Dk2 ED super sampling setup?

How do I setup Super sampling with ED for Oculus Rift DK2 ?
I am using ASUS R9 290 graphics card. What are the best possible settings for this video card in ED for 1920x1080 resolution to avoid judder?
 
With beta 1.1 you can do it from the graphics options. I have a 7950 boost and set it to 1.5 because 2 is too much for my computer which equals a 280. So you should try 2x and if it lags fall back to 1.5
 
yes, I tried 1.5x and it has a lot of judder in asteroid field of tutorial 1, fell back to 1.0x for 1920x1080 resolution.

I have turned off anti aliasing, and most properties are set to medium, but I am not able to avoid judder.
What settings do you have in graphics properties?
 
I also had to fall back to 1.0x because I found some situations with judder (big stations and planet rings). You could try using 1.5x and lowering oculus rift image quality until everything works fine. I have textures on High, FXAA, shadows,bloom and ambient oclusion deactivated, rest on low to middle
 
I've found the chromatic aberration seems to be a lot worse using the inbuilt supersampling. I'm going to try going back to supersampling using hte nvidia control panel to see if it's any better.

EDIT: Using the Nvidia control panel, chromatic aberration is hardly noticeable. Frontier needs to do more work on this front.
 
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I finally took time to test every possible setting one at a time. Now the graphics settings for my DK2 with R9 290 video card are tuned in just right.
It now runs butter smooth except for very minor judder in asteroid field.
The main culprits are Anti Aliasing, and Super Sampling. I turned off AA, and set Super Sampling to 1x. I left most of the other settings on ultra or high (only shadows low) and the result is just right.
No judder in training station or outside it.
 
I also had to fall back to 1.0x because I found some situations with judder (big stations and planet rings). You could try using 1.5x and lowering oculus rift image quality until everything works fine. I have textures on High, FXAA, shadows,bloom and ambient oclusion deactivated, rest on low to middle

I'm not surprised you had to fall back! My old PC had a 7950 OC and it was generally not good enough for most Rift things at their highest settings (including ED).

Even on my new (single) 980 I cannot have any DSR and max settings.
 
I've found the chromatic aberration seems to be a lot worse using the inbuilt supersampling. I'm going to try going back to supersampling using hte nvidia control panel to see if it's any better.

EDIT: Using the Nvidia control panel, chromatic aberration is hardly noticeable. Frontier needs to do more work on this front.

I fell back because of this also.
The detail is better using SS x 2 with native res but the aberration is a lot worse so I went back to SS x1 and DSR x 4 and its a lot better
 
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