Disembarking in dock - obsolete

I get why some parts of this game take a bit of time. Jumping takes time, Supercruising takes time. Docking takes time. Landing takes time.
Most of those things are reasonable - they sacrifice instant action in order to convey that you're travelling across the universe, which happens to be more than six or seven washing mashines across.

However there is one "time consumer" in this game that is pretty much 100% a waste of time - disembarking on stations, from landing to entering the concourse.

Supercruise and landing : FUN
I approach the station in supercruise, playing around with throttle for the most optimal approach time and trying to dodge the planet while aiming for the entrance. Fun.
I drop out of supercruise and boost into a space drift into the entrance, dodging other ships. Fun.
I manage my speed and landing gear, trying to execute the smoothest landing in history of ED landings. Fun.
.... now, if I were just doing ship stuff, I would open the station services, get a mission, depart. Quick, smooth, no obvious time wasters. FUN.

However, if I decide to go into the concourse, the ANNOYING part begins...
I wait for my ship to align perfectly with the middle of the platform, which takes ~4 seconds even if I landed squarely in the middle, before I can even use the "disembark" button. Literally nothing to do, just wait for "disembark" to activate. Annoying.
I click Disembark and now have to wait for my ship to descend, rotate, slide into the hangar... and then I have to watch the entire lifting mechanism retract and raise itself and close the landing pad cover, before my character decides to stand up. Literally nothing to do, just waiting for the ~10 second animation to play out and for my character to get up. Annoying.
I have to run from my ship to the elevators, which can take from ~4 seconds (small ships with rear entrances, e.g. Courier) and ~15 seconds (for huge ships with frontal entrance, e.g. Corvette iirc). I bought improved sprint duration on my Maverick solely because on most stations getting from the stairs of my Asp Explorer to the lifts makes my character get tired 10 meters before the elevators and I'm forced to walk to the elevator, with the sprint reactivating as I enter the elevator. There is nothing interesting to do here, nothing else to do in the hangar, the only thing you can do is go back or run to the elevators. ANNOYING.
I have to use the button, enter, turn around, wait ~4 seconds. This might be the most interactive part of this game loop, but after doing that 30983422984 times I just find it.... annoying.
... and now I am in the concourse and can start doing something sensible.

In my opinion this entire part is just obsolete and serves no real purpose. It makes engaging with station mission boards excessively bothersome and time-consuming, with 90% of the time wasted. I understand that the game is trying to keep me immersed by not "teleporting" me around, but if I can press "E" to leave a conflict zone and teleport into a Frontline Solutions shuttle, then I really could skip this entire part (from landing to exiting the elevator into concourse).

I propose:
  • Disembark button activates immediately upon landing, along with Station Services and Launch.
  • Upon using the Disembark button:
    • the ship begins the docking process, but
    • your character stands up immediately, screen goes black
    • you reappear in the elevator as the doors opens into the concourse as soon as the game loads the on-foot engine
  • The entire docking process is happening in the background. If you try to enter the elevator again, you have to wait until the docking process completes, like you have to wait for Apex shuttles to get prepared immediately after booking a flight.
  • Exiting the concourse, riding the elevator and running to your ship (i;.e. the reverse trip) should remain in game. I think having to approach and getting to marvel at your ship from up close before you board it and take off has an immersion value. I don't feel the same way about landing-to-concourse trip.
 
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Not having to walk to the concourse breaks "immersion" many would say.

Not me, contentment reigns here in my 'verse.

Steve.
 
The initial trailer for this game showed people walking to the ship. This was realized with Odyssey. I like how it is. It doesn't bother me. I would like for the elevator to automatically open the way doors do when you are on carriers or in settlements. There's only one option anyhow.
 
If you think it’s bad now just wait until they let you walk from the cockpit at the back of your Anaconda all the way to the front of the ship where the disembark point is to walk all the way back outside the ship to reach the lifts.

Of course that will be after we get interiors.

Personally I don’t mind the walk, granted it usually isn’t the most interesting or fun thing I will do in the game but as I have the rest of my life to play the game I don’t mind the speed aspect of it and do appreciate the immersion that just insta popping to the concourse wouldn’t provide.
 
O M G all the cries for space legs and now someone moans about walking. :rolleyes:
I wasn't crying for space legs and I'm not moaning about walking in general. What I am suggesting is that in this one instance it's overly tedious.
The initial trailer for this game showed people walking to the ship. This was realized with Odyssey. I like how it is. It doesn't bother me. I would like for the elevator to automatically open the way doors do when you are on carriers or in settlements. There's only one option anyhow.
As I wrote, walking to the ship should stay. It really makes you feel like getting on board. But the 30 seconds of effective drone mode between landing and reaching concourse I don't like.
If you think it’s bad now just wait until they let you walk from the cockpit at the back of your Anaconda all the way to the front of the ship where the disembark point is to walk all the way back outside the ship to reach the lifts.

