[Distant Worlds] Warning!

Just be careful guys and gals. I brushed the planet last night at Sublustris and lost 43% hull, now down to 50%. It seems that our ship integrity means that any scrape could have dire consequences, so please be careful. I would hate for anyones ship to blow up on landing at Beagle Point.
50% hull is going to make my return trip via the carinii arm entertaining to say the least.
 
Just be careful guys and gals. I brushed the planet last night at Sublustris and lost 43% hull, now down to 50%. It seems that our ship integrity means that any scrape could have dire consequences, so please be careful. I would hate for anyones ship to blow up on landing at Beagle Point.
50% hull is going to make my return trip via the carinii arm entertaining to say the least.

Ouch, sorry to hear that :eek:

Once again though, incidents like yours make me shake my head even more at Michael Brookes' comment in that recent livestream that "exploration needs more peril". If you ask anyone on the Distant Worlds Expedition, I think they'll tell you that after slogging 70,000 light years, they've seen quite enough peril without feeling the game is lacking any in the exploration department!

It's a false premise anyway - as explorers, we don't want peril : if that was our overarching desire, we'd still be back in the bubble because there's peril aplenty to be found back there. And the other thing about being back in the bubble is you can easily stop somewhere to repair the consequences of all that peril, something that's impossible out in the far black.

Explorers are not trouble junkies. No, what we want, the very reason we've chosen to explore is because we're seeking WONDER and AWE - that's what keeps us going so far from home!

It's the not knowing what we'll find in the next system, what amazing sights we'll see, what moments of stillness we can experience when parked in a sparkling, icy crater on a crinkly moon on the other side of the galaxy watching unknown suns set over an unexplored horizon...and realising that each such vista is a unique sight no one has seen before - and in all probability given the size of the galaxy, no one may ever witness again.

That's what makes exploration, not peril! :)
 
There was something odd about WP22 in my opinion... Only 1.2G and my SRV was taking a pounding just rolling over the landscape. Barely drove 2km from the ship (still there without auto dismissing) and I was down to 89% hull by the time I got back. I was reduced to pottering along at less than 10km/h to stop any damage.
 
It's the not knowing what we'll find in the next system, what amazing sights we'll see, what moments of stillness we can experience when parked in a sparkling, icy crater on a crinkly moon on the other side of the galaxy watching unknown suns set over an unexplored horizon...and realising that each such vista is a unique sight no one has seen before - and in all probability given the size of the galaxy, no one may ever witness again.

That's what makes exploration, not peril! :)

Nicely put
 
Once again though, incidents like yours make me shake my head even more at Michael Brookes' comment in that recent livestream that "exploration needs more peril". If you ask anyone on the Distant Worlds Expedition, I think they'll tell you that after slogging 70,000 light years, they've seen quite enough peril without feeling the game is lacking any in the exploration department!
The only real peril is self inflicted like making mistakes when landing. And given the willingness of support to magically restore people's ships even that peril is largely non-existent.

It's a false premise anyway - as explorers, we don't want peril : if that was our overarching desire, we'd still be back in the bubble because there's peril aplenty to be found back there. And the other thing about being back in the bubble is you can easily stop somewhere to repair the consequences of all that peril, something that's impossible out in the far black.

Explorers are not trouble junkies. No, what we want, the very reason we've chosen to explore is because we're seeking WONDER and AWE - that's what keeps us going so far from home!

It's the not knowing what we'll find in the next system, what amazing sights we'll see, what moments of stillness we can experience when parked in a sparkling, icy crater on a crinkly moon on the other side of the galaxy watching unknown suns set over an unexplored horizon...and realising that each such vista is a unique sight no one has seen before - and in all probability given the size of the galaxy, no one may ever witness again.

That's what makes exploration, not peril! :)
Famous explorers are famous because of the perils they faced & overcame. Many explorers died. Some of us want to be able to recreate their feats - and, yes, face the sort of dangers they had to (albeit safely via our computers :D) - not just be tourists. Shouldn't this be what separates a game like ED from something like Space Engine?
 
There was something odd about WP22 in my opinion... Only 1.2G and my SRV was taking a pounding just rolling over the landscape. Barely drove 2km from the ship (still there without auto dismissing) and I was down to 89% hull by the time I got back. I was reduced to pottering along at less than 10km/h to stop any damage.

Actually, now you mention it, when I took my SRV out there last night I had the same thing - I'd driven about 200m at a speed of about 15 and my wheel tapped a pebble in the same way as we all do on every planet/moon we've been on...except that pebble had nicked 1% of hull. A few metres further, same thing again. After that I drove like every pebble was a potential bomb, but even being that careful I was down to 90% after a trip scouting a single material node.

I don't usually land on +G worlds, but the times I have in the past, I don't recall the SRV being quite so like a paper origami version of itself...
 
Once again though, incidents like yours make me shake my head even more at Michael Brookes' comment in that recent livestream that "exploration needs more peril". If you ask anyone on the Distant Worlds Expedition,

...That's
what makes exploration, not peril! :)

Even with Horizons, exploration is still extremely safe if you follow even basic procedures.

-2 beers per hour max
-don't boost into planets
-4 pips to shield when within 1km of the surface
-always be aware of your vertical speed
-when you're feeling punchy, call it a night

Everyone has a different idea of what makes exploration. Maybe for people like you with great story telling abilities, a safe sight seeing trip has enough material to spark your imagination for a lively role playing experience. But for people like me who put stock only in the actual game mechanics and the science behind it, the utter lack of any challenge is disheartening to say the least.

