Discussion on Throttle Mapping

Hi, guys and gals!


After a long and tortuous ordeal of buying the Merc Edition and not getting it until almost two weeks later, I was finally able to log in and start mapping my joystick controls.

Now, I have a concern that may have already been raised, but since I can't seem to find it among the forums, I'm going to raise it anyway. But before I can raise it, I'd like to give a little overview of throttle controls that I'm sure many of you are already familiar with, just for context.

I noticed that many of you in the forums use Saitek flight controllers to play the game, particularly the X52. I use the more venerable X45, which is an earlier model but still has a similar button layout. This query might also be applicable to other products.

Now, for those of you who use Saitek flight controllers, the diagram below should be easy to understand. It's the way the throttle is designed with detents (marked with ^ and designated "Dn" where "n" is the detent from the absolute bottom).

FIGURE 1:
BOTTOM-D1-------------------------D2---D3---TOP
|_______^____________________^___^___|

This design was made primarily with jets and space sims in mind. Many flight sim games thus map throttle control like this:

FIGURE 2:
0%-------------THRUST--------------100%-AFTERBURNER
|_______^____________________^___^___|

In the configuration above, the throttle's rest state (0%) is at the absolute bottom of the movement. Pushing the throttle forward, the first detent (D1) gives the user the feeling of coming out of full stop, with the second detent (D2) providing feedback to indicate that the user is about to max out the engine. Pushing beyond the last detent (D3) activates the afterburner.

Most space sims, however, further maximize the detents. In space sims like Strike Suit Zero and some ground-based vehicle games, the throttle is mapped out perfectly to take advantage of the detents as such:

FIGURE 3:
REVERSE-0%--------THRUST--------100%-BOOST
|_______^____________________^___^___|

Here, the rest state is right above the first detent, making it easy to find by feel, with reverse thrust kicking in if the throttle is pulled back through D1 toward the bottom. When pushed forward, it goes up to 100% throttle right as it comes over D2, and afterburner or boost kicks in when pushed beyond D3.

The first thing I noticed when playing Elite: Dangerous, however, is that the thrust mapping is more like this:

FIGURE 4:
100%<-----------------0%------------------>100%
|_______^____________________^___^___| + BOOST KEY

Here, the rest state is right in the halfway mark of the throttle's full movement, with everything below that mapped as reverse thrust, and everything above that as forward thrust. A separate key is provided for boost. No meaning is given to the detents. It also has the consequence of making 0% thrust very hard to find by feel.

Or with the option to use the throttle as forward thrust only, throttle controls then become even more simplistic:

FIGURE 5:
0%------------------THRUST------------------100%
|_______^____________________^___^___| + BOOST KEY

Here, the bottom of the movement is the rest state, while the top of the movement is full thrust. Again, a separate key activates boost. Once more, the detents are useless.

For me, the default options provided in-game defeats the awesomeness of the Saitek flight controllers, as they are not maximized to their full potential. This is sort of ironic, considering the sheer number and complexity of controls already available in the game.

Which brings me to my concern: Is there any way to configure the thrust mapping in Elite: Dangerous to operate more like the classic space sim controls (FIGURE 3) rather than what's currently available (FIGURE 4, 5)? Can this be achieved through the Saitek programming software? Maybe even an in-game option that I overlooked?

If there are no means of applying FIGURE 3 without messing with the source code/script, would there be enough of you out there who might agree with me to petition Frontier Developments to provide this option in-game?

Constructive thoughts highly appreciated.

Thanks!
 
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Worth noting the (far-better-than-it's-price-tag-would-suggest) Thrustmaster T-Flight HOTAS has it's sole throttle indent at bang on 50% making it pretty much perfect for Figure 4 Elite mapping.
 
I used the X52 non-pro version. I've got a 0-100% throttle range with a reverse button and a boost button. For me the detents were nothing but a pain in the behind, so I opened up the throttle and removed the spring loaded metal doo-hicky so jow Inhave no detents and a nice smooth throttle. If I ever want it back I can just refit it later.
 
