Dive Coaster Holding Brake Shaping

This is a VERY small nitpick.
So in the game, the dive coaster holding brake track piece is a bit off. It's very drawn out and large, whereas in real life it's more sharp and it doesn't go to a full 90 degree angle. Here's an example of what a real dive coaster drop looks like. Like I said, this is a small nitpick and if it's not changed its no big deal.
valravn03cut-3.jpg
 
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I agree with OP, it needs more of a quicker bend at the top. Also, the holding position needs to be moved up quite a bit. Right now it holds you at the 90 degree mark, when in real life they hold up around the 45 degree mark, usually your staring right at the immelman (or other element) in front of you, rather than the drop below you. Also notice the back car is almost horizontal.

griffon12.jpg
 
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I agree with OP, it needs more of a quicker bend at the top. Also, the holding position needs to be moved up quite a bit. Right now it holds you at the 90 degree mark, when in real life they hold up around the 45 degree mark, usually your staring right at the immelman (or other element) in front of you, rather than the drop below you.


I agree with OP as well. I have ridden dive coasters before and the drop angle should definitely be raised a little bit instead of the way it currently is in the game, but it's no big issue.
 
This is one thing that's really irked the shaping geek in me since we got the Dive Machine. It's not a deal-breaker but when Sam Denney keeps going on about attention to detail and accuracy, this is a glaring fault that would be SO easy to fix.
It would keep everyone happy:- the people who wouldn't notice and don't really care AND the coaster-geeks who want their juicy coaster-.

It's like I've said other times, driving games don't sell the amount they do based just on gameplay. It's car fans buying them cos they wanna drive their dream cars. Now if they didn't have the Ferraris and accurate car models, they wouldn't have the same appeal. The same goes here. There's gonna be a lot of coaster fans buying this game as they want to build their dream coasters and parks. So detail and accuracy are vital. Like I said, it'll keep everyone happy.
 
Yep, I agree with the OP and as Nemmie stated, Sam has stated how they are working hard to make them accurate with great attention to detail.

I am not even a coaster nut but feel getting things like this right make a big impact to the game.
 
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