Do credits earned in Solo play contribute towards open play

This has probably been asked already so i apologize in advance but im curious as to if credits earned in SOLO contribute towards OPEN or is it a completely separate game profile? :S
 
It do. But I'm willing to bet my left nut that this is going to change. If not i know how i will play this game the short time i will stay with it.
 
It do. But I'm willing to bet my left nut that this is going to change. If not i know how i will play this game the short time i will stay with it.

This is a fundamental part of the design of the game, if you don't like that well I guess it isn't the game for you - but then it sounds like you have already come to the same conclusion:D
 
This is a fundamental part of the design of the game, if you don't like that well I guess it isn't the game for you - but then it sounds like you have already come to the same conclusion:D

As we know, this is a beta and is prone to change in any form or way until release. And even after release. You know hindsight and such
 

Robert Maynard

Volunteer Moderator
As we know, this is a beta and is prone to change in any form or way until release. And even after release. You know hindsight and such

Indeed - your wager infers that you are quite confident of a change....

One person's pre-cognitive "hindsight" is another person's "wishful thinking".
 

Yaffle

Volunteer Moderator
Don't forget there are two types of solo play:

OFFLINE (not implemented yet) and
ONLINE (currently in).

The latter allows free switching, the former will not. The latter is a private group of one, allowing the player to experience the galaxy changes. Offline, as far as I know, will have a static galaxy.
 
Don't forget there are two types of solo play:

OFFLINE (not implemented yet) and
ONLINE (currently in).

The latter allows free switching, the former will not. The latter is a private group of one, allowing the player to experience the galaxy changes. Offline, as far as I know, will have a static galaxy.

Ah this clears things up for me! :D thanks
 
It do. But I'm willing to bet my left nut that this is going to change. If not i know how i will play this game the short time i will stay with it.
I'm not completely clear what your premise is. Do you feel that being able to play in the "safe" offline mode to make money, then going to open play is unfair and like cheating and should not be allowed? If it is not changed how will you play for the short time you play? Just curious.
 
This thread needs strangling at birth before it starts to resemble a certain partical accelerator in Switzerland.

Another clone in the offing. ;)

I suspect that the competitive nature of many blinds them to the paradigm shift that David B and FD are trying to bring to multiplayer gaming.
 
This thread needs strangling at birth before it starts to resemble a certain partical accelerator in Switzerland.

I believe that this subject is going to come up again and again as more players join and the demographic of the player base changes.

The system of allowing players to effectively become invisible to other players in a Multiplayer game is quite alien and repugnant to a proportion of the player base which is only going to get bigger. Of course it's not cheating as some are calling it, because it's in the game, it's just a very bad game mechanic.

My first reaction to the mechanic was that while I didn't like it, it wouldn't really effect me enough to be a problem. I've changed my mind about this. It does effect my game.

I was trying to dock at Freeport with a cargo of "stolen" goods, I was on low hull numbers and was attacked on the way to the dock and just managed to fly away. I'd spent several hours of gameplay to get my cargo and thousands of credits in vouchers..I did not want to die.

But I knew I didn't need to die, I knew I could take the safe way out and go "solo online" and be safe. In the end I didn't do it, I went back to the station and fought my attacker off, (he ran when I knocked his shields low).

The thing is the fact I could be invisible if I wanted took away from the situation, it removed a lot of the thrill and brought home the fact that I was really, really safe with this mechanic in place. It also made me realise that under pressure I might give in to temptation another time...for me that's a weakness off game design and immersion breaking.

If you want to play solo, fine, play solo, but keep solo play out of the Multiplayer.
 
There will be a lot of KSers who will be miffed if so as that was part of the core structure from day 1.

As a KSer myself all I can say is that I was aware there would be a solo game and a multiplayer, I certainly wasn't aware of the mixed mode.

Maybe there would be less people miffed than you think.
 
My first reaction to the mechanic was that while I didn't like it, it wouldn't really effect me enough to be a problem. I've changed my mind about this. It does effect my game.

I was trying to dock at Freeport with a cargo of "stolen" goods, I was on low hull numbers and was attacked on the way to the dock and just managed to fly away. I'd spent several hours of gameplay to get my cargo and thousands of credits in vouchers..I did not want to die.

But I knew I didn't need to die, I knew I could take the safe way out and go "solo online" and be safe. In the end I didn't do it, I went back to the station and fought my attacker off, (he ran when I knocked his shields low).

The thing is the fact I could be invisible if I wanted took away from the situation, it removed a lot of the thrill and brought home the fact that I was really, really safe with this mechanic in place. It also made me realise that under pressure I might give in to temptation another time...for me that's a weakness off game design and immersion breaking.

Well, guess what... you have a similar "immersion breaking" option in the All Online mode you're playing. Don't like the ships waiting outside the station? Just log off to the main menu, log back into All Online, and you may get loaded into a different instance with those bad guys gone. You never technically left All Online mode, but you "escaped" anyway!

It's not guaranteed the way it is with a shift to Solo Online, but it's still an option that will work sometimes, or often, depending on the stability of P2P connections.

Some people (mostly EVE players, apparently) think this game is running on a single server, and it's not. You're in an instance "Island" that moves as your ship moves, and it shows other players that overlap with your instance bubble. You're not guaranteed to see the same players if you log out and back into that bubble, unless there are people on your Friends list in the same area, who are preferentially loaded in first. Every other player loaded into your instance is based on stability of their P2P connections, so the "Universe" you load into each time, is not guaranteed to be the same.

With the same (or similar) options available to all players, whether they're in Solo Online, Private Group Online, or All Online, there is no moral superiority to playing in the All Online group.
 
As a KSer myself all I can say is that I was aware there would be a solo game and a multiplayer, I certainly wasn't aware of the mixed mode.

Maybe there would be less people miffed than you think.

In the end, it really will depend on how solo/multiplayer interaction implementation in the finished product.

The key questions _not_ answered yet are the methods where one can switch from MP to solo and vice versa. Currently (placeholder) it is via a log-off / in from anywhere. Perhaps that will eventually change to be permissible in specific location(s) only?

How will the disconnection (login-off) be handled? http://forums.frontier.co.uk/showthread.php?t=4671 is a great thread on how FD is looking at the problem of disconnects (both in and out of combat) and will have some impact - and I would not be surprised that some locations (ie Anarchic system for example) would prevent the player from switching states on log-in.

In any cases, what we are currently looking at is still a wip and more is on the way. Also, whether one make his credits in the all or solo groups, most credits will be gained from missions (npc)s by all players and credits alone do not give an inherent advantage (skills count for much more).

Where credits come from in game is nowhere near as important as some would make it out to be.
 
Seems a bit unfair.

I never thought about that. I think it's a little like cheating. I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.
Both versions of game-play are separate in my opinion. So I really hope it'll change soon. ;)
 
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