For a game that went out of the way to detail the symptoms of diseases and infections, there sure isn't any real sign of them occurring in-game beyond text and notifications.
I know there's like a trillion dinosaur AI posts but, if we could get differences in behavioral patterns when they're infected, that would be great.
For example:
♢ Lash out at their own kind (regardless of whether their herbivores or carnivores)
♢ Become introverted and outright avoid social adjacency to all dinosaurs while also engaging in combat with them if they get to too
♢ Perform attack animations on nothing.
♢ Avoid drinking water and/or traversing through water sources to an extent that actually sends the host into panicking mode.
♢ Suffer from seizures by looking upward or bobbing of the head (when applicable) while also sidestep walking or walking in reverse (sometimes in circles) as well as convulsions.
♢ Doing the latter while ragdolling on the ground.
♢ Evidence of self-harm.
♢ Attempts to bite (and successfully) infecting other enclosure occupants.
♢ Increased likelihood of entering 'Panic' or 'Agitated' modes.
Some examples of rabid animals (GRAPHIC) :
♢ Dinosaurs should assume the resting or malnourished positions more frequently.
♢ Implement the inclusion of stool and the necessity to clean said stool (Rangers).
♢ Could be contracted by eating decaying feeder supplies before its replaced.
♢ Could be contracted by staying in wooded areas for too long.
♢ Hosts would twitch/fidget more frequently.
♢ Hosts may suffer from paralysis.
♢ Hosts may become lethargic and refuse to eat.
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These are just some examples of how diseases could/should be handled.
Rabies has the most detail because I've had first hand experience with animals suffering from it and have been attacked by animals infected with it (which I was then treated for).
So far, I think the Common Cold is the only disease with any visible symptoms in-game. When I first played the game, I recall seeing a Struthimimus sneezing when it contracted the Common Cold.
Hopefully at some point, we can see more apparent signs of disease in-game.
I know there's like a trillion dinosaur AI posts but, if we could get differences in behavioral patterns when they're infected, that would be great.

For example:
RABIES
Dinosaurs with rabies should...♢ Lash out at their own kind (regardless of whether their herbivores or carnivores)
♢ Become introverted and outright avoid social adjacency to all dinosaurs while also engaging in combat with them if they get to too
♢ Perform attack animations on nothing.
♢ Avoid drinking water and/or traversing through water sources to an extent that actually sends the host into panicking mode.
♢ Suffer from seizures by looking upward or bobbing of the head (when applicable) while also sidestep walking or walking in reverse (sometimes in circles) as well as convulsions.
♢ Doing the latter while ragdolling on the ground.
♢ Evidence of self-harm.
♢ Attempts to bite (and successfully) infecting other enclosure occupants.
♢ Increased likelihood of entering 'Panic' or 'Agitated' modes.
Some examples of rabid animals (GRAPHIC) :
Hookworms
♢ Dinosaurs should assume the resting or malnourished positions more frequently.
♢ Implement the inclusion of stool and the necessity to clean said stool (Rangers).
♢ Could be contracted by eating decaying feeder supplies before its replaced.
Ticks
♢ Could be contracted by staying in wooded areas for too long.
♢ Hosts would twitch/fidget more frequently.
♢ Hosts may suffer from paralysis.
♢ Hosts may become lethargic and refuse to eat.
-----
These are just some examples of how diseases could/should be handled.
Rabies has the most detail because I've had first hand experience with animals suffering from it and have been attacked by animals infected with it (which I was then treated for).
So far, I think the Common Cold is the only disease with any visible symptoms in-game. When I first played the game, I recall seeing a Struthimimus sneezing when it contracted the Common Cold.
Hopefully at some point, we can see more apparent signs of disease in-game.
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