Thanks for the update.

This all feels vaguely familiar.Just saying you have no information annoys people and makes them suspicious of your intentions. So please, talk to us about the console account transfer situation.
There we go.Just saying you have no information annoys people and makes them suspicious of your intentions. So please, talk to us about the consoleaccount transfersituation.
I'm feeling particularly lazy about fdev's communication or lack thereof.This all feels vaguely familiar.
I'm feeling particularly lazy about fdev's communication or lack thereof.
< insert meme for "I'm sorry, i somehow gave you the impression that I care what players think" from perspective of fdev >
I greatly appreciate the communications as of late, but there's been something I've been wondering...We're looking at some great future plans for Elite Dangerous but we're not ready to reveal the details just yet. We'll share more when we can.
Apparently he canArf's Holiday Message, December 3rd, "Outside of Fleet Carrier interiors, the development team are hard at work on new features and mission types, such as settlement defence that I cannot wait to share more on."
They did confirm on stream that there is new development planned, some of which they would reveal ahead of time, and some of which wouldn't be. FDEV have previously launched new features and allowed the player base to discover them - so who knows what lies in store.I echo the sentiment about wanting news on upcoming developments, or at least the confirmation that there are upcoming developments, aside from defect fixes.
I think ED deserves a thorough reinvigoration of its core mechanics, and a bunch of additional content.
They did confirm on stream that there is new development planned, some of which they would reveal ahead of time, and some of which wouldn't be. FDEV have previously launched new features and allowed the player base to discover them - so who knows what lies in store.
A wholesale rewrite of the core mechanics wont happen - although they are still working through the engineering feedback they gathered last year.
I dont think they will keep game mechanics secret, but previously - FDEV have kept a number of things secret to be discovered by the community - for example The existance of Thargoid ships and that they will interdict you - (Imagine being the first commander to be interdicted) : The existance of thargoids themselves was hinted at, but the ships themselves weren't announced. I think some of the bigger thargoid ships weren't announced either when they got included.With any luck, they'll reveal well in advance new game mechanics so we dont have a repeat of the waste of time exo biology's mini game was. And not keep that secret until the last minute.
Keeping the existence of certain missions or certain hidden items is fine. It makes no sense to keep game loops/mechanics secret, and it doesn't do them any good to find out when it's way too late that the thing you've been working on and potentially based a lot of things around is not well received by players. Unless they started actually play testing stuff internally all of a sudden.
With any luck, they'll reveal well in advance new game mechanics so we dont have a repeat of the waste of time exo biology's mini game was. And not keep that secret until the last minute.
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Greetings Commanders!
We hope you’re having a wonderful start to your week. Here’s a round-up of what’s happening in Elite:
O7
A rewrite isn't necessary for all game loops. The improvements for some can be in the form of add-ons, i.e. a dialogue box for piracy interaction, a bounty hunting screen showing the highest bounties per system/quadrant, an actual smuggling game loop. I don't see that happening either, but I'll still mention it's worth doing.They did confirm on stream that there is new development planned, some of which they would reveal ahead of time, and some of which wouldn't be. FDEV have previously launched new features and allowed the player base to discover them - so who knows what lies in store.
A wholesale rewrite of the core mechanics wont happen - although they are still working through the engineering feedback they gathered last year.
This somehow doesn't sound as exciting as it looks from this post. It just looks like lack of information and communication like for example all the little changes happening as per balance and we are never told about them - such as tweaks to thrusters, plasma weaponry, power distributors and so on which they could've added in the patch list in a from of changes for example - "the plasma weapon's such and such damage output was increased from 98% to 100% " But we never get proper list of changes and there always missing information that you have to guess and try in order to reveal. Very archaic and cryptic ways of communication that doesn't add at all to the enjoyment of the game.I dont think they will keep game mechanics secret, but previously - FDEV have kept a number of things secret to be discovered by the community - for example The existance of Thargoid ships and that they will interdict you - (Imagine being the first commander to be interdicted) : The existance of thargoids themselves was hinted at, but the ships themselves weren't announced. I think some of the bigger thargoid ships weren't announced either when they got included.
Another great example of unannounced content was in update 11 - a brand new criminal faction (The Consortium) - important enough to be mentioned in the Codex, not not announced in any form by FDEV.
So while FDEV might well announce new features and updated mechanics, there might be new content that people just discover.
My mileage obviously varies.This somehow doesn't sound as exciting as it looks from this post. It just looks like lack of information and communication like for example all the little changes happening as per balance and we are never told about them - such as tweaks to thrusters, plasma weaponry, power distributors and so on which they could've added in the patch list in a from of changes for example - "the plasma weapon's such and such damage output was increased from 98% to 100% " But we never get proper list of changes and there always missing information that you have to guess and try in order to reveal. Very archaic and cryptic ways of communication that doesn't add at all to the enjoyment of the game.
i played yesterday and odd was very jerkynot sure how you reach that conclusion but no worries...
I played last week, or the one before, doing some PoI grinding. Totally random thing. More than half of them had bugs, some major. Including buried door or non spawning quest item/NPC. At least the non spawning item/NPC can be fixed by relogging.i played yesterday and odd was very jerky
On the other hand, I rarely find bugs that bother me. The worst one I have seen recently is a flying corpse (he got shot while running).I played last week, or the one before, doing some PoI grinding. Totally random thing. More than half of them had bugs, some major. Including buried door or non spawning quest item/NPC. At least the non spawning item/NPC can be fixed by relogging.
But yes, the amount of bugs I encounter everytime I boot Odyssey is.... quite jarring. I didn't play it for about a year, hoping they'd fix it, so I guess I'm not "used to" those bugs like people who "kept faith" and played for a year.