Worth noting the (far-better-than-it's-price-tag-would-suggest) Thrustmaster T-Flight HOTAS has it's sole throttle indent at bang on 50% making it pretty much perfect for Figure 4 Elite mapping.

They probably designed the game using that controller. >.<

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I used the X52 non-pro version. I've got a 0-100% throttle range with a reverse button and a boost button. For me the detents were nothing but a pain in the behind, so I opened up the throttle and removed the spring loaded metal doo-hicky so jow Inhave no detents and a nice smooth throttle. If I ever want it back I can just refit it later.

That's what I ended up doing in my current mapping too. But for me, it uses up two buttons that could have been used for something else. :p
 
They probably designed the game using that controller. >.<

If you have a look at the virtual joystick in the ships' cockpits, you'll see it's a stylised X52, the same etick used by most (all?) of the devs.

That's what I ended up doing in my current mapping too. But for me, it uses up two buttons that could have been used for something else. :p

If the detents at either end were actually separate buttons the way the Saitek throttle quadrants (that comes with their aircraft yoke) is set up you could use them as reverse and boost buttons. Unfortunately it's just notches on a plastic wheel and a spring loaded metal wedge. I actually prefer it with seperate buttons tho, coz you can do things like reversing the thrust without moving the throttle, or flying in reverse then hitting forward boost to quickly change direction in combat etc.
 
I have found that the best setting to have is the throttle on full range. So the rest point is at mid way on the throttle. Pulling the throttle back puts you in reverse and forward into forward (stated for clarity). With the setup in this mode the first Detent in both the forward and backward direction are equal to the optimum manoeuvering thrust levels (the blue section on your thirst indicator). Unfortunately i have no suggestion for the second forward detent in your setup.
 
I'm in the opposite camp as Mungler. It's far too easy to mess up with full-range with my X45 and go careening into something on launch. I map mine to forward-only, with the big glowy thumb button on the throttle for boost. I'm still playing with what I want reverse mapped to.

It's worth noting, by the way, that if you boost with your throttle in the blue zone (~50% throttle, which is your best-maneuverability speed), you get a decent maneuverability increase. This makes it worth it, in my opinion, to keep boost as its own button instead of using the Saitek software to try to map it (especially with how poorly Windows 7 and the Saitek profiler get along).
 
Wow, my X-45 had no detents left by the time I had finished with it. If you can loosen the tension off, do it. You don't need detents at all in this game unless you're going full range. I didn't - I used the glowing button (4?) to reverse thrust and the mouse button for boost. I should have probably reversed that because I inevitably fired the booster a couple of times when I was maneuvering for landing using the throttle-mouse but I was used to it by then. I eventually gave up on the X-45 when the Y axis became so jittery it would not pass the pre-flight control check. It was all the excuse I needed :)
 
Overkill - Where you able to figure out how to get fig.3 working? It seems like a really cool idea and I was looking to get a X52 for this kind of setup. I thought perhaps you can configure this stuff in the x52 software?

If you got it working, please let me know.

Cheers,

CMDR Hammer Fall
 
I'm in the opposite camp as Mungler. It's far too easy to mess up with full-range with my X45 and go careening into something on launch. I map mine to forward-only, with the big glowy thumb button on the throttle for boost. I'm still playing with what I want reverse mapped to.

It's worth noting, by the way, that if you boost with your throttle in the blue zone (~50% throttle, which is your best-maneuverability speed), you get a decent maneuverability increase. This makes it worth it, in my opinion, to keep boost as its own button instead of using the Saitek software to try to map it (especially with how poorly Windows 7 and the Saitek profiler get along).

That's the current setup I use, too, but mostly because I have little choice on the matter. The only other option is "full range", and as I noted above, it's hard to find that middle point for 0% thrust on the X45. I never noticed the boost-while-reversed behavior though. Will try to observe it.

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Overkill - Where you able to figure out how to get fig.3 working? It seems like a really cool idea and I was looking to get a X52 for this kind of setup. I thought perhaps you can configure this stuff in the x52 software?

If you got it working, please let me know.

Cheers,

CMDR Hammer Fall

Nope, sorry. I tried banded mapping using the Saitek profile editor, but the result was kinda wonky. :/
 
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