Hi
I can't stand them. However I do understand the way they are.
I have used mats as a collective noun for materials / data etc.
When you collect/loot one material, you actually gain three individual mats.
Vanilla:
#1 Hypothetical
Halving the trade-up cost and doubling the trade-down gains:
#2 Hypothetical
Halving the trade-up cost only:
Bearing in mind that for most engineering upgrades you only need one of each material (ignoring the Specials), I think Hypothetical #1 could be exploited, with regard to real gameplay terms.
How would you [edit] adjust the exchange rate?
I can't stand them. However I do understand the way they are.
I have used mats as a collective noun for materials / data etc.
When you collect/loot one material, you actually gain three individual mats.
Vanilla:
- trading up one grade costs 6 mats for 1 mat. Or in real gameplay terms, 2 collections for 1 mat.
- trading down one grade costs 1 mat for 3 mats. Or in real gameplay terms, 1 mat for 1 collection.
#1 Hypothetical
Halving the trade-up cost and doubling the trade-down gains:
- trading up one grade costs 3 mats for 1 mat. Or in real gameplay terms, 1 collection for 1 mat.
- trading down one grade costs 1 mat for 6 mats. Or in real gameplay terms, 1 mat for 2 collections.
#2 Hypothetical
Halving the trade-up cost only:
- trading up one grade costs 3 mats for 1 mat. Or in real gameplay terms, 1 collection for 1 mat.
- trading down one grade costs 1 mat for 3 mats. Or in real gameplay terms, 1 mat for 1 collection.
Bearing in mind that for most engineering upgrades you only need one of each material (ignoring the Specials), I think Hypothetical #1 could be exploited, with regard to real gameplay terms.
How would you [edit] adjust the exchange rate?
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