Newcomer / Intro Disembark - black screen lasting much longer recently

In the past day or two, disembarking at a surface settlement takes about 5 times longer than it used to. Is there something like a setting or program I should look at first, as a priority, that may be affecting it? Was something changed in a recent update that affects it?
 
In the past day or two, disembarking at a surface settlement takes about 5 times longer than it used to. Is there something like a setting or program I should look at first, as a priority, that may be affecting it? Was something changed in a recent update that affects it?
You didn't by chance change from a ship that has you disembark close to your cockpit (usually cockpit at the front / disembark point at the front landing strut) to one that has you disembark at the other end? That's the only time I noticed a slightly longer disembark screen time (with quite a few footsteps to be heard) so far.
 
In the past day or two, disembarking at a surface settlement takes about 5 times longer than it used to. Is there something like a setting or program I should look at first, as a priority, that may be affecting it? Was something changed in a recent update that affects it?
The period of blackness is like the hyper jump between stars or the transition in or out of supercruise it is where the instancing servers do their stuff and is affected by connection and traffic and the like.
So no settings or update changes that I know of.
 
You didn't by chance change from a ship that has you disembark close to your cockpit (usually cockpit at the front / disembark point at the front landing strut) to one that has you disembark at the other end? That's the only time I noticed a slightly longer disembark screen time (with quite a few footsteps to be heard) so far.
No, I'm still in my old Cobra Mk III.

Oh and the "footsteps" sound is no longer happening. Which is odd, too.

This is happening at all times of real-life day. Maybe the servers are generally busy all day long, but maybe not.
 
No, I'm still in my old Cobra Mk III.

Oh and the "footsteps" sound is no longer happening. Which is odd, too.

This is happening at all times of real-life day. Maybe the servers are generally busy all day long, but maybe not.
It isn't always the servers being busy causing these delays. The internet as a whole isn't really that stable, thanks to some individuals that prefer to destroy things.
 
It isn't always the servers being busy causing these delays. The internet as a whole isn't really that stable, thanks to some individuals that prefer to destroy things.
The annoying thing is scavengers (or whomever) are still outside, shooting down my ship's shields while I sit with a black screen unable to do anything about it. Funny how that bit keeps working in real time.
 
The annoying thing is scavengers (or whomever) are still outside, shooting down my ship's shields while I sit with a black screen unable to do anything about it. Funny how that bit keeps working in real time.
That's where a ship interior could come in handy. Once you've enterd the ship, you could dash to the next console and order an automatich emergency start. But that would require a different approach on how the instancing works in this game.
 
That's where a ship interior could come in handy. Once you've enterd the ship, you could dash to the next console and order an automatich emergency start. But that would require a different approach on how the instancing works in this game.
The problem is, there'd be the long black screen interval before it lets you enter the ship and hit the console.

Getting in doesn't seem to take too long, but getting out used to take ten seconds and now takes a full minute...
 
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The problem is, there'd be the long black screen interval before it lets you enter the ship and hit the console.

Getting in doesn't seem to take too long, but getting out used to take ten seconds and now takes a full minute...
That's what I meant when I said that this would require a different approach on how instancing works. The ship interior should always be part of the larger walkable instance you are in, be it a station or a planet's surface.

For me, both times have been about the same.
 
The annoying thing is scavengers (or whomever) are still outside, shooting down my ship's shields while I sit with a black screen unable to do anything about it. Funny how that bit keeps working in real time.
But are your shields actually taking damage or is it just a stuck audio repeating, after all when it happens and all that is going on is your footsteps in the dark you haven’t really walked hundreds of metres trying to get out of your Sidewinder.
 
But are your shields actually taking damage or is it just a stuck audio repeating, after all when it happens and all that is going on is your footsteps in the dark you haven’t really walked hundreds of metres trying to get out of your Sidewinder.
I was wondering something similar.
If the audio clues (like the walking sound) conk out, that's often a bad sign for me - it usually doesn't take long until a colorful Sidewinder blasts me out of the darkness/glide/hyperspace...
 
But are your shields actually taking damage or is it just a stuck audio repeating, after all when it happens and all that is going on is your footsteps in the dark you haven’t really walked hundreds of metres trying to get out of your Sidewinder.
Yes, the shields were 100% when the scavs started shooting, and were completely down when I got out onto the ground, and the hull that had been at 100% was down to 60-something (luckily I have the closest thing to a hull tank you can get in a Cobra)... so they were doing damage while I had the black screen of (near) death... glad this didn't happen before I engineered my hull!

