"Discovered..." Spam

I just scanned a system and the blue alerts coming up showing things I've discovered have been going on for 5 minutes. There should be a way to skip them or something. Its really unnecessary, and blocks other labels in FSS.

UPDATE: Still going after multiple relogs and game restarts.
 
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When the system is scanned or you fly into it the display keeps repeating the belt clusters, I have had one system repeating the same belt clusters being discovered 3 systems later. As well, the star on the HUD has only been showing up intermittently when you first fly into a system making Fuel Scooping a challenge...Definitely a bug in the system, been going on for a couple of hours now...
 
I just scanned a system and the blue alerts coming up showing things I've discovered have been going on for 5 minutes. There should be a way to skip them or something. Its really unnecessary, and blocks other labels in FSS.

UPDATE: Still going after multiple relogs and game restarts.

Yep, I thought to post on it too.

Are 20 asteroid belts that important, they should be projected over our hud.

Another dev non player revealed.

We should make a list of this stupidity.
 
There is the bug that's affecting everyone today, but the way they work in general is an issue, IMO.

We don't need 20+ popups for one asteroid belt. Even if they don't glitch out and loop endlessly, it can still be several minutes worth of notifications. More if you then quickly click through bodies on the FSS. And we really don't need it covering up the planet type on the discovery screen.
 
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Deleted member 38366

D
Micha was right :

- Asteroid Belt Clusters aren't all properly scanned by tagging one with the FSS (FSS shows them correctly but they still appear as Unexplored in NAV Panel)
- while sitting in auto-scan Range (~25Ls AFAIK), i.e. while in FSS to scan the System, all remaining Asteroid Belt Clusters nearby will trigger new Notifications for them all the time. Like.... alot.

New Workaround :
a) manually scan all nearby Asteroid Belt Clusters with FSS, individually
b) or quickly move the Ship away from the Sun after scooping, until out of DSS auto-scan Range (notifications will cease), then park the Ship for the FSS run

No way to fully avoid getting some spam though, one can only limit it by acting swift after arrival in new System.
 
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The problem is that I think that a buffer has been introduced that stores all the discoveries. Would a filter be possible that would indicate which discovery messages we want? (to deactivate the asteroids)
Before the update was annoying to scan asteroids because they hid the following information, now it is unbearable.
 
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