Diverse Assassination Missions

I'm under the impression that there's only one type of assassination mission - Anaconda hunt, which becomes really easy when player acquires anything above a Viper.

How about we spice things up a bit? Like, eliminating a whole shebang of Sidewinders and Adders? A trio of deadly Asps? A pair of Pythons or Fed Dropships? Or maybe, under some circumstances, an Anaconda plus a few smaller ships?

Because killing single Anacondas is certainly becoming too easy.

[video=youtube;zunCv5crHjc]http://www.youtube.com/watch?v=zunCv5crHjc[/video]
 
Good ideas.

Or mix up the context a bit. Pirate Lord suggests one has underlings. Raid a pirate outpost and kick up enough trouble until you make their boss come screaming in out of supercruise to deal with you personally. Or x political target is known to regularly travel by orca between this point and that point, assassinate them but make it look like an accident, deliberatly interdict them into a star or something. X faction's heads will all be meeting to discuss plans a courier is currently en route to deliver, use an inverse limpet to plant a bomb in the courier's cargo hold and take them all out once he has landed at the outpost.
 
I've love to know why that Anaconda wasn't firing at you when you were initially getting into position; also why the Turrets it had were unable to their mark very easily, or why they were doing almost no damn damage... every time I've gone up against them (with A-Grade Class 3 Shields) they've literally just sliced through them during initially getting to position; then proceed to keep spinning to prevent me from staying in the damn blind spot.
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I mean they're still relatively easy to dispatch, simply using dual beams to slice through then a Plasma Accelerator to critical their Power Plant; but still they've never simply "stopped" shooting allowing me to just waltz up like you did.
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Anyways, there ARE other Assassination Missions; (Price tends to determine what you fight; anything 125k Cr+ is an Anaconda) they're just so damn rare that you have more chance of spotting a unicorn.
 
Good ideas.

Or mix up the context a bit. Pirate Lord suggests one has underlings. Raid a pirate outpost and kick up enough trouble until you make their boss come screaming in out of supercruise to deal with you personally. Or x political target is known to regularly travel by orca between this point and that point, assassinate them but make it look like an accident, deliberatly interdict them into a star or something. X faction's heads will all be meeting to discuss plans a courier is currently en route to deliver, use an inverse limpet to plant a bomb in the courier's cargo hold and take them all out once he has landed at the outpost.

I love these ideas. It would be great to see something like having to interdict someone as they travel from point A to point B and eliminate them. Or a group mission designed for wings that involves an attack on a Pirate station in order to draw out a Pirate lord.
 
There are a couple other assassination mission templates. One generally requires killing some VIP in an Orca for about 35,000cr. There's another one for faction rank missions which involves killing an Imperial Clipper (Empire) or a Dropship (Federation). In both cases, the target will be clean, so you're likely to get a bounty on your head unlike the Pirate Lord mission.

Also, they all require visiting USS at random which makes me terribly sad...
 
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Do they actually play out any differently or do you just drop out at an Unknown Signal Source and absolutely destroy whatever target it is?
 
There are a couple other assassination mission templates. One generally requires killing some VIP in an Orca for about 35,000cr. There's another one for faction rank missions which involves killing an Imperial Clipper (Empire) or a Dropship (Federation). In both cases, the target will be clean, so you're likely to get a bounty on your head unlike the Pirate Lord mission.

Also, they all require visiting USS at random which makes me terribly sad...

I've been playing since launch and I have *never* seen anything but 130-190k assassination missions. It'd be nice to see the lower-tier ones more often for newer players.
 
Do they actually play out any differently or do you just drop out at an Unknown Signal Source and absolutely destroy whatever target it is?
Just the usual USS stuff, with the occasional mystery ship that pinpoints the target location to a specific system.

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I've been playing since launch and I have *never* seen anything but 130-190k assassination missions. It'd be nice to see the lower-tier ones more often for newer players.
I think you need to be at least friendly with the minor faction to see these missions, and I believe they are more likely to occur in systems at war.
 
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I've love to know why that Anaconda wasn't firing at you when you were initially getting into position; also why the Turrets it had were unable to their mark very easily, or why they were doing almost no damn damage... every time I've gone up against them (with A-Grade Class 3 Shields) they've literally just sliced through them during initially getting to position; then proceed to keep spinning to prevent me from staying in the damn blind spot.

Ships won't fire on you if you're not aggressive toward them. Don't deploy hardpoints until you're behind them. You've got a window of about a minute and a half to get up behind them, that way. As for why they weren't taking down his shields afterwards, I'd chalk it up to positioning. If you're on the sides or above and behind you only get one hardpoint aimed at you and they don't do that much damage.
 
Why were its turrets not even attempting to fire on you for the majority of the time you were working on its shield?
 
I think that it would be nice to have full range of lonely targets as well, like Cobra, Asp, Python...

Smaller bounties of course.
 
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