Display whether a planet is a terraforming candidate on FSS.

Pretty sure it is shown but you have to wait for the scan to resolve fully and not just zoom and leave.

Yeah it's in the information box on the right, however people rarely read that, of course Elite Observatory takes care of the for us PC players if you don't mind using a third party tool.

Edit: Having checked, using EO as my tool to alert me when I find one, it appears that's incorrect, there's nothing in the FSS that tells you whether a body is terraformable, only in the system map.
 
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Edit: Having checked, using EO as my tool to alert me when I find one, it appears that's incorrect, there's nothing in the FSS that tells you whether a body is terraformable, only in the system map.

EDDI gives a spoken message / notification that a body is a candidate for terraforming while I'm FSS'ing. But like Crank Larson I zip through the FSS stuff at speed, so check in the system map after. And since terraformables are 'valuable' EDDI also recommends them as mapping candidates which can be handy as I don't hang around in the FSS long enough to even necessarily note the body number! :)

Don't know how it does it if there's no info in the FSS, I'm definitely notified as I scan a body - It takes its info from log files as I understand it. Very handy application actually, and chatters at you which can help alleviate space madness. Most recent update even tells you if there are geo or bio signals and how many.
 
EDDI gives a spoken message / notification that a body is a candidate for terraforming while I'm FSS'ing. But like Crank Larson I zip through the FSS stuff at speed, so check in the system map after. And since terraformables are 'valuable' EDDI also recommends them as mapping candidates which can be handy as I don't hang around in the FSS long enough to even necessarily note the body number! :)

Don't know how it does it if there's no info in the FSS, I'm definitely notified as I scan a body - It takes its info from log files as I understand it. Very handy application actually, and chatters at you which can help alleviate space madness. Most recent update even tells you if there are geo or bio signals and how many.

The info if a body is terraformable is reported in the journal as you scan the body, all these tools parse the data that's sent to the journal to gather the required info. I personally prefer EO because it pops up a big yellow warning box for certain things like terraformable and other stuff, I prefer not to be chatted at by the game all the time, but each to his own.
 
I rarely look at the information given by the FSS. I scan as quickly as possible then take a look at the system map to see if there is anything interesting.
I often find myself allowing planets to finish 'rendering' (that digitizing animation) when doing the FSS in undiscovered systems... It's like part of me feels like the procedural generation process will produce more detailed and varied worlds if I let it finish 'cooking' before zooming back out... Another part of me feels like that's completely ridiculous, and they have already rendered as soon as the first CMDR has entered the system. You have been here since the beginning so I'm guessing you speed through the FSS because this has already been asked back in the days and was found not to alter anything??
 
I often find myself allowing planets to finish 'rendering' (that digitizing animation) when doing the FSS in undiscovered systems... It's like part of me feels like the procedural generation process will produce more detailed and varied worlds if I let it finish 'cooking' before zooming back out... Another part of me feels like that's completely ridiculous, and they have already rendered as soon as the first CMDR has entered the system. You have been here since the beginning so I'm guessing you speed through the FSS because this has already been asked back in the days and was found not to alter anything??
Thinking that I'm probably the only player who will ever see a particular moon, I feel obliged to let it fully render and have it's moment of glory before I move on :)
 
I often find myself allowing planets to finish 'rendering' (that digitizing animation) when doing the FSS in undiscovered systems... It's like part of me feels like the procedural generation process will produce more detailed and varied worlds if I let it finish 'cooking' before zooming back out... Another part of me feels like that's completely ridiculous, and they have already rendered as soon as the first CMDR has entered the system. You have been here since the beginning so I'm guessing you speed through the FSS because this has already been asked back in the days and was found not to alter anything??
Procedural generation will always produce the same planets, so there is no need to wait.
 
Procedural generation will always produce the same planets, so there is no need to wait.
I really don't want to ask this question cause I don't think I want 'the magic' taken away..... but.... I am currently under the impression that ALL of these planets are unique in one way or another based on the star type, position in galaxy, nearby nebulas and other oddities.... the variables that allow Stellar forge to 'cook' up a system... Are you telling me that all these planets are exact clones (from a set of like 50 or so different choices)? like the exact same canyon complexes with the exact same turns, same mountains, same meteor craters, same asteroid fields???

If so, there would never be a reason to leave the bubble.
 
