Disconnecting seconds before the moment of destruction.

Lamest cheat ever, but faced with the potentially huge set back of being destroyed....who isn't going to use it if the stakes are great enough? And of course, this totally ruins the very few PvP elements that the game offers.

Me.

(Some more characters.)
 
It is doubtful that Frontier will abandon the P2P networking model as that would require more server throughput and thus cost more to maintain the game. The game is not subscription based so some other method would require to be found to raise enough revenue to continue funding the increased number of servers.

Then again, the game is far exceeding sales forecasts so perhaps FD will decide they can afford it after all?
 
I would think that since Elite has the watchdog.exe running simultaneously, it shouldn't be a problem to identify rage-quitters.

If game client exits "cleanly" (via killtask), the player's ship should stay in-game for a period of time. Whatever happens to it will be reflected when player logs back on.
 

Robert Maynard

Volunteer Moderator
Then again, the game is far exceeding sales forecasts so perhaps FD will decide they can afford it after all?

That would depend on how much they would be willing to commit in the short term to rewriting the netcode for a launched game, testing and debugging it and migrating a live game to new servers, then in the long term how much they would be prepared to commit to running those servers.
 

aowqyaaw

Banned
If you pull the plug the AI takes over. Nothing fancy just enough to apply the brakes and stop it going into a sun. It then automatically attempts to escape & go into SC. As soon as it manages this it disconnects properly.

I could get behind this.
 
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