Can this be done? The victory lap wastes so much time. I'd really like to stop it.
Haha[up][big grin]the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
I really don't find the victory lap to be an issue. The winner is usually half a lap or so ahead of Tail-End Charile so there are plenty of cars still racing when the winner crosses the line. Because the losers are going so slow, there's not much gap between the losers stopping and the winners returning to the station.
In the situation you describe it is not much of an issue at all. However, it can be quite problematic with longer tracks. I have a very long (7000+ ft) track and the victory lap is destroying my queue times and dissuading possible riders. My ride is a single lap race so the victory lap almost doubles the wait for those queued as last place is usually a quarter lap or less behind the leader.
I like the idea of a victory burnout or alternatively the finish line could be BEHIND the station. This would allow time and space for the winning kart to pull in as needed.
Not sure 'bout epic ('specially if it happens every. single. time.), but better than the current victory lap time-sink.the winner should cross the finish line then instantly do a 180 degree drift into a victory burn out, and do some doughnuts leaving rubber on the track before returning to the starting position, then the winner jumps up on the car and smashes their helmet on the ground while pointing and laughing at the other drivers [cool] would be epic
Can this be done? The victory lap wastes so much time. I'd really like to stop it.
I would like to just have a toggle in the settings menu of the ride whether or not to have a victory lap.
I wouldn't like to get rid of the feature all together, because on some tracks it's nice to have and actually adds to the experience.
However, on other tracks (especially longer ones) it is really destructive towards the queue time and experience.
So a toggle would be the best option.
imho the result of a victory lap toggle is just a benefit for personal taste, it won't raise your profits for the kart track that much. you gain more profit by extending station and race with 20 karts and just give one round to drive. in terms of profit (and queue time - its a straight dependency) this helps far more than removing the victory lap.
but overall and now matter how you design your track - karts aren't very suitable make big profits. so i really don't understand the little complains of having a victory lap, which sounds definitly like reasonable motivation and fun for the winner of a race.
So... How do real life gokart tracks deal with this?