I really don't want to ask this question cause I don't think I want 'the magic' taken away..... but.... I am currently under the impression that ALL of these planets are unique in one way or another based on the star type, position in galaxy, nearby nebulas and other oddities.... the variables that allow Stellar forge to 'cook' up a system... Are you telling me that all these planets are exact clones (from a set of like 50 or so different choices)? like the exact same canyon complexes with the exact same turns, same mountains, same meteor craters, same asteroid fields???

If so, there would never be a reason to leave the bubble.

That's not what was meant, what was meant was that every planet will be identical for every pilot who visits "that particular planet", not that all planets are identical, all planets are unique.
 
That's not what was meant, what was meant was that every planet will be identical for every pilot who visits "that particular planet", not that all planets are identical, all planets are unique.
Ok I got nervous... But that's what I was referring to, the very first pilot to visit a system is the one responsible for the system rendering, so it made me wonder if you scan it too quickly (meaning stopping that little rendering process) would that stop the process from creating more variety planet side, and ending up with bland, flat-ish planets? I'm pretty sure the entire systems renders all at once upon entry even if the arriving cmdr only honks and doesn't FSS...
 
Ok I got nervous... But that's what I was referring to, the very first pilot to visit a system is the one responsible for the system rendering, so it made me wonder if you scan it too quickly (meaning stopping that little rendering process) would that stop the process from creating more variety planet side, and ending up with bland, flat-ish planets? I'm pretty sure the entire systems renders all at once upon entry even if the arriving cmdr only honks and doesn't FSS...

I'm sure the system is created in its entirety before you enter it and nothing you do or don't do has any effect. But I've always wondered if it is created at that moment it is discovered or does it already exist in some form, like a seed number that would create the same system no matter when it is discovered. Not that it affects actual game play in any way.
 
I'm sure the system is created in its entirety before you enter it and nothing you do or don't do has any effect. But I've always wondered if it is created at that moment it is discovered or does it already exist in some form, like a seed number that would create the same system no matter when it is discovered. Not that it affects actual game play in any way.
The Stellar Forge is part of the ED client, i.e. it exists on our PCs. It creates the star systems upon jumping in them, using their seed. As Veronica said, we all see the same unique planets for every individual star system.
 
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I'm sure the system is created in its entirety before you enter it and nothing you do or don't do has any effect. But I've always wondered if it is created at that moment it is discovered or does it already exist in some form, like a seed number that would create the same system no matter when it is discovered. Not that it affects actual game play in any way.

The system is created during the jump, the planets also because the bodies in the system map view is the same thing you see when you fly up to them, and this applied well before the FSS even existed. In the old system pre-FSS you just honked and the planets were there fully detailed in the system map, everything, craters, mountains etc exactly as they should be when you zoomed in to landable bodies. How much that applies to detailed surface of the planets and the geo/bio is questionable since under the old "first" FSS system it often took a while position the geological sites and FDEV said that was because the planet needed to be fully rendered before they could be placed, however regardless of all that, the same planet with the same bio and geo positioning should appear for every player, barring rendering glitches of course. How the new planetary tech works however is still a bit of a mystery, we know basic details but there hasn't been a tech talk on that like there was on the old system, so Horizons 3.8 and Horizons/Odyssey 4.0 might follow entirely different rule sets.

There is no doubt several levels of procedural generation involved, bio/geo are almost certainly a seperate process to planet and system generation, it's likely the seed for bio/geo presence and placement is generated from the results of the running the seed for planetary generation, and there is probably another procedural system for space going bio...I suspect the answer is, it's complicated, but it works.
 
I really don't want to ask this question cause I don't think I want 'the magic' taken away..... but.... I am currently under the impression that ALL of these planets are unique in one way or another based on the star type, position in galaxy, nearby nebulas and other oddities.... the variables that allow Stellar forge to 'cook' up a system... Are you telling me that all these planets are exact clones (from a set of like 50 or so different choices)? like the exact same canyon complexes with the exact same turns, same mountains, same meteor craters, same asteroid fields???

If so, there would never be a reason to leave the bubble.
Each planet is unique, but each will be generated in exactly the same way every time (otherwise different players wouldn't be able to visit the same planet and see the same thing). No two planets will be the same.

I still spend more time exploring than any other activity.
 
I still spend more time exploring than any other activity.
The more I learn about all those crazy number in the maps, the more I realize 'Exploration' is by far the most complex and amazing part of ED... It is really under appreciated what fdev has provided. I would not be surprised if the big named astrophysicist play EDO.
 
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