Disease and the BGS

(This might be more appropriate in "suggestions" but I think it will get wider comment here. However if you consider it necessary, mods, feel free to relocate it)

We have the "outbreak" state and the mechanisms for triggering it work well, its effects on the markets make sense but that's as far as it goes. If it was going to gain depth, how might that look? My ideas on the subject are here, feel free to throw rocks or comment...

How are diseases spread in a dispersed population? By individuals moving from one place to another. "Transmission vectors" are usually local in their scope. They require a healthy individual to be in at least relative proximity to a sick one in order for infection to proceed. What's the primary way individuals move around between systems? We are. The pilots. Who on an infected station is most likely to be the one carrying it somewhere else? The most disadvantaged. The slaves.

If you take on board passengers, slaves or imperial slaves from an outbreak station there's a chance you might spread it to wherever those persons leave your ship. It needs to be a really small chance, but it could happen.

NUMBERS: (skip these paragraphs if you're not interested in the possible math)

Let's aim for 500t of slaves having about 0.5% chance of spreading an outbreak. That means that there's a 1e-5 probability that any t of slaves you transport from an outbreak system is infected. we'll use this as the benchmark, but it needs some modifiers. Imperial slaves are in much better state than regular slaves and have more entitlement to care so let's half their chances of being infected. Passengers would be in even better state, being full citizens, a passenger has a quarter the chance of being infected than a can of slaves in cold-sleep. Unfortunately, where you're circumventing the normal exit procedures their precautions against spread of disease may not be effective. If your slaves or imps came from the black market, or if a passenger is running from the cops, the chances that they'll be infected if they boarded in an outbreak system double.

Examples:
You loaded 200t of ImpSlaves legally at a system under outbreak. Now you are offloading them. The chance that any t carries the infection is 5e-6 (1e-5 x 0.5(imperials), legally bought(no modifier)) so the chance that your 200t shipment will infect the place you sell them is
1-((1-5e-6)^200) = 0.0009995 or 0.01%

You bought 100t of slaves on the black market at an outbreak system. Now you're selling them to your pirate buddies. The chance any t is infected is 2e-5 (1e-5 x 2(illegally boarded)) so the chance you've just infected your market is
1-((1-2e-5)^100) = 0.001998 or 0.2%

You took a mission to get two wanted passengers out of an outbreak system. You have completed the mission and they are leaving your ship. The chance that either passenger is infected is 5e-6 (1e-5 x 0.25(free citizen) x 2(illegallyboarded)) so the chance your two fugitives will spread the infection is only
1-((1-5e6)^2) = 0.00000999 or 0.001%

/NUMBERS

So what happens if you did spread the contagion?

At the next BGS tick, the place you infected immediately begins the outbreak state, overriding any current or pending state. People carried out of there can now spread the infection further in their turn. If the place they came from has infected two or more systems in the same BGS cycle, it switches to a new state - Plague. This is like outbreak but needs advanced medicines at a premium, not basic. In addition the system goes under quarantine. You can offload passengers there if it's their destination (possible new premium passenger mission - ferry medical team to...) but not kick them off against their will. The only passenger missions on the board will be illegal ones, people trying to get out past the quarantine. Selling or buying slaves or imps on the legal market is closed down for the duration of the plague and only possible on the BM. In any other system, if you are caught with persons on board (passengers slaves or imps) that originated in a plague system they won't fine you, they'll decontaminate their space with their guns. This makes those "get me out of here" passenger missions very high risk and they should pay accordingly. Persons originating in Plague systems infect others at twice the probability of outbreak systems.

Thoughts?
 
Excellent, extra marks for maths :)

On similar kind of lines I'd like to be able to smuggle drugs into systems and turn their population into smack heads. Seriously, a great way to destroy an economy (see: Opium Wars, kind of) and maybe increase the chance of spreading disease.
 
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Totally need to work biowaste transport into this model. :)

I thought about that, but biowaste packaged for recycling can still be sterilized as part of the packaging process and probably would be because I'd think a rapidly moving epidemic would be one of the things most feared in a space-faring society - particularly a space-faring society that depended on commerce across light-years for its stability or even for the viability of some settlements as the ED universe does. The commonest forms of alien life encountered would be microscopic and the odds of discovering several kinds of xeno-crud that find an ecological niche in these closed systems of space stations and starships as nasty pathogens would be a lot higher than even encountering one developed species like the Thargoids. Therefore I deliberately stuck to "living cargo" that was not produced under controlled circumstances like - for example - progenitor cells or bioreducing lichen would be. Which pretty much only leaves people. Anything else would be either guaranteed sterile to start with or could be decontaminated without harm.
 
Math... to solve it, you must simplify it.

To simplify this:

"Refugee missions from Outbreak systems should pay more."
 
This is a good concept, but it appears far too powerful a BGS tool to me.

I was thinking of it more as "quality of the galaxies life" sort of thing - although I am sure folks would indulge in "biological warfare" the same way they UA-bomb now,smuggling in tons of slaves from outbreak systems to see if they can trigger outbreaks in popular passenger locations then smuggle out of there to send it into plague and shut the passengers down.. It is, however, a reasonably easy - at least in terms of BGS dynamics - example of the sort of thing would bring the BGS to life without going the whole way down the "player-driven-everything!!!!" rabbit hole.

Math... to solve it, you must simplify it.

To simplify this:

"Refugee missions from Outbreak systems should pay more."

Not really - that's part of it, sure, but the mechanism for outbreaks to spread with those refugees not only provides a justification for that higher payout but creates the extra layer of depth around it. By all means simplify, but don't simplify to the extent you are discounting significant terms of the equation :)
 
We'd need a bio-research minigame/feature related to exploration (maybe finding new lifeforms and organic compounds) allowing players to combat plagues and the like by actively researching a cure to offset this kind of spread.

But yeah, plagues spreading from system to system would indeed be a great must.
 
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