DLSS for Odyssey anniversary!

@Arthur Tolmie , @Bruce G , @Zac Cocken

So far - almost 1 year after Odyssey release
You made a lot of good things, but...
Afterr ALL "optimizations" i still cant play at stable 60FPS in my native resolution (1440p) while i have far above requirements PC
Only way to play stable for me and a lot of other players now - NIS from Nvidia. They literally do YOUR job.
But why you didnt?
We need DLSS! NIS is good solution now, but it's still sideway and not game-specific. If enabled - it affects ALL fullscreen software

So please - you have a plenty of time before anniversary. Add DLSS, make us happy.
 
DLSS isn't magically going to fix the underlying issues of the poor performance at all.
I agree to that, but there might be another positive side-effect that can be obtained by implementing DLSS which would be fixing Anti-Aliasing with DLAA... A rare win-win scenario!
 
FSR 2.0, which I presume will be virtually zero effort to integrate in the game

Temporal solutions are much more work than purely spatial ones.


Source: https://youtu.be/97JIldpUGE4?t=2293


Elite: Dangerous is in the category of "games with support for decoupled display/render resolution, without TAA". AMD says this is a few weeks to integrate. If we translate this to FDev time, that's about four years.

Anyway, if they are going to integrate one (of FSR 2.0 or DLSS), there is little reason not to integrate both.
 
I to believe in magic. Which is why I humbly ask Fdev to call this person for help :
TInkerbell.jpg

She can conjure up food, I'm sure she can conjure FPS to if we ask nicely.
 
Temporal solutions are much more work than purely spatial ones.
More work to code in the first place for AMD sure, but for fdev to code into the game? I was under the impression that all you had to do (more or less) was include the open source libraries).
 
Anyway, if they are going to integrate one (of FSR 2.0 or DLSS), there is little reason not to integrate both.
Now that they are both publicly available I would agree, but DLSS performs quiet a bit better with the RTX series GPUs as far as I'm aware, so maybe fdev will just stick with the purely SW solution of FSR2?

Edit: I'm really curious to see how much FSR2 will improve AA in Elite ..
 
More work to code in the first place for AMD sure, but for fdev to code into the game? I was under the impression that all you had to do (more or less) was include the open source libraries).

Yes, more integration time, as noted in the AMD presentation. Spatial stuff takes almost no work and can just run as a filter. A good temporal stuff needs a system to reference specific frame to frame changes.

Now that they are both publicly available I would agree, but DLSS performs quiet a bit better with the RTX series GPUs as far as I'm aware, so maybe fdev will just stick with the purely SW solution of FSR2?

NVIDIA makes a big deal out of the AIness of DLSS, but I'm highly doubtful that Tensor cores are any sort of mandatory requirement or that the actual processing overhead needs to be significantly higher than FSR 2.0. DLSS' requirements have always come off as artificial segmentation.

Regardless, the reason to include both is that they have the same fundamental requirements. If you need 95% of the work to do either one, the extra 5% to do both seems like an easy checkbox win.

Not that I think we're gonna get either.
 
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@Arthur Tolmie , @Bruce G , @Zac Cocken

So far - almost 1 year after Odyssey release
You made a lot of good things, but...
Afterr ALL "optimizations" i still cant play at stable 60FPS in my native resolution (1440p) while i have far above requirements PC
Only way to play stable for me and a lot of other players now - NIS from Nvidia. They literally do YOUR job.
But why you didnt?
We need DLSS! NIS is good solution now, but it's still sideway and not game-specific. If enabled - it affects ALL fullscreen software

So please - you have a plenty of time before anniversary. Add DLSS, make us happy.
I assume we get yet another paintjob instead of DLSS
 
DLSS may compensate for bloaty shaders by cutting down rasterization but will not fix CPU bound performance issues due to badly coded AI (too complex/inefficent navmeshing) as seen in conflict zones.
 
I to believe in magic. Which is why I humbly ask Fdev to call this person for help :
TInkerbell.jpg

She can conjure up food, I'm sure she can conjure FPS to if we ask nicely.

Well, that would actually a neat idea.
Sprinkling some fairy dust all over the engine should make it light enough that even the old consoles will be able to get 30fps in an Odyssey CZ
 
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