Until recently, Jurassic World Evolution has been my single most anticipated game of all time. I have followed every single bit of information, every youtube video, every tweet. There is a good argument to be made for my own hype escaping reality, however, in all good conscious I cannot make that statement for reasons I shall elaborate. I would also like to stress that everything you are about to read is subject to change as I'm very much aware that the game has not been released and Frontier have seemed very open to constructive criticism.
First of all, this is not a post attempting to change peoples opinions on the game. If you are excited about the game and you agree with the design choices, more power to you. No one should attempt to disuade you from your opinion; least of all me. However, if you are open to an honest diologue then please read on.
The reason I titled this post 'Disappointment' is two-fold. One, its a catchy, click-bait title, and Two, I am disappointed. I am disappointed not because I think this game is going to be bad but because I feel as though (judging soley on the information available) that some frankly lazy and bewildering design choices may unnecessarily handicap and otherwise stunning game. When I first saw the in-engine footage of the dinosaurs I was blown away. I still am blown away. However, possessing beautiful dinosaurs does not a good game make.
I think it may be helpful to create a short list of things that are particularly worrying to me, however, I want to emphasize that my disappointment stems not so much from missing features so much as the design choices. That being said, some of the missing features are fairly inexcusable.
The list is as follows:
- Lack of any deep vegetation/enclosure/park customization (no rocks, logs, individual trees, water depth etc)
- No true day/night cycle on Nublar
- No campaign mode on Nublar
- Apparent lack of any floodlights at night
Now this may sound like a very minimal list and it is. I didn't want to criticize the game for missing features like a lack of og JP style buildings etc because we are still yet to see everything. If it isnt out on release theres a very plausible chance that it will be at some point.
So why have I chosen these features? Because quite frankly, they seem really really idiotic.
99% of people wanted a sandbox mode. We got one, however, it's the wrong one. Unless I've been in a bubble for the last few months, we've been screaming for just a good old campaign (with no story) mode on Nublar. Not an unlimited mode where you have control over the weather, unlimited money etc.
I really want people to think about what I'm about to say because it is really quite important: what is the point in having an unlimited sandbox mode for a game whose entire goal is to be a management sim instead of a game like Planet Coaster which was all about creativity? They have purposefully limited customization of parks due to it being a management game first. So then, I ask you, what on earth is the point of having a creative, unlimted mode for a game that lacks the customization elements necessary to make an unlimited mode fun in the first place. They have effectively removed all the tension and excitement out of building a park from the beginning without adding the elements that would make such a game mode worthwhile.
Moreover, why not have both game modes? Why not have a campaign mode analogous to JPOG which requires you to start from the beginning AND an unlimited mode? You're adding unnecessary limitations to an already limited game. This is fundamentally the same issue I have with the day/night cycle or lack there of. I understand that some people don't want a proper day/night cycle but again, give us the option! Why not give players the option of a day/night cycle AND the ability to change the lighting. The fact that I see people saying, 'I'm happy with this' when they have previously begged for a proper day/night cycle is very saddening. It's a totally unnecessary compromise players are having to make and for the life of me I don't understand why.
The other concerns I listed are more aesthetic and are fairly self-explanatory. This entire post can be summed up with, 'Give us more options, not limitations'. You have smart people at Frontier and I really don't understand some of the decisions that have been made.
Lastly, this is addressed to the gamers and Youtubers, particularly Bestinslot (who is my fav youtuber of all time and well done on 500k subs, I've been one since 2012!). Do not settle for mediocrity. We all want this to be the best dinosaur game ever created but it has some serious flaws and it's okay to admit that. Pointless optimism is just that: pointless. It doesn't achieve anything and we will be stuck playing a game that has the potential to be great but is lacking minor details that hold it back. Do not be afraid to be disappointed either; there is nothing noble in forging on pretending that everything is fine.
