DK2 headtracking - it's working but....

Hello commanders.
I upgraded my sdk to 0.8 from 0.5 and set up steamVR - all working ok except for one issue which is pretty much a game-breaker for me.

Graphics are great, no stutter, smooth headtracking - just as with sdk 0.5 however when I fly my ship (any ship) the following happens;

if I look ahead out of my cockpit (which is my dk2 facing the IR camera) and then pull back on the joystick of my hotas to do a vertical roll, my headlook view remains pointed straight ahead (towards the IR camera) and does not move with the ship or 'virtual' body. My 'virtual' feet, legs, body etc all rotate with the ship - but my head (DK2) does not. Its as though my 'virtual' head is disconnected from my 'virtual' body. I am able to move my head around at any time and the headtracking works, but it just doesn't move with the ship movements.

Have looked in the controls menu and cannot fathom how to 'lock' the headlook to the DK2. There are lots of settings relating to headlook and mouse control but after a few hours faffing about am now at a loss. Never had any issue with sdk 0.5 and have 15 months of DK2 ED play under my belt - all trouble free.

Any help greatly appreciated!
 
Check that you haven't enabled the "Maintain Horizon" setting in the graphics menu. There is a known bug with this. It is only supposed to have an affect when driving the SRV (to avoid motion sickness)
 
SyFy - you're a life saver, have some rep!. I spent ages in 'controls' and never considered this a 'graphics' issue.
There is a new command in 'graphics' called 'vehicle maintain horizon camera' - which was set to on. This was the issue so I've set it to off and all is good again.
Roll on 1.3!

CMDR Blastard


Thanks also to gamer101
 
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