Do Bi-Weave Shields only go up to rating C?

Been looking everywhere for an A5 Bi-Weave shield but every station ,even high tech systems, seem to only have C5's

do they actually go any higher than that?
 
Been looking everywhere for an A5 Bi-Weave shield but every station ,even high tech systems, seem to only have C5's

do they actually go any higher than that?

No only 'C' strength otherwise there would be no reason for normal shields.

The idea is that bi weave can only be C strength so they have less ability to take concentrated fire but have better endurance. If they wanted to add completely unnecessary ratings to bi weave shields the 'A' rated ones would have to be the current 'C' rated strength.
 
I thing it is a good idea we don't get A & B rated Bi-weaves
That way it is a choice between more strength or faster regeneration
Rather than just another "vorpal +5 holy avengers of fire"
 
ah i see , I was under the impression that the reduced strength was an attribute of the bi-weave shield rather than a rating limit, so like an A rated Bi-Weave shield would be x percent weaker than a normal A rated shield but recharge faster. If the C rated one is the same strength as a C rated normal shield then i suppose that's good enough lol . Ok i will get the C rated one then.
 
Last edited:
ah i see , I was under the impression that the reduced strength was an attribute of the bi-weave shield rather than a rating limit, so like an A rated Bi-Weave shield would be x percent weaker than a normal A rated shield but recharge faster. If the C rated one is the same strength as a C rated normal shield then i suppose that's good enough lol . Ok i will get the C rated one then.

Those shields work really well on my ferdy and 4 A shield boosters. Unless I am under really heavy fire, my shields don't go below 1 ring. Also should I be under said heavy fire, I have the speed to boost away and escape.
 
They are also available as a 1C module, which is spectacular for ships with low hull mass. Miniaturization at its best.
 
Good. The rating system I'm not a fan of.

It would be ideal if we had something like:

Economy - As E-rank, there is no reason to have this but is a 'base' unit so people can choose one of the others to upgrade to.
High Power - What we have currently as A ranked
Bi-Weave - As we have now, the fast recharge one
Low-consumption - What we have as D ranked but maybe is more energy efficient for recharging (but not faster)
Constant - Same strength as current C-rank, recharges as the normal, slower rate, but doesn't get interrupted in recharging by being hit
Extra Cooling - What we have as B-rank (same larger mass and strength), but the low heat one produces less heat to start with, and also gels well with the shield cell so doesn't overheat the ship as much
 
Last edited:
Errr, I just got C7 Bi-Weave in my Clipper, but it doesn't seem to regenerate faster at all - the rings are just as static as they were with the standard C7 shields and my A2 Shield Cell Bank doesn't even restore a single ring. I've got three A0 Shield Boosters fitted - might that be the problem?

Anyhow... since Horizons I'm under the impression that my shields don't provide much protection anymore. They're down so fast I'm roaming without shields most of the time anyways. Might be better to just fit some more Hull Reinforcement Packages instead of those shields and banks?


Another thought: does "faster recharge" only refer to coming back up when they're down? Need to take a closer look... but so far I'm very confused. It just doesn't seem to work the same way as it did before... so strange... bugs? And I'm not even talking about the immense heat that's built up using cells - previously those cells restored 1.5 to 2 rings - now... nothing.
 
Errr, I just got C7 Bi-Weave in my Clipper, but it doesn't seem to regenerate faster at all - the rings are just as static as they were with the standard C7 shields and my A2 Shield Cell Bank doesn't even restore a single ring. I've got three A0 Shield Boosters fitted - might that be the problem?

Anyhow... since Horizons I'm under the impression that my shields don't provide much protection anymore. They're down so fast I'm roaming without shields most of the time anyways. Might be better to just fit some more Hull Reinforcement Packages instead of those shields and banks?


Another thought: does "faster recharge" only refer to coming back up when they're down? Need to take a closer look... but so far I'm very confused. It just doesn't seem to work the same way as it did before... so strange... bugs? And I'm not even talking about the immense heat that's built up using cells - previously those cells restored 1.5 to 2 rings - now... nothing.


There are a few things that changed, so its understandable that you are confused.

1. The shield regen and recharge ( So both ) of Bi-weave is not huge...I think it was at 50% faster a month ago ( haven't read any changes since then ). So visually ascertaining if it's going faster is like watching a pot of water boil.

2. SCB got changed in the patch as well. They ( along with the asinine amount of heat produced now ) take twice as long to "charge" your shields compared to before. There was also mention of them having "twice the charge strength" as well ...but I haven't seen any indication that they have. ( again though...watching a pot boil ).

It could be that because it takes longer..that means a slower charge..which means you'll still be taking damage in the meantime, and any slow gains you get are seemingly offset by the incoming damage you are taking. Making it look like its not filling as much.