Of course that will be after we get interiors.
I'm not a fan of this idea, I think it's obsolete as well. I'd much rather see improved exploration instead.
Personally I don’t mind the walk, granted it usually isn’t the most interesting or fun thing I will do in the game but as I have the rest of my life to play the game I don’t mind the speed aspect of it and do appreciate the immersion that just insta popping to the concourse wouldn’t provide.
It would be a tradeoff, I admit, but one that would be worth it imo. And, again, you would have to walk back anyway, so it's not like it would feel completely disconnected.
 

rootsrat

Volunteer Moderator
I feel 50-50 about this.

On one hand, yes - all that waiting and running from the ship to the elevator gets old.
On the other hand, I do actually like the immersion.

Compromise? Some sort of fast elevator belt that moves into the lift area, so you don't have to run and it's much faster than running.
Or... a golf cart! A mini-SRV that you drive from your ship across the landing pad :D

But no teleportation for me!
 
The walking is one thing, and until such a time gameplay scenarios are added to hangars (...other than engineers meeting you there), I have no reason to oppose a "disembark directly to concourse" button, alongside the regular "disembark" one -- a worthwhile optional convenience.

The "dead time" does bother me, and I too have a bit of a nagging problem with the disembark button being ghosted until various animations finish playing (at least let me get up as soon as the pad stops moving - I don't need to see the lift go back up, ect; The disembark action already gets queued through the lift descent animation when selected pad-level, so...), just like I e.g. would like it if one could navigate to the "finished missions" station board button right away, before the available missions listings have populated (even if after pressing it, you still had to wait). At least all other menus are fully functional whilst the pad lift operates.

Since I play in VR, I find any disruptive pure waiting time an order of magnitude less palatable than I would when playing on a screen, where I might take it as an opportunity to have a sip of tea, or otherwise disengage from the game world to do something quick IRL. Therefore the seconds of black screen, no matter how brief, when switching contexts, are an utter drag. At least when you are walking, whether from the blue cylinder, or, hypothetically, nestling your way all the conceivably long and convoluted way through your ship, you have agency and contiguity.
 
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I feel 50-50 about this.

On one hand, yes - all that waiting and running from the ship to the elevator gets old.
On the other hand, I do actually like the immersion.

Compromise? Some sort of fast elevator belt that moves into the lift area, so you don't have to run and it's much faster than running.
Or... a golf cart! A mini-SRV that you drive from your ship across the landing pad :D

But no teleportation for me!
Since I own a carrier I would like for factions in systems where I am allied with several, to come to my ship to meet with me, to make their pitch for my services.
 
Personally I'd like if there were more reasons to go to the concourse, so the little trip over there would count for more than just taking missions - for this I wish we could just take on-foot missions from our ship, or a mission terminal got added to the docking area before the lift.

Stations are enormous. It could be possible to fit entire gameplay loops within them.
 

rootsrat

Volunteer Moderator
Since I own a carrier I would like for factions in systems where I am allied with several, to come to my ship to meet with me, to make their pitch for my services.
Hah! I mean, we were like, FDEV can we have this turned from 2 to 4... and you came in with TURN IT TO 11! :D
 
The problem with your suggestion is the fade to black part as you go to the lift. Popular opinion here is that it should be possible to walk from your seat to the concourse without any fading to black at all.

My preference is to pick ships where the entry/exit point is at the back to minimise the walking, but I'm going to agree that it'd be nice to have some kind of speed up option. Normal speed feels like it takes a long time and sprinting to the lift is hardly in keeping with immersion.

I'm not bothered about the landing pad descent to the hanger as that time is taken up with ship repairs, checking out the mission board, paying off/ handing in bounties etc. though. Even if I was, this was as designed at the very start of the game. It won't change now.

Also:
if I can press "E" to leave a conflict zone and teleport into a Frontline Solutions shuttle, then I really could skip this entire part (from landing to exiting the elevator into concourse).
You're talking time savers, but you're not relogging to instantly get back to the station?
 
Even if I was, this was as designed at the very start of the game.
Yes - as were the presumably movable "connect to ship" airport-style walkways at the upper level.

Selecting "disembark" on the upper level could move that to your ship, fade to black, and then you walk along to the elevator that way (getting a much more interesting view) - I've always been slightly surprised that's not how it works.
 
Maybe it's just me but I feel like there should be some materials laying around on that walk to the elevators.
The rubbish etc around the pads and the route from them to the lift, ignoring the lack of floating issue, I find offensive in some way. Part of it is the thought that it is a FOD risk even though we are in armoured star ships not frail air breathing jets, part is it doesn’t vary with prestige of the station.

Having stuff to pinch there like in an Odyssey settlement seems strange, but if it was tucked into lockers added to the area might work, it could certainly make leaving the station exciting, so many big ship killing guns between you and the No Fire Zone/mass lock border.
 
Maybe it's just me but I feel like there should be some materials laying around on that walk to the elevators.
Well Lord knows, with all the burger packets, Pizza boxes, and soda cans left all over the place, along with pieces of paper and a pipe here and there we should be able to pick up something that we can use. 🤔

Maybe FD should consider putting a trash can around there someplace. 🤓
 
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