Misquoting David Braben,I promise, that's going to change. This game is going big instances sooner or later (i prefer sooner) Capitalism is just what it is
"It looks like a terribly capitalist way of doing it"
Misquoting David Braben,I promise, that's going to change. This game is going big instances sooner or later (i prefer sooner) Capitalism is just what it is
That is an excellent summary of the weakness of the 32 player instances. IF the instances are a required due to limitations of the p2p network design, then it is also a rather damning indictment of the decision to use p2p instead of client/server (IMO).
I promise, that's going to change. This game is going big instances sooner or later (i prefer sooner) Capitalism is just what it is. If its economical preferable it will happen. And huge instances is economical preferable....
I promise, that's going to change. This game is going big instances sooner or later (i prefer sooner) Capitalism is just what it is. If its economical preferable it will happen. And huge instances is economical preferable....
I think this is the root of some of the newer posters discontent. To them "massively multiplayer" = EvE style fleet battles.it's just not a game designed to fill your screen with other players' ships.
Almost certainly.I think this is the root of some of the newer posters discontent. To them "massively multiplayer" = EvE style fleet battles.