DLSS is an implementation issue for FDev from the off, as for whatever reason they've not rolled Cobra's TAA into Elite (DLSS uses TAA as a starting point).
Intel and AMD's more open temporal AA + upscalling solutions are about to hit the market. If Frontier were going to invest in something, either or both of these would address more of the player base than DLSS.
Both these have the same issue as DLSS though, in that you have to have TAA as a starting point (or at least motion vectors).
Intel and AMD's more open temporal AA + upscalling solutions are about to hit the market. If Frontier were going to invest in something, either or both of these would address more of the player base than DLSS.
Both these have the same issue as DLSS though, in that you have to have TAA as a starting point (or at least motion vectors).