Hi Folks,
My Name is AL, I'm 30 and I come from Austria (Vienna).
I'm very excited about the game to come out (no Beta access :-( ) and I decided to built my own switch panel for the game.
I Have done something similar like this before for the MS FSX but that was only a keyboard modification, this time I want to go "real deal" and build a real switch panel with a keyboard hack.
Since I have no beta access to the game, I rely on feedback and ideas of others to plan this thing. One of my buddies helped me a lot so far but I would love to hear some more suggestions and Ideas from other people as well.
So here is the plan for my project:
I will use the platine of an old keyboard to hook up mechanical switches to it. This allows me to connect them easily via USB to my PC. The downside of this method is that it can only handle momentary switches (since the switches are simulating ordinary keyboard keystrokes, there are methods to use toggle switches but it requires some more work). The upside is saving some money for an USB I/O board + getting rid of an old keyboard.
I will mount the switches and pushbuttons to a Plexiglas plate (milky) and put LED-bands behind it. The plate will be painted and the annunciator will be printed as vinyl stickers. So labels and switches will be backlit =)
I will also integrate my tablet and use it via Roccat Power Grid.
If you have any ideas, suggestions or questions, I would love to hear from you.
greets
AL
(Size 80cm x 20cm):
These Functions are planned to be assigned right now:
-Navigation (should bring up the Nav menu or right side flight computer)
-Modules (should bring up the left side flight computer)
-Hyperdrive (should engage HD and Supercruise)
-Emergency Disengage (should disengage HD)
-Target Selection (2 buttons to switch between targets)
-Target Subsytems (2 buttons to switch between targets subsystems)
-Sensor Range (2 buttons to adjust sensor range)
-Emergency Cargo Jettison
-Cargo Door (Cargo Scoop)
-Air Lock (I assume you will be able to open the doors of the craft at somepoint, exiting after landing on a planet e.g.)
-Rotational Correction
-Landing Gear
-Heat Sinks
-Silent Running
-Shield Cells
-Weapons
-Ship Lights
Avionics and Cockpit Lights are basically just two switches to turn on the power supply for the overhead panel, no ingame functions.
And a picture of my former setup (was designed for FSX)
My Name is AL, I'm 30 and I come from Austria (Vienna).
I'm very excited about the game to come out (no Beta access :-( ) and I decided to built my own switch panel for the game.
I Have done something similar like this before for the MS FSX but that was only a keyboard modification, this time I want to go "real deal" and build a real switch panel with a keyboard hack.
Since I have no beta access to the game, I rely on feedback and ideas of others to plan this thing. One of my buddies helped me a lot so far but I would love to hear some more suggestions and Ideas from other people as well.
So here is the plan for my project:
I will use the platine of an old keyboard to hook up mechanical switches to it. This allows me to connect them easily via USB to my PC. The downside of this method is that it can only handle momentary switches (since the switches are simulating ordinary keyboard keystrokes, there are methods to use toggle switches but it requires some more work). The upside is saving some money for an USB I/O board + getting rid of an old keyboard.
I will mount the switches and pushbuttons to a Plexiglas plate (milky) and put LED-bands behind it. The plate will be painted and the annunciator will be printed as vinyl stickers. So labels and switches will be backlit =)
I will also integrate my tablet and use it via Roccat Power Grid.
If you have any ideas, suggestions or questions, I would love to hear from you.
greets
AL
(Size 80cm x 20cm):
These Functions are planned to be assigned right now:
-Navigation (should bring up the Nav menu or right side flight computer)
-Modules (should bring up the left side flight computer)
-Hyperdrive (should engage HD and Supercruise)
-Emergency Disengage (should disengage HD)
-Target Selection (2 buttons to switch between targets)
-Target Subsytems (2 buttons to switch between targets subsystems)
-Sensor Range (2 buttons to adjust sensor range)
-Emergency Cargo Jettison
-Cargo Door (Cargo Scoop)
-Air Lock (I assume you will be able to open the doors of the craft at somepoint, exiting after landing on a planet e.g.)
-Rotational Correction
-Landing Gear
-Heat Sinks
-Silent Running
-Shield Cells
-Weapons
-Ship Lights
Avionics and Cockpit Lights are basically just two switches to turn on the power supply for the overhead panel, no ingame functions.
And a picture of my former setup (was designed for FSX)
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