I've had settlement turrets do damage while transitioning the other way but luckily that's a bit faster... and normally I've disabled the alarms so few guards and no turrets are near me and shooting.
 
Yes, the shields were 100% when the scavs started shooting, and were completely down when I got out onto the ground, and the hull that had been at 100% was down to 60-something (luckily I have the closest thing to a hull tank you can get in a Cobra)... so they were doing damage while I had the black screen of (near) death... glad this didn't happen before I engineered my hull!

I've had settlement turrets do damage while transitioning the other way but luckily that's a bit faster... and normally I've disabled the alarms so few guards and no turrets are near me and shooting.
That's interesting...
If that would happen to me, I would be quite sure that it is because of my inferior hardware, but I somewhat doubt that could be your issue, too...
 
That's why I ask if something has changed in the last day (or 2, now) since it suddenly went from being okay on Monday to being 5 times worse (at least) the next day.
I have also noticed much longer delay exiting my ship. I'm in deep space doing exobiology, not near settlements. I usually attribute this to crumby network.

Lighting on planet surfaces seems a bit different too. And some bios are completely black until I get closer.

I also notice some planets with thin atmosphere, when looking from space, have a completely black outline around it. Never seen this before.

-> It could be bad or slow network, but I usually play in areas with horrible network and not had this. My current network is not horrible.
 
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You didn't by chance change from a ship that has you disembark close to your cockpit (usually cockpit at the front / disembark point at the front landing strut) to one that has you disembark at the other end? That's the only time I noticed a slightly longer disembark screen time (with quite a few footsteps to be heard) so far.
i did, from a DBX to an imp. eagle, was fine in the dbx (rear exit) then i bought an eagle (front exit) and the black screens began, not had time to get on and switch ships again to check but could what you say happen in reverse due to a bug/glitch? as its been an enjoyable time re learning the game for the last few weeks i suppose im due a slap in the face somehow ><

edit, i put it down to lag at first (i use mobile broadband but wasnt having issues before) as the black screens take varying amounts of time and footsteps if that is indeed what they are, i too assume(d) its a audio file on loop,
someone suggested the black screen is intentional to prevent people having to walk around m ore as in star citizen, if thats true you should be fired & not be allowed to even clean whats left the industry's toilets (by that i mean their toilets are in better condition than the gaming industry these days)

edit, well a ding-dang-doo! soon as i switched back & disembarked from the dbx, instant again =D confusing because the amount of black screen would be appropriate for the time to walk to the back of a dbx, but needs a fiddling or adjusting for eagles at least
 
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i did, from a DBX to an imp. eagle, was fine in the dbx (rear exit) then i bought an eagle (front exit) and the black screens began, not had time to get on and switch ships again to check but could what you say happen in reverse due to a bug/glitch? as its been an enjoyable time re learning the game for the last few weeks i suppose im due a slap in the face somehow ><

edit, i put it down to lag at first (i use mobile broadband but wasnt having issues before) as the black screens take varying amounts of time and footsteps if that is indeed what they are, i too assume(d) its a audio file on loop,
someone suggested the black screen is intentional to prevent people having to walk around m ore as in star citizen, if thats true you should be fired & not be allowed to even clean whats left the industry's toilets (by that i mean their toilets are in better condition than the gaming industry these days)
The black screen is a loading screen of sorts, to get you into the next instance of the game (in this case, from piloting your ship to on foot action). In many other cases, these are concealed by graphics, like for example the time in witchspace or the drop from supercruise to sublight. But as we don't have walkable ship interiors, this isn't possible for moving your commander from the pilot seat to the SRV or outside the ship.
The duration of these can be influenced by several factors:
  1. The over all internet connection (are the data highways free or do we have detours or traffic jams?).
  2. The performance of your computer / console (in my case, these loading screens always take a little longer, because the game theoretially shouldn't run on it).
  3. The performance of the server structure (in extremely busy times, you might end up in a (very short) queue).
 
thanks, a very quick loading screen & server then, or connection issue at either end or both >< as how can you explain the times when it does transition almost instantly as its supposed to be all the time, for me it varies from a 50/50 if it back screens or not that or all the time station or crash site, first time it happend on the ground i barely got away with 30% in the dbx hull after pirates dropped in,
i just read setting the frame rate limiter on is a potential culprit for this shennanigan which would be number two on your list & i did put it on probably around the same week it started doing it as it was fine for a few weeks after comng back recently
 
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