Whenever I engage an extended trips to the core or on longer trips like DW, and I make it home with 94% hull after months in the black, I feel no sense of accomplishment at all. Yeah it was pretty, but that's nothing I can take credit for. I may as well have been a passenger on a train for all my input mattered. So I didn't fall off my chair and onto the tracks. Yay?

Now when Michael Brookes talks about solar flares hitting my shields, and hints at dangerous aliens lurking in the black, my heart actually skips a beat, and then my pulse actually quickens in anticipation of what I might find. ...That is what exploration should be in my humble opinion. ;)
 
The only real peril is self inflicted like making mistakes when landing. And given the willingness of support to magically restore people's ships even that peril is largely non-existent.


Famous explorers are famous because of the perils they faced & overcame. Many explorers died. Some of us want to be able to recreate their feats - and, yes, face the sort of dangers they had to (albeit safely via our computers :D) - not just be tourists. Shouldn't this be what separates a game like ED from something like Space Engine?

Just to be clear to everyone I have no intention of contacting support to magic my ship back to shape. This was my error (bought about by cramp in my leg, the perils of being old) and as such I will live with it until I get back, 50% Hull is quite enough.
 
I'd like a little bit of peril.

With the proviso that it should be very rare, and that is should generally be lurking and signposted - if you've stumbled into a system that's a secret pirate hideout, there should be a drifting wreck or something to clue you in rather than an overwhelming attack at the star, and you should be in trouble only if you start poking your nose into things. And so on.
 
Even with Horizons, exploration is still extremely safe if you follow even basic procedures.

-2 beers per hour max
-don't boost into planets
-4 pips to shield when within 1km of the surface
-always be aware of your vertical speed
-when you're feeling punchy, call it a night

Everyone has a different idea of what makes exploration. Maybe for people like you with great story telling abilities, a safe sight seeing trip has enough material to spark your imagination for a lively role playing experience. But for people like me who put stock only in the actual game mechanics and the science behind it, the utter lack of any challenge is disheartening to say the least.

Whenever I engage an extended trips to the core or on longer trips like DW, and I make it home with 94% hull after months in the black, I feel no sense of accomplishment at all. Yeah it was pretty, but that's nothing I can take credit for. I may as well have been a passenger on a train for all my input mattered. So I didn't fall off my chair and onto the tracks. Yay?

Now when Michael Brookes talks about solar flares hitting my shields, and hints at dangerous aliens lurking in the black, my heart actually skips a beat, and then my pulse actually quickens in anticipation of what I might find. ...That is what exploration should be in my humble opinion. ;)

- Don't forget wine. The cultured killer.
- Beware the System Map. Death by Carthographicide doth hurt no less.
- Ensure your copy of Windows 3302 GTX is fully up to date and doesn't prompt your Lakon to auto-restart mid-scoop.

I was very wary before this trip as my longest previous journey was 1,000 systems; but am starting to realise the biggest risks are out of game (Windows update, HOTAS cable coming loose, alcohol) or a bit random (jumping too close to a star in a binary system.. which you can't really avoid unless you avoid ALL binary systems).

Likewise, I'm thrilled that there will be new, increased risks while travelling, but I really hope they're on a risk/reward basis and not just random perils. If it's just a RNG risk that a flare will get you while scooping, then the risk level will either be too low (and thus pointless) or too high (thus making long trips impractical/impossible).

If it allows us some element of choosing our own risk/reward level, it'd be much more appealing. Fly lower and you scoop faster, but the risk from flares is far greater. Perhaps offer an option to disengage safeties to jump before FSD cooldown is complete, but with a risk of mis-jumps (jump aborts but fuel still used, increased fuel used, or jump to wrong system) etc.. You can fly completely safe, but much slower.
 
There was something odd about WP22 in my opinion... Only 1.2G and my SRV was taking a pounding just rolling over the landscape. Barely drove 2km from the ship (still there without auto dismissing) and I was down to 89% hull by the time I got back. I was reduced to pottering along at less than 10km/h to stop any damage.

I've had occasions where the instance I was in with other cmdrs had greatly increased SRV damage. I think if the instance "owner" has poor bandwidth or ping you can get lag and then problems with collision damage calculations.
 
Just to be clear to everyone I have no intention of contacting support to magic my ship back to shape. This was my error (bought about by cramp in my leg, the perils of being old) and as such I will live with it until I get back, 50% Hull is quite enough.
You're one of the old time explorers, never expected anything else :)
 
I've had occasions where the instance I was in with other cmdrs had greatly increased SRV damage. I think if the instance "owner" has poor bandwidth or ping you can get lag and then problems with collision damage calculations.

It certainly seems like the random/exaggerated damage incidents seen are - at least in part - due to networking issues. Such as the incident on the Christmas stream where the devs took huge damage in their SRV for no obvious reason, but the others in the instance saw them take a huge tumble.

I wonder if it's some flaw in their speculative execution (assuming they have it!).

A and B are in the same instance, and the connection between them is slow/unreliable. If A doesn't receive any updates from B for a certain period of time, it assumes B is continuing what it was doing, until such time as B says differently. If B is driving along at speed, then there's no communications, A assumes B kept on going. B swerves to avoid a rock, but A assumes B kept on going and hit the rock. B reconnects.

"You're dead!" - says A
"I'm fine..." - says B
"NOT ANY MORE..." - says A.

BOOM.

Makes me worry about joining Open/Group at Beagle! In Solo I've had zero issues.
 
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