The "end of the world is now!" emergency warning for having too much heat every time you hit a SCB now though could also be distracting you.


Edit: One thing to consider though.. is that because they "cap out" at a comparable C rank ...they should have a much smaller power draw than their A rank regular shield compatriots. So it could net you some worthwhile power allotment by switching to bi-weave. This realized even more for ships that downsize their shields for better cargo space and/or silent running.

I imagine trader / smuggling ships utilizing bi-weave more liberally than some others; because of the constant interdictions. Leaving room for more frequent shield regen / re-enabling shields faster.
 
Last edited:
Thanks for writing that down. I think I'll go without shields anyways. They fail faster than those SCBs do anything and at <80% hull my canope pops out. Meh.. I could go on.. but in short: having no fun at combat anymore. Maybe I'll find out how this is supposed to work now. Otherwise I'll go back to mining... far out. My power's core systems are being flooded with enemy agents who're always chasing me as if there's nothing else in the whole universe - so I can't intercept my own prey anymore - spoils the fun anyways. Sorry, probably just being cranky right now. Feels like they just nerfed everything.


Ps: Maaaaybe I just shouldn't have taken that stupid mission to hunt down 33 pirates in a system without any RES! :rolleyes:
 
Last edited:
I tossed one on my python last night... I tested the shields by turning them off and back on again... it literally took maybe 6 seconds to get shields back up and another 10 to get the last ring. That's freakishly fast given that I have all of my 0 slots filled with A class shield boosters. Normal shields would have taken a heck of a lot longer.

Oh, and I have a couple of those SCBs on there too, two class 5s, one charge from a single one of those things recharge my shields from like 5% to 100% in like 8 seconds. I don't know what people are complaining about. heh However, I'll hit 125% heat doing it.
 
Last edited:
Imagine if we could find modules during certain scenario's or deep exploring, maybe finding a crashed experimental exploration asp with a special kind of FSD, or maybe a crashed military craft with a higher then C class bi-weave shield.

Looking forward to see what crafting will change.
 
I tossed one on my python last night... I tested the shields by turning them off and back on again... it literally took maybe 6 seconds to get shields back up and another 10 to get the last ring. That's freakishly fast given that I have all of my 0 slots filled with A class shield boosters. Normal shields would have taken a heck of a lot longer.

Oh, and I have a couple of those SCBs on there too, two class 5s, one charge from a single one of those things recharge my shields from like 5% to 100% in like 8 seconds. I don't know what people are complaining about. heh However, I'll hit 125% heat doing it.

Well, that's the thing. People are used to tossing 2 SCB's out the airlock each time their shields get low...and they come right back up immediately after a 2 sec wait. With the changes in 1.5 / 2.0 ...you basically have to stop firing and only pop 1 scb..wait for it to spool up for several seconds..then get back into the fight.


...or just play with the world on fire for 10-15 seconds.



It was Very disorienting my first combat flight after the patch. Then I had to reconcile that things were just going to have to be different now...and more drawn out / cautious. Some players just don't take to change all that very well, especially when things were going great for well over a year.


Personally..Id rather have shields last twice as long, hull half as long, and forgo SCB options altogether. Never liked watching hull trickle down ( more so after the power plant nerf ), and it's a whole lot slower now with the hull reinforcement changes )
 
Hehe, I think I just had a revelation. Using A2 SCBs on a C7 Shield is like dropping a cup of coffee into the next star, wondering why this doesn't extinguish it XD


Okay, I've got the A3 SCB now and it restores at least one ring, maybe even 1.3 to 1.5 rings of the conventional C7 Shield. Turning the shield off is my method for testing too. The Bi-Weave comes on from being disabled alot faster - but it's faaaar from seconds. I think stating this one should always state the used Power Distributor and Power Plant too. I've got those stuff A-rated in my Clipper, but it still takes ages to get shields back up after turning them off. I'm stopping the time now...

Switching shields back ON...
17 seconds to START charging
53 seconds to shields online
= 70 seconds total

Sitting at 140 seconds, still looking at 2 rings... doesn't seem to recharge at all.

3 minutes = two and a half rings

4 minutes and 10 seconds = seems to be full

Yay -.-

Now for Bi-Weave

17 seconds to START charging
+34 seconds to shields online
+94 seconds to full shields
 
I tossed one on my python last night... I tested the shields by turning them off and back on again... it literally took maybe 6 seconds to get shields back up and another 10 to get the last ring. That's freakishly fast given that I have all of my 0 slots filled with A class shield boosters. Normal shields would have taken a heck of a lot longer.

You weren't docked when you tried this were you?
 
Back
Top Bottom