Hey all,
So, last year when I was playing (had a long break in between) I got myself some Cytoscramblers. Tried them out on various ships and they were quite a fun "laser shotgun" type weapon for taking down shields. Now, I thought they could NOT be Engineered as my pinned BP's for Burst Lasers (the Cyto is categorised as a Burst Laser) did not show. Basically, I'd open Remote Engineering and get NO options for the Cytoscramblers at all, despite having the efficient option pinned.
Only just now, while watching a Youtube video, did I see someone who'd Engineered their Cytoscramblers and realise that it must be possible. So, this leads the question: If REMOTE Engineering does not list the Cytoscramblers, do I need to be at the Engineer in person to be able to Engineer them? Is / was this a bug or oversight with the Engineering of this particular weapon? As far as I'm aware, they've been in the game for AGES at this point.
Note: All this was done last year, perhaps over a year ago at this point, maybe the year before, and I was unable to remotely engineer the Cytoscramblers on any of the ships I'd fitted them to. I've not tried again since returning to the game recently, but then I'm not flying ships using Cytoscramblers, outside of one quick test where I still thought they could not be engineered.
With Engineering possible on Cytoscrambers, assuming it works when I visit the Engineer, what Engineering would people recommend? I thought long-range, to counter their current very limited range, but having so much weapon spread, they likely be unable to hit anything at that increased range.
I plan to test this next time I'm in-game, hopefully later today, but perhaps not until the Weekend, hence asking here.
So, last year when I was playing (had a long break in between) I got myself some Cytoscramblers. Tried them out on various ships and they were quite a fun "laser shotgun" type weapon for taking down shields. Now, I thought they could NOT be Engineered as my pinned BP's for Burst Lasers (the Cyto is categorised as a Burst Laser) did not show. Basically, I'd open Remote Engineering and get NO options for the Cytoscramblers at all, despite having the efficient option pinned.
Only just now, while watching a Youtube video, did I see someone who'd Engineered their Cytoscramblers and realise that it must be possible. So, this leads the question: If REMOTE Engineering does not list the Cytoscramblers, do I need to be at the Engineer in person to be able to Engineer them? Is / was this a bug or oversight with the Engineering of this particular weapon? As far as I'm aware, they've been in the game for AGES at this point.
Note: All this was done last year, perhaps over a year ago at this point, maybe the year before, and I was unable to remotely engineer the Cytoscramblers on any of the ships I'd fitted them to. I've not tried again since returning to the game recently, but then I'm not flying ships using Cytoscramblers, outside of one quick test where I still thought they could not be engineered.
With Engineering possible on Cytoscrambers, assuming it works when I visit the Engineer, what Engineering would people recommend? I thought long-range, to counter their current very limited range, but having so much weapon spread, they likely be unable to hit anything at that increased range.
I plan to test this next time I'm in-game, hopefully later today, but perhaps not until the Weekend, hence asking here.