I would like to suggest improving the interface for the disembark panel.
Currently, it is necessary to create presets or loadouts for disembarking from the ship. The biggest issue, in my opinion, is not only the inflexibility of these presets once created, making it difficult to adjust them quickly based on the situation (such as choosing which weapon to use at a given moment), but also the fact that the loadout preview doesn't show the engineering modifications I have installed. (Especially considering the effort it takes to obtain them
)
Currently, it's necessary to name a preset with a description that indicates which suit/weapons/modifications are included, but sometimes it's challenging to convey that information in just a few words. Moreover, in the loadout screen, you can only see the names of the suit and preset, but not the grades or other information about how it is configured.
I'm not suggesting a complete overhaul of this mechanism; my suggestion would be to provide all the loadout specifications in the disembarkation screen. Instead of showing filled or empty squares to indicate whether modification slots are occupied or not, it would be much more useful to know which modifications are installed in the chosen preset. I believe the panel could be slightly redesigned to accommodate all the information about the equipment worn for the specific situation during disembarkation.
Additionally, engineering modifications are not removable. Therefore, for example, I could have 2 or 3 Maverick suits or Executioner rifles with different engineering modifications for different potential uses, but I am obligated to enter the loadout editor to know which ones have been installed on a specific item.
I don't think it's something extremely complex to implement, nor is it actually essential, okay, but it is a small aesthetic modification to the interface that, in my opinion, would greatly simplify and help the gameplay.
Currently, it is necessary to create presets or loadouts for disembarking from the ship. The biggest issue, in my opinion, is not only the inflexibility of these presets once created, making it difficult to adjust them quickly based on the situation (such as choosing which weapon to use at a given moment), but also the fact that the loadout preview doesn't show the engineering modifications I have installed. (Especially considering the effort it takes to obtain them

Currently, it's necessary to name a preset with a description that indicates which suit/weapons/modifications are included, but sometimes it's challenging to convey that information in just a few words. Moreover, in the loadout screen, you can only see the names of the suit and preset, but not the grades or other information about how it is configured.
I'm not suggesting a complete overhaul of this mechanism; my suggestion would be to provide all the loadout specifications in the disembarkation screen. Instead of showing filled or empty squares to indicate whether modification slots are occupied or not, it would be much more useful to know which modifications are installed in the chosen preset. I believe the panel could be slightly redesigned to accommodate all the information about the equipment worn for the specific situation during disembarkation.
Additionally, engineering modifications are not removable. Therefore, for example, I could have 2 or 3 Maverick suits or Executioner rifles with different engineering modifications for different potential uses, but I am obligated to enter the loadout editor to know which ones have been installed on a specific item.
I don't think it's something extremely complex to implement, nor is it actually essential, okay, but it is a small aesthetic modification to the interface that, in my opinion, would greatly simplify and help the gameplay.