Do AMD FidelityFX options work in VR?

Since Odyssey merge we have these new options for upscaling with AMD cards - CAS and FSR.
Does it work in VR headsets and how to properly set it up so that i does what i want (render at lower resolution and then scale up to the resolution of the headset and improve the image quality)?
Has anyone tried?
 
FSR works, but in my personal opinion it's not worth it. Even at maximum "quality" the jagged edges due to poor anti-aliasing makes it a hot mess to look at. And the performance difference isn't apparent enough to accept the degraded image quality either. This is with a 5600x, 3060ti and a Quest 2; YMMV.

I've not got OpenXR toolkit to work (yet) in my setup but that might be a better route for more performance. Hopefully some others will reply with more info on that.
 
Hm, so i tried it and i'm plesantly surprised. With supersampling set to ultra it reduced my frametime inside a station from 15ms to 10ms, so i could get to 90 Hz, with just a little bit of added shimmering. Imho better result than running 45 FPS with motion reprojection.

If i have to choose between
  1. low details, no rescaling, motion reprojection off, 90 real FPS
  2. high details, no rescaling, motion reprojection off, 45 real FPS
  3. high details, no rescaling, motion reprojection on, 90 fake FPS with heavy shimmering and artifacts
  4. high details, FSR on, motion reprojection off, 90 real FPS with slight shimmering and loss of clarity
i choose the 4., it has least downsides imho.

But i'll try to graph some performance with OpenXR, already done that with DCS, though it was not any miracle either.
 
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On a related note: Has anybody who has a headset with eyetracking tried, and had any luck with OpenXR Toolkits's dynamic foveated rendering insertion feature, in Elite Dangerous?
 
Its recommended to use FSR within Elite over using it in OpenXR toolkit as the scaling is done at the ideal point in the rendering pipieline. Even the makers of OpenXR toolkit recommend this. FSR definitely works and while it can be a bit messy at times it definitely gives you more detail. You really want to be able to run at minimum quality or ultra preset though. I agree though motion reprojection is horrible.
 
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Its recommended to use FSR within Elite over using it in OpenXR toolkit as the scaling is done at the ideal point in the rendering pipieline. Even the makers of OpenXR toolkit recommend this. FSR definitely works and while it can be a bit messy at times it definitely gives you more detail. You really want to be able to run at minimum quality or ultra preset though.
Thanks, that's what i needed to know.
 
@buzzx Ok, maybe one more question. Do you know what happens when i enable the FSR in the driver via the AMD Adrenalin control panel? Is it better or worse than in game and in OpenXT Toolkit?
Never mind, should have googled first.
 
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Its recommended to use FSR within Elite over using it in OpenXR toolkit as the scaling is done at the ideal point in the rendering pipieline. Even the makers of OpenXR toolkit recommend this. FSR definitely works and while it can be a bit messy at times it definitely gives you more detail. You really want to be able to run at minimum quality or ultra preset though. I agree though motion reprojection is horrible.
Yes, but I use NVidia upscaling using OpenXR which isn't an option in E: D. In my set-up, this looks better than the in-game upscaling.
 
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