It's not an opinion. It's a dev quote about MC.
I see...that's disheartening, sorta. I mean, I don't make use of multi-crew for two big reasons: 1) it doesn't work very well and 2) I'm not that big into multiplayer features like this...
Which brings me to another quote:
Here is why human (us players) as multi-crew will never work, ever. Nature.
Can any one tell me the term for riding on the back seat of your friends motorcycle, assuming he's a dude same as you? That's called ridin bi*ch. And NO ONE wants to ride bi*ch. No one wants to take a back seat and try to pewpew what the pilot happens to fly by. They'll always think they can do it better.
Having played in numerous multi-player MMOs that have multi-crewed vehicles ... the ones that have sort-of worked ... the vehicles were utilized as a means to get from point A to point B where I can then hop out and do my own pewpew. Occasionally I may shoot at other players as we fly over head in a helo, but even that is short lived as something more exciting below than riding bi*ch comes along and I jump out of the helo, again, to do my own pewpew.
Then you have the jagoff pilots who wait for the vehicle (ground or flight) to fill up, then do a quick suicide dive or themselves, decide to hop out to pewpew leaving the vehicle pilotless.
Now I realize that some of the above examples really only apply to BF style MMO's but the not wanting to be second string (ridin bi*ch) is universal and timeless.
NPCs - they don't care about ridin bi*ch.
As a motorcycle rider myself, I found this amusing but also very straight-forward. Thanks for that Tacyon! I can't say I've personally ever applied this concept to gaming, so forgive me for being a bit late to a party I ought be familiar with!
This is a pretty compelling explanation for why multi-crew as a feature doesn't make a lot of sense. Certainly in its current form and scope. I do think multi-crew could solve the 'riding B' problem if the roles were each much more developed...but now we're talking about a completely different game design from what Elite is. Elite is a starship flight sim, first and foremost, not a bridge sim or tactics sim like Star Trek titles or other similar games.
That begs the question: does multi-crew belong in Elite to begin with or should all multiplayer 'development' be focused on wings and PvP?
Back on topic a bit for this thread...if Elite really isn't meant to be a 'multi-crew' game, does that mean NPC crew should also not exist? Or, given they already do, should they be highly limited in scope like the SLF pilot - a tool for certain ships - and nothing more? Again, if we adhere to Elite is a flight sim
first, do NPC crew really belong in that vision?
Thanks for continuing great input!