Do ai play by the rules when in combat?

Yes, they do fully. They might still have infinite multicannon ammo, but that's basically it.

They have the same restrictions on flight performance, chaff reloads, number of shield cells, etc, as the player does.

The higher ranked ones are just better at handling their ships than most players, and some people find it hard to accept that they are being outplayed by a computer.
 
Yes, they do fully. They might still have infinite multicannon ammo, but that's basically it.

They have the same restrictions on flight performance, chaff reloads, number of shield cells, etc, as the player does.

The higher ranked ones are just better at handling their ships than most players, and some people find it hard to accept that they are being outplayed by a computer.

Not entirely correct. Have you seen the shield cells spamming Cutters in CZ's. They never drop a heatsink and don't cook themselves, so they are ignoring the heat mechanic. Also the number of cells they can fire off is staggering. Either they are packed with cells or are again ignoring the ammo count. The same is true of chaff with some ships firming off endless amounts. In all fairness the AI needs some advantages to make up for being as dumb as a brush most of the time.
 
Not entirely correct. Have you seen the shield cells spamming Cutters in CZ's. They never drop a heatsink and don't cook themselves, so they are ignoring the heat mechanic. Also the number of cells they can fire off is staggering. Either they are packed with cells or are again ignoring the ammo count. The same is true of chaff with some ships firming off endless amounts. In all fairness the AI needs some advantages to make up for being as dumb as a brush most of the time.

Except often times when I encounter NPC FDLs using SCB, they begin to cook themselves. Why would it be one rule for 1 NPC and 1 rule for another? I'm pretty sure the Devs confirmed they have infinite Multi-Cannon ammo and that's it.
 
Some of them seem to be affected by heat. I had a Python dropping cargo, because of a failed cargo hatch, after he used his SCB twice in a short time. It didn't stop him attacking though, so I expect he stayed at high heat for a while. Some run away to regenerate shields, but this one had no sense of self preservation at all.
 
Steps to check:
Pick a cutter in a CZ and check
-SCB's
-heatsinks
-chaffs

Attack him and count the spammed
-SCB's
-chaffs
-and look on his module damage

Try to reproduce it with your own cutter and than tell us, that they follow the same rules.........

Ps:
This works with every ship but at cutters it can be seen at best because of the hard shields ;)
 
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I find combat with AI boring. I usually only get deadly and elite ships these days and it's always the same. They never miss, have no heat, manoeuvr better than any player can, spam chaff and worst of all infinite shield cell spam.

So if I don't have to ram an AI to get past shield cell spam I just sit there 4pips in Shields and whale on them until they die. I do this since I can't out fly them and they never miss. The only thing that makes elite and deadly ships better is fact they don't follow the rules. Other than that the AI is brain dead. This leads to boring combat when I'm Looking for a good dog fight.

Make the AI follow the same rules we do and make them more aggressive. This has to be better than the worst of both worlds we currently have.
 
I find combat with AI boring. I usually only get deadly and elite ships these days and it's always the same. They never miss, have no heat, manoeuvr better than any player can, spam chaff and worst of all infinite shield cell spam.

So if I don't have to ram an AI to get past shield cell spam I just sit there 4pips in Shields and whale on them until they die. I do this since I can't out fly them and they never miss. The only thing that makes elite and deadly ships better is fact they don't follow the rules. Other than that the AI is brain dead. This leads to boring combat when I'm Looking for a good dog fight.

Make the AI follow the same rules we do and make them more aggressive. This has to be better than the worst of both worlds we currently have.


agreed
 
I was in a CZ once and I could have sworn that a vulture shot me with a flak Canon, Beam laser and a missile.

I would have really liked to have gotten a video of it just to verify if this was true, but just hadn't loaded up any video capture software at that time.
 
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Lol, yes. They cheat badly. Eagles running PAs, NPCs firing chaff when they do not have chaff installed, no energy or heat requirement most of the time, using far more SCBs then they have. List goes on.

And if you think the AI are too easy then good for you. But there have been an overwhelming amount of CMDRs vocal on the forums about how tough the new AI is and many people have been killed in seconds by ships that should have no busniess doing so. So think about how many CMDRs who do not use the forums simply stop playing and don't come back. I don't mind them being hard and I don't mind lossing. I hate being cheated.
 
Lol, yes. They cheat badly. Eagles running PAs, NPCs firing chaff when they do not have chaff installed, no energy or heat requirement most of the time, using far more SCBs then they have. List goes on.

And if you think the AI are too easy then good for you. But there have been an overwhelming amount of CMDRs vocal on the forums about how tough the new AI is and many people have been killed in seconds by ships that should have no busniess doing so. So think about how many CMDRs who do not use the forums simply stop playing and don't come back. I don't mind them being hard and I don't mind lossing. I hate being cheated.

agreed. there was this one point in time when i was using mines, and my friend can confirm this, i had this adder...AN ADDER running head first into 5 mines at a time, they were doing nothing to him
 
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