Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Ok guys, this is getting silly. You don't have to create your own thread for every single variant of whether the AI is too hard or too easy.

Post here to discuss please.

New threads on the topic of the AI will be locked and redirected here, unless there is a very compelling reason as to why they are somehow different.

Cheers.

Moderator Edit: on 31st May FD posted an update about the AI at the link below. The update mentions that server side changes are being made as a first step to responding to the feedback here. All posts in this thread up to 31st May UK afternoon time were from before that update.

https://forums.frontier.co.uk/showthread.php?t=257892
 
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I'm not a betting man myself, but let's try to guess how many more threads the mod team will have to lock or move before people notice this AI megathread to be ;)
 
Didn't test enough the final AIs, but all this controversy on the AIs makes me think that they are just fine for now.
 
If you were lost in the "Anaconda", then !!!you are not ready!!! to fly on this ship!
Buy ship for easier.

Developers gud job !!!
I would like to AI have increased more.
 
Finally the bounty farmers have a real chance to became bounty hunters!

Yay! Am at the Ardennes this weekend but actually stoked to start ED when I get back. Bounty Hunters rejoice!

And hey, might go after Real Pirates™ if Elite AI becomes easy. :)
 
The ai ?....

Its great!

Automatic win is no more, atleast against NPC´s in combat.

I will have to stay out of HAZ, il need a wing there.

Mining zone (Easy & Hard) is more my level when i am solo.


But maybe regulate what kind of ranked NPC interdict you ? maybe by own rank, ship or the zone u fly in etc.

Other then that i am really having some fun trying to level up my combat skills.
 
New AI is nice, but might hurt the game (sales-wise)

Ok guys, this is getting silly. You don't have to create your own thread for every single variant of whether the AI is too hard or too easy.

Post here to discuss please.

New threads on the topic of the AI will be locked and redirected here, unless there is a very compelling reason as to why they are somehow different.

Cheers.

Yes, mommy... ahem, auntie... :p

Moved from a closed thread:

First of all, I was quite suspicious of the danger posed by the new AI and unparked my Clipper with a bit of concern. Equipped (and needed!) point defense and large multi cannons. Went to a Navigation Beacon to test and especially hoping to find some material. I was in Wolf 47 and encountered quite a mix of NPCs, from Mostly Harmless to Deadly (I am "Dangerous").

First off, I was somewhat handicapped by not having my usual X-52 Pro setup available (broken again, replaced under warranty, but parcel will take another 5 days to arrive), so I am playing with an older Saitek Cyborg Evo joystick - unfamiliar to me and no good throttle. But still, I did not find the AI too hard, if somewhat challenging. Would have been quite a bit easier for me with my HOTAS. Only real hairy moment was against a dangerous FGS with no assistance by Security, that cost me two SCBs.

I flew out with a ton of materials, a million in bounty vouchers and 100% hull. I would not consider myself a particularly good combat pilot, but I have a lot of experience with the game and know how to manage my pips and throttle.

However, I can see that a casual player with mediocre skills would be quite put off by the challenge they now face. This would include the (relative) newbies that just farmed credits and rank with easy AI kills and Robigo runs. While I assume that the first reaction of the hardcore community would be a shrug and "git gud" message, I ask you to think again. ED already has not the greatest reputation for being accessible to newbies and casuals - and that reputation is probably going to take another hit. As a consequence, sales to new players and season pass sales to casuals may suffer. This, in turn, might greatly hurt FDev's bottom line and in consequence endanger the long term viability of the game.

Thus, FDev (and we) should listen to the complaints about the UI. Maybe a NPC difficulty slider would be appropriate, with harder settings giving better combat-related rewards (military rank, combat rating, credits, materials etc) and possibly a trade bonus. This might reconcile the casuals without taking the fun away from the "hardcore" players.

TL;DR: new AI is nice, but maybe too much for casuals and less skilled players. This might hurt sales and thus future development. A difficulty slider adjusting AI challenge and rewards might help to reconcile this.
 
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Didn't test enough the final AIs, but all this controversy on the AIs makes me think that they are just fine for now.

For me it sounds like the storm in the teacup we had after interdiction changes. You know, the "eagles melt my shields in 2 seconds" thing, that went away and never surfaced again? That thing.

As for the AI difficulty, I read a lot of "5 sec kills" complaints, I would love to see some actually evidence of that. Because if there is such, I'm sure FD will take action. But just word of mouth doesn't help much.
 
Yes, mommy... ahem, auntie... :p

Moved from a closed thread:

First of all, I was quite suspicious of the danger posed by the new AI and unparked my Clipper with a bit of concern. Equipped (and needed!) point defense and large multi cannons. Went to a Navigation Beacon to test and especially hoping to find some material. I was in Wolf 47 and encountered quite a mix of NPCs, from Mostly Harmless to Deadly (I am "Dangerous").

First off, I was somewhat handicapped by not having my usual X-52 Pro setup available (broken again, replaced under warranty, but parcel will take another 5 days to arrive), so I am playing with an older Saitek Cyborg Evo joystick - unfamiliar to me and no good throttle. But still, I did not find the AI too hard, if somewhat challenging. Would have been quite a bit easier for me with my HOTAS. Only real hairy moment was against a dangerous FGS with no assistance by Security, that cost me two SCBs.

I flew out with a ton of materials, a million in bounty vouchers and 100% hull. I would not consider myself a particularly good combat pilot, but I have a lot of experience with the game and know how to manage my pips and throttle.

However, I can see that a casual player with mediocre skills would be quite put off by the challenge they now face. This would include the (relative) newbies that just farmed credits and rank with easy AI kills and Robigo runs. While I assume that the first reaction of the hardcore community would be a shrug and "git gud" message, I ask you to think again. ED already has not the greatest reputation for being accessible to newbies and casuals - and that reputation is probably going to take another hit. As a consequence, sales to new players and season pass sales to casuals may suffer. This, in turn, might greatly hurt FDev's bottom line and in consequence endanger the long term viability of the game.

Thus, FDev (and we) should listen to the complaints about the UI. Maybe a NPC difficulty slider would be appropriate, with harder settings giving better combat-related rewards (military rank, combat rating, credits, materials etc) and possibly a trade bonus. This might reconcile the casuals without taking the fun away from the "hardcore" players.

TL;DR: new AI is nice, but maybe too much for casuals and less skilled players. This might hurt sales and thus future development. A difficulty slider adjusting AI challenge and rewards might help to reconcile this.

An actual slider would IMHO be absurd in an mmo context, but we have two equivalents: security level and rank. When I reset my save in Beta there was very little risk in hisec at all. Its mostly those who grinded to elite but never learned anything in the process who are in trouble.

My solution: let people voluntarily drop in rank, so only actually skilled cmdrs will dare havibg a high rank. That way people can keep things harmless while making sure high ranks actually mean anything.
 
An actual slider would IMHO be absurd in an mmo context, but we have two equivalents: security level and rank. When I reset my save in Beta there was very little risk in hisec at all. Its mostly those who grinded to elite but never learned anything in the process who are in trouble.

My solution: let people voluntarily drop in rank, so only actually skilled cmdrs will dare havibg a high rank. That way people can keep things harmless while making sure high ranks actually mean anything.

That might actually work, seems engineering mods only come into play at deadly or above. Anything but the old AI, because for me it brought endless joy when I saw yesterday that a master Keelback actually fought back and didn't suck at it :D
 
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