Ditch FSD Mass Manager for Thermal Spread?

I have a Dolphin that runs fairly cool, and I can (to a certain degree) charge the FSD while still scooping.

My QoL would go right up if I could consistently do this without any fear of overheating.

I notice that ditching Mass Manager on my FSD and replacing it with Thermal Spread would only reduce my jump range from approx 60ly to 58ly.

It would only be a 10% reduction in heat generation, but it seems like the FSD creates huge amounts of heat so maybe it could make a significant difference - anybody tried it (in a Dolphin ideally)?

I already have G5 efficient PP etc.
 
Not sure if it's worth it. If you're scooping while at max throttle orbiting a star, you'll be able to get out towards less hot areas in seconds anyway. IMO, Mass Manager is better overall.
 
Well, a loss of 2 ly from 60 ly isn't significant, but I wonder if a 10% heat reduction on your FSD will let you charge without fear of overheating. Looks like the FSD has a thermal load of 18, so that would end up as 16.2. Might be worth a try; in the worst case scenario, you lose a smaller bunch of mats for having to roll two experimental effects. That said, you might want to look at how you scoop first.

Oh, by the way, on a class 4 FSD, a Deep Charge effect will net you a bit more jump range than Mass Manager.
 
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Well, a loss of 2 ly from 60 ly isn't significant, but I wonder if a 10% heat reduction on your FSD will let you charge without fear of overheating. Looks like the FSD has a thermal load of 18, so that would end up as 16.2. Might be worth a try; in the worst case scenario, you lose a smaller bunch of mats for having to roll two experimental effects. That said, you might want to look at how you scoop first.

Oh, by the way, on a class 4 FSD, a Deep Charge effect will net you a bit more jump range than Mass Manager.


Thank you for that value-added comment.


It is a new mission in my life, thank you for you appreciation
 
Not sure if it's worth it. If you're scooping while at max throttle orbiting a star, you'll be able to get out towards less hot areas in seconds anyway. IMO, Mass Manager is better overall.

It's those seconds I'm trying to recoup for QoL - for me, turning away and then back toward the next star gets old fast!

If you do care about cool charge then you definitly need to check out g5 shielded FSD.[noob]

Ah thanks - forgot all about that one. I still want *some* jump range though, so not sure I'm quite prepared to make that much of a sacrifice.

Well, a loss of 2 ly from 60 ly isn't significant, but I wonder if a 10% heat reduction on your FSD will let you charge without fear of overheating. Looks like the FSD has a thermal load of 18, so that would end up as 16.2. Might be worth a try; in the worst case scenario, you lose a smaller bunch of mats for having to roll two experimental effects. That said, you might want to look at how you scoop first.

Oh, by the way, on a class 4 FSD, a Deep Charge effect will net you a bit more jump range than Mass Manager.

Yes I likely will try it, just wanted to see whether anybody had tried and failed already.

Re scoop technique - I'm trying to make it as carefree as possible - I can scoop carefully and never overheat, but that takes longer or at least requires more concentration.

I think I prefer Mass Manager as the ~3% increase in scooping speed seems to me like it's more beneficial than the .1% increase in range.
 
Interesting idea, especially for ships with small drives that wouldn't be getting as much benefit from Mass Manager as from the problematic Deep Charge.

I can see this being useful for flammable Eagles.

(edited to add)

I imagine that the various "power saving" enhancements like "Flow Control" will also help with heat.
 
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I did that with my exploration Asp, and it's reduced my heat management strategy to "don't actually crash into the sun". Everything else is fine.
 
If you're interested in heat reduction, just get the rank 1 or better Low Emission Power Plant, that'll give 25% heat-reduction all over the board - *and* let you keep Mass Manager. Best of both worlds.

https://inara.cz/galaxy-blueprint/14/

I already have a G5 - I just want more less heat!

I did that with my exploration Asp, and it's reduced my heat management strategy to "don't actually crash into the sun". Everything else is fine.

You did the G1 powerplant thing or the FSD thermal spread thing?
 
I already have a G5 - I just want more less heat!

If you have a maxed G5 Low Emissions powerplant with Thermal Spread, that's -75% to all heat on your ship, including the FSD. If you use Thermal Spread on the FSD, that's barely going to be noticeable with the -75% effect already in place. But, each to their own.
 
If you have a maxed G5 Low Emissions powerplant with Thermal Spread, that's -75% to all heat on your ship, including the FSD. If you use Thermal Spread on the FSD, that's barely going to be noticeable with the -75% effect already in place. But, each to their own.

This is what I'm not sure about - I engineered a second FSD but realised I didn't have a great way to test it. I'm not convinced the maths is as straightforward as you suggest - e.g. if you put a G5 low emissions powerplant on your ship can you now fire four times as many railguns before your ship overheats? I don't know but instinct tells me you might not be able to. Anyway left the bubble for the time being and will have another look once returned.
 
Problematic?

Inasmuch as it increases fuel requirements and scoop times, I don't think an extra tiny fraction of range is worth it over Mass Manager in almost all cases.

(eta)

There is an interesting variance between different components as to how much the "special effects" are worth in engineering. For component A a 10% mass reduction might mean a lot to your jump range, for component B almost nothing and you're better off with a different effect, and so on.
 
It doesn't require extra fuel unless you're jumping further than you could have without it*, so normally it makes no difference to scoop times. In those handful of cases where getting the most range is necessary then you're on fumes and scooping slowly and carefully so it doesn't really matter then either. If it gives you more range than mass manager then I still think it's the way to go.

* assuming it works like the equivalent old effect which I've got on my Clipper and never got an optimal mass roll that beat it in conjunction with a good but not brilliant optimal mass multiplier.
 
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