Discuss it! Beams vs burst vs pulse

  • Thread starter Deleted member 110222
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I like having large pulse lasers on my clipper, they can take down shields pretty well and do a pretty good amount of module damage. I do want to try out burst lasers because i see them as being a midway point between pulse and beam.However, when I did use beam lasers I had two C3 beams, and the problem i kept running into was that they would overheat my ship, and they couldn't fire for extended periods. On the plus side they can destroy shields and small ships easily, they cant really be used effectively for destroying modules compared to pulse or burst though.
 
My use of these is about:

65% Beam

34% Pulse

1% Burst(I use these C1 on small fighter's like Viper & DBS on ocasion because they look cool when firing in dogfights between small ship's imo)

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I like having large pulse lasers on my clipper, they can take down shields pretty well and do a pretty good amount of module damage. I do want to try out burst lasers because i see them as being a midway point between pulse and beam.However, when I did use beam lasers I had two C3 beams, and the problem i kept running into was that they would overheat my ship, and they couldn't fire for extended periods. On the plus side they can destroy shields and small ships easily, they cant really be used effectively for destroying modules compared to pulse or burst though.
Don't bother, they take so long between bursts you're better off with Beam or Pulse. Burst's seem to be only in game for "rule of cool" to me.
 

Deleted member 110222

D
As ever I'm glad to see my little topics bring up some discussion.

I like being able to talk about core game mechanics with people outside the Ship Discussion forum. No disrespect to them of course, anyone who follows that forum will know I'm a fairly prolific poster there, but the regular population there is tiny, and sometimes I like a bigger forum. :)

On that note, if you have questions about ships, or just general discussion, please join us there. Ship Discussion is an extremely friendly environment where all are welcome. :)
 
I am pretty keen for Large bursts on my Conda. Beams drain PD'S way to much to be useful, in my opinion, maybe on med or small hardpoints. The burst just hit the sweet spot for me of DPS and accuracy as well as being pretty descent on power draw and heat.
 
I like having large pulse lasers on my clipper, they can take down shields pretty well and do a pretty good amount of module damage. I do want to try out burst lasers because i see them as being a midway point between pulse and beam.However, when I did use beam lasers I had two C3 beams, and the problem i kept running into was that they would overheat my ship, and they couldn't fire for extended periods. On the plus side they can destroy shields and small ships easily, they cant really be used effectively for destroying modules compared to pulse or burst though.
Give it a few weeks and all you'll want in those large hard-points, is multi-cannons.
 
Give it a few weeks and all you'll want in those large hard-points, is multi-cannons.
I have seen the new large multi-cannons and they look really great. But recently I have fallen in love with cannons, so I'll have to do some testing and what not to find out what I want my new set up have. Or I might just get a cutter again to use the new huge weapons AND large, to get the best of both worlds!
 
Dig in :)

I am liking a mod'd layout that is lovely.

You will find the burst has access to specials the others do not, and vice versa.

Mind blown... everyone's mind will be blown :)

And the specials.. the large multi, and huge... and how pretty it all is... and firey...

Mines burst/MC heavy with huge mc and huge beam both, and a large MC on the bottom... Lotsa fun.

Modded 8a plant power to spare (66% deployed) so for the cash strapped be prepared to be able to make a 7 version of something that you can afford to tweak.

Thanks FD...
 
I drive an FAS....lower hardpoints (two med, one lrg) are all burst. Strips shields quickly, takes out powerplant scary quickly. Add a large fixed cannon or PA on top. Bursts are awesome.
 
Only flying a Viper IV at the moment, and I use beams on the small hardpoints (cannons on the medium).

I've not tried burst yet, but as has been mentioned already, beams are great for high impact, close quarters ambushes; drain the caps, do significant damage to shields, then often more agile ships are banking or pitching away, and by the time they're re-acquired the beams are ready to be drained again.

Never had any instances where I'm really forced to evade for cooldown, so beams definitely seem the best for this set-up.
 
I use pulse 90% of the time, they seam to have the most up time with capacitor power, beam lasers I'm forever out of power so dps overall is less

I'm not very combat orientated though its more a hobby
 
I run 3 lg gimballed beams on my GP Python. I have turreted Pulses on my mining Python. I have not used burst lasers very often. I like pulse when not running the best powerplant and distributor a ship can have. When it comes to combat heavier builds, which isn't saying much, i prefer beam lasers.

