May I just point out that this post in no way is meant to denigrate the excellent and extortionate amount of work that Erimus and Dr Kaii put into the Distant Worlds Expedition. However, with such a large undertaking and the seemingly ubiquitous number of Commanders that took part there are always going to be aspects that worked well and aspects that didn't work well. This by its nature is going to be personal and subjective, so the aim is to help the organisers out by posting what we thought worked well and what needs rethinking, so here is my very personal and humble opinion:
What worked well:
1. Waypoints: This worked very well, it gave people a focus and the meetings were always fun. The locations chosen were excellent if somewhat spooky at times.
2. Time: I personally thought the time given to get from A to B worked well, there was always time to peruse neighbouring systems to the waypoint.
3. Sub groups: the fuel rats prospectors and the other supporting roles worked well.
4. Big meet ups: the 100 commanders at Sag A will always stay in the memory, even if we did crash the server.
5. Forum communications: updates and important information was always posted in a timely manner.
Work in progress:
1. Waypoints: I fell the exact locations could have been posted a lot sooner, I agree that that they should be kept secret to prevent people flying ahead, but the prospectors could have had a lot more information ahead of time.
2. Communication: As part of the Candy Crew I felt that the teamspeak was vital for handing out beacons on locations, whilst Discord was good, the ability to communicate is better via the verbal route rather than the written as important info was lost in the myriad of posts.
3. The way back: Whilst this should be open for the individual it would have been nice to have an alternative route to follow back to the bubble, as there was a lot of post Beagle blues, if we could continue back as a group I feel this would be better.
As I stated above, this is not meant to be negative in any way, the planning that went into the event was phenomenal, and I have not enjoyed myself so much in ages, but I am just providing my own personal feedback.
What worked well:
1. Waypoints: This worked very well, it gave people a focus and the meetings were always fun. The locations chosen were excellent if somewhat spooky at times.
2. Time: I personally thought the time given to get from A to B worked well, there was always time to peruse neighbouring systems to the waypoint.
3. Sub groups: the fuel rats prospectors and the other supporting roles worked well.
4. Big meet ups: the 100 commanders at Sag A will always stay in the memory, even if we did crash the server.
5. Forum communications: updates and important information was always posted in a timely manner.
Work in progress:
1. Waypoints: I fell the exact locations could have been posted a lot sooner, I agree that that they should be kept secret to prevent people flying ahead, but the prospectors could have had a lot more information ahead of time.
2. Communication: As part of the Candy Crew I felt that the teamspeak was vital for handing out beacons on locations, whilst Discord was good, the ability to communicate is better via the verbal route rather than the written as important info was lost in the myriad of posts.
3. The way back: Whilst this should be open for the individual it would have been nice to have an alternative route to follow back to the bubble, as there was a lot of post Beagle blues, if we could continue back as a group I feel this would be better.
As I stated above, this is not meant to be negative in any way, the planning that went into the event was phenomenal, and I have not enjoyed myself so much in ages, but I am just providing my own personal feedback.