. its that simple. the victory lap completely kills this most anticipated ride / attraction since launch.
 
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