My Python can fire off all 3 lg beams for a full capacitor charge and not go over 100% heat (i hit 98% though). They are really good at just melting an opponents shields.
Tbh, once 1.6 comes out i will probably switch to 2 med and 1 lg beam with 2 large multicannons.

-Ozy
 

Deleted member 110222

D
I run 3 lg gimballed beams on my GP Python. I have turreted Pulses on my mining Python. I have not used burst lasers very often. I like pulse when not running the best powerplant and distributor a ship can have. When it comes to combat heavier builds, which isn't saying much, i prefer beam lasers.

My Python can fire off all 3 lg beams for a full capacitor charge and not go over 100% heat (i hit 98% though). They are really good at just melting an opponents shields.
Tbh, once 1.6 comes out i will probably switch to 2 med and 1 lg beam with 2 large multicannons.

-Ozy

Well 1.6/2.1 will equate to the biggest weapons shake-up the game has ever seen.

Unless you're me. Stubbornly flying Cobras & Vipers. And a Sidewinder.
 
Actually It depends a lot on what you want.If you want just damage and nothing else, then Beams will be your weapon. If you want the most efficiency (although very generic) then Pulse is your weapon. Now if you want something that can reliably put DPS, the Burst laser is your weapon. Its all up to you by thee end and the ship you are using
 
Beam > Pulse > Burst

I've tried all three on my Vulture and Asp and I'm not a huge fan of the burst lasers. I have beams on my Asp (along with multicannons) and 1 large beam laser and 1 large PA on my Vulture. Sure my Vulture runs into power issues but running pulse lasers made it way too boring for me. Throwing a beam laser on there with a PA adds a tiny bit of challenge to it. Plus that PA is pretty fun.

Pulses do their job great, but they are just too boring for me. Beams force me to think about the added heat and charge capacity and to find ways to work around it while still taking out my target.
 
After trials with all i have settled for 3 lrg pulse on my python, they can fire constantly when pips to full on weapons add 2 med multis and you have a killer
 
On my Clipper I have 2 large beam lasers, one medium PA and one medium missile rack for seekers. The fire groups are very important. Firing both beams gives me 8 seconds of continuous fire. Just enough to take down NCP shields. Switch to the second fire group which will have one beam for continuous fire and either of the medium weapons depending on the target. Works well.

It's completely A rated bar the shields. There b7s.
 
Beam > Pulse > Burst

I've tried all three on my Vulture and Asp and I'm not a huge fan of the burst lasers. I have beams on my Asp (along with multicannons) and 1 large beam laser and 1 large PA on my Vulture. Sure my Vulture runs into power issues but running pulse lasers made it way too boring for me. Throwing a beam laser on there with a PA adds a tiny bit of challenge to it. Plus that PA is pretty fun.

Pulses do their job great, but they are just too boring for me. Beams force me to think about the added heat and charge capacity and to find ways to work around it while still taking out my target.

Stating pulses are below beams because they bore you is some interesting logic ;)

The only of the three I would say is "worse" is the burst, because it doesn't have anything really to justify the worse damage to energy drain ratio. Pulses will cause the most ouchies over time if you're in a prolonged fight because its damage to drain ratio is way on top, but beams are nice if you want to strip shields fast, and a fixed beam gets way more of a DPS boost than the majority - if not all - weapons that can be fixed or gimballed.
 
Stating pulses are below beams because they bore you is some interesting logic ;)

The only of the three I would say is "worse" is the burst, because it doesn't have anything really to justify the worse damage to energy drain ratio. Pulses will cause the most ouchies over time if you're in a prolonged fight because its damage to drain ratio is way on top, but beams are nice if you want to strip shields fast, and a fixed beam gets way more of a DPS boost than the majority - if not all - weapons that can be fixed or gimballed.


I never said pulses were worse, the OP asked which ones we favored and why. That is my personal opinion. Pulses are great, too great in fact.
 
I never said pulses were worse, the OP asked which ones we favored and why. That is my personal opinion. Pulses are great, too great in fact.

My bad. Normally the < and > characters are there to define which is greater; if it's more in relationship to preference, then whatever floats your boat (y)

I certainly want to get more hands-on with beams; I've become a little too cemented that when it comes to PvE the best loadouts are pulses and MCs, and regardless of how effective that is I should really try some unique loadouts "for science".
 
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