DLC Concept: Restricted Access (Owen DLC concept)

The majority of this would be on a restricted area Nublar map with additional maps similar to how RTJP handled Nublar, though I would actually tack this into the main campaign, main thing would open after you 100% the Velociraptor and Deinonychus genomes.

New Dinosaurs: Microceratus, Microraptor, Utahraptor, Dimorphodon, and Quetalquatalus. Added Velociraptor and Deinonychus skins based on the IBIS Raptors, and perhaps a raptor and troodon skin based on the live show.

New mechanics: Dinosaur Training/Enrichment

Dinosaur Training would be done using the Raptor/Quarantine Pen and one based on the JW Raptor facility depending upon era. You could transport the dinosaurs into the pen and they would gain a slow increase in rating.

Enrichment would add more stress reduction along with some smaller things that would reduce aggression issues. Things like an upgrade for "disguised" observation points that would shift them to have a facade and look like the T-Rex tree viewing point, and the ball variant of the gyrosphere that was used in Jurassic World: Evolution of Claire, along with more "difficult" prey for small carnivores as a deployable like the pig in Jurassic World (And a cow feeder as well for larger ones that would function like the goat feeder). Some might allow a slow increase in certain stats or count as certain environmental requirements (Disguised foliage feeders that look like plants for example).

Story: First mission would be bringing on the testing facility, using Hoskins at the start, setting up the basics and the intro training of raptors, Finch decides to expand the islands park there since you're doing so well, cue mission to reactivate and repair the old Visitors Center, and when you get back, you receive reports of an isolated area on Mataceros having a survey where some small dinosaurs seem to be thriving, and you get sent there to capture some of the Microceratus, and discover that Wu had also developed the Microraptor genome there as you set up, which combines some issues as the original trainer Hoskins wanted ends up killed by the "trained" raptors and you're sent back to Nublar to repair the area and finish opening that part of the park, possibly finding Hoskins dead there for the Evolution story.

From there, you would have Owen taking over charge of things for you as you build a new aviary for some recaptured Dimorphodons that had escaped the park, and you get sent to Sorna in a new map where there are two groups of wild raptors in areas with ruins of old structures (One would have the old workers village, and the other the embryonics lab, your missions would be to round up and check on the different packs while working on your research facility. Then are redirected to start "reactivating" the old structures, first powering the worker village so you could go through the computers and then some DNA recovered from the embrionics facility, giving access to the Utahraptor as a nearly complete genome (just below makeable) and you get sent back to Nublar to continue the training and other work with enrichment.

When you fully complete the Utahraptor genome and train one, you get told that the initial work of the Quetzal is found as a last thing while you also train up the new Utahraptor, building up the new area of the park.
 
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