As it stands, I will most likely not buy the game on release. I plan to wait and see how it develops. I hope I am wrong and I hope Froniter continues to be open to change. I also hope that everyone who does buy the game enjoys it immensly and that I am proven wrong. Despite the negative tone of this post I genuinley want this game to succeed.
James
First of all, this is not a post attempting to change peoples opinions on the game. If you are excited about the game and you agree with the design choices, more power to you. No one should attempt to disuade you from your opinion; least of all me. However, if you are open to an honest diologue then please read on.
The reason I titled this post 'Disappointment' is two-fold. One, its a catchy, click-bait title, and Two, I am disappointed. I am disappointed not because I think this game is going to be bad but because I feel as though (judging soley on the information available) that some frankly lazy and bewildering design choices may unnecessarily handicap and otherwise stunning game. When I first saw the in-engine footage of the dinosaurs I was blown away. I still am blown away. However, possessing beautiful dinosaurs does not a good game make.
I think it may be helpful to create a short list of things that are particularly worrying to me, however, I want to emphasize that my disappointment stems not so much from missing features so much as the design choices. That being said, some of the missing features are fairly inexcusable.
The list is as follows:
- Lack of any deep vegetation/enclosure/park customization (no rocks, logs, individual trees, water depth etc)
- No true day/night cycle on Nublar
- No campaign mode on Nublar
- Apparent lack of any floodlights at night
Now this may sound like a very minimal list and it is. I didn't want to criticize the game for missing features like a lack of og JP style buildings etc because we are still yet to see everything. If it isnt out on release theres a very plausible chance that it will be at some point.
So why have I chosen these features? Because quite frankly, they seem really really idiotic.
99% of people wanted a sandbox mode. We got one, however, it's the wrong one. Unless I've been in a bubble for the last few months, we've been screaming for just a good old campaign (with no story) mode on Nublar. Not an unlimited mode where you have control over the weather, unlimited money etc.
I really want people to think about what I'm about to say because it is really quite important: what is the point in having an unlimited sandbox mode for a game whose entire goal is to be a management sim instead of a game like Planet Coaster which was all about creativity? They have purposefully limited customization of parks due to it being a management game first. So then, I ask you, what on earth is the point of having a creative, unlimted mode for a game that lacks the customization elements necessary to make an unlimited mode fun in the first place. They have effectively removed all the tension and excitement out of building a park from the beginning without adding the elements that would make such a game mode worthwhile.
Moreover, why not have both game modes? Why not have a campaign mode analogous to JPOG which requires you to start from the beginning AND an unlimited mode? You're adding unnecessary limitations to an already limited game. This is fundamentally the same issue I have with the day/night cycle or lack there of. I understand that some people don't want a proper day/night cycle but again, give us the option! Why not give players the option of a day/night cycle AND the ability to change the lighting. The fact that I see people saying, 'I'm happy with this' when they have previously begged for a proper day/night cycle is very saddening. It's a totally unnecessary compromise players are having to make and for the life of me I don't understand why.
The other concerns I listed are more aesthetic and are fairly self-explanatory. This entire post can be summed up with, 'Give us more options, not limitations'. You have smart people at Frontier and I really don't understand some of the decisions that have been made.
Lastly, this is addressed to the gamers and Youtubers, particularly Bestinslot (who is my fav youtuber of all time and well done on 500k subs, I've been one since 2012!). Do not settle for mediocrity. We all want this to be the best dinosaur game ever created but it has some serious flaws and it's okay to admit that. Pointless optimism is just that: pointless. It doesn't achieve anything and we will be stuck playing a game that has the potential to be great but is lacking minor details that hold it back. Do not be afraid to be disappointed either; there is nothing noble in forging on pretending that everything is fine.
As it stands, I will most likely not buy the game on release. I plan to wait and see how it develops. I hope I am wrong and I hope Froniter continues to be open to change. I also hope that everyone who does buy the game enjoys it immensly and that I am proven wrong. Despite the negative tone of this post I genuinley want this game to succeed.
James