Do credits earned in Solo play contribute towards open play

That is an excellent summary of the weakness of the 32 player instances. IF the instances are a required due to limitations of the p2p network design, then it is also a rather damning indictment of the decision to use p2p instead of client/server (IMO).

Yeah, that's a whole other discussion. If you want to read 35 pages on it (and haven't already), here's a current thread. The last few pages are the more technically informed and interesting:

http://forums.frontier.co.uk/showthread.php?t=37854

It appears that Braben & Co. are doing something pretty ambitious here, to a certain degree betting on constantly improving bandwith, ISP, and trunk capability to "future proof" the game, even if it means it's a bit shaky under the current P2P setup. However, still a beta and all that. It has to get better before the game goes final, but I think this means the 32-player instance cap will remain for quite a while. Barring network miracles.

I promise, that's going to change. This game is going big instances sooner or later (i prefer sooner) Capitalism is just what it is. If its economical preferable it will happen. And huge instances is economical preferable....

Spend a little time researching the current system (that thread above might help), and then you'll understand why it's not "going to change" as long as it can pull in a reasonable number of players under the 32-player cap (even if it's not always 32), and as long as it works reasonably well (if not perfectly) to get friends playing together. They can't just snap their fingers and switch to a completely different, EVE style architecture.

If the current P2P design ends up not being stable enough, they might go to region-specific cloud servers. Someone said they're already using Amazon cloud servers for the P2P matching. But that doesn't mean they'd drop the current "traveling Island instance" design. That's an idea that fits perfectly with the game's core concept of a single pilot in a spaceship, exploring the Galaxy. Aside from a few planned arenas like the Conflict Zones, it's just not a game designed to fill your screen with other players' ships.
 
I promise, that's going to change. This game is going big instances sooner or later (i prefer sooner) Capitalism is just what it is. If its economical preferable it will happen. And huge instances is economical preferable....

That Publisher you keep trying to address still isn't there. Surely the legendary "Yaw" thread has shown you what the driving forces behind the game design are?
 
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