Do FD staff have "God Mode"?

The entire galaxy is procedurally generated, and FD hold the source code. So, can someone at FD just click on a system map that has never been visited by a player and see everything there?

Or

Is it the act of scanning and uploading by players that makes system contents visible?

Thanks
 
I have little doubt that they could just look at anything they want, but with the huge number of systems in the galaxy I doubt they bother just going Space-Tinder all the time.
 
They might use it to find spots for things to happen, like jump around some systems until they find an appropriate one. Just need the galaxy map with all system data available to view it.
 
The entire galaxy is procedurally generated, and FD hold the source code. So, can someone at FD just click on a system map that has never been visited by a player and see everything there?

Or

Is it the act of scanning and uploading by players that makes system contents visible?

Thanks

Its just data in a database, ofcourse they can see it...
 
The entire galaxy is procedurally generated, and FD hold the source code. So, can someone at FD just click on a system map that has never been visited by a player and see everything there?

Or

Is it the act of scanning and uploading by players that makes system contents visible?

Thanks

Not sure why you ask but it's not going to be clear cut.

It'll primarily be the former, but with some bits of data the latter for efficiency purposes.

Frontier will be able to grab any system that's NOT been visited and view it yes.

But they will not be able to tell you out of all the unvisited systems which, for example, has the highest temperature star or the most earth-likes?

They may have this data for visited stars, depending on how much data they store for caching efficiency as described above.
 
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To add to bitstorm's point, they haven't generated every system out there to find stuff. They could have a tool that, given a search parameter, hops around and looks at systems generated until it finds something. But all that isn't laid out in a database to search as is.
 
I believe the actual content of a system is not "resolved" until a CMDR actually enters system. At that point StellarForge gets fleshed out with what the algorithm calculates, until that point the forge only holds the basic Star details that allows the display in galaxy map to be made.

Saves Frontier having to actually resolve 400 Billion stars before letting players loose on the galaxy. As we are less than 0.5% discovered it means the Stelkar Forge darabase is huge and not just internet breaking massive!
 
I'll eat my hat if the alien ruins were placed without first querying the database to find suitable planets... expecting an intern to sit through a million hyperspace sequences is the 20th Century way of doing business.
 
I'll eat my hat if the alien ruins were placed without first querying the database to find suitable planets... expecting an intern to sit through a million hyperspace sequences is the 20th Century way of doing business.

Could be easily automated I think

Set some criteria, say 1 tidally locked planet with one very close moon, in a certain area of space and have the procgen iterate through system names till it finds some matches.

Or alternatively pick a system and handcraft it. They have an override mechanism for customisation.
 
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I would not be surprised if FDev staff have a 'God Mode' for testing the game properly. However, I would also not be surprised if the staff who also PLAY the game will play in a standard Player mode, to get the full experience.
 
I think they do, that's how they put the "misterious" stuff on the galaxy.


As for their game accounts they are just like ours AFAIK
 
Is C++ still being used or am I really old! Of course if one has access to the source coding then they can easily do whatever they want. While the Devs may have "God Mode" for programming if the live streams are any indication of their playing abilities then they certainly do not have "God Skills". :)

Thus programmers make a great game and players use great skills to find the bugs and make it even better. It's a win-win.
 
I have been told, I have not experienced it, that they hve God mode, Very reliable peep's here on the forum, have told me that the Mod's and Dev's often use God mode if the is a Cmdr being very annoying, rowdy, drunk or otherwise causing minor irritancies, they then employ God mode and send hordes of invincible Foes against you, redirect your missions, let your FSD fail, apply empty mission boards. Although, peeps say, it is rarely used, it is often in use late friday afternoons and FD headquarters should get , well rather elevated then..
Of course this is nothing I have seen, but "sources" in the Know, tell me it is so...
 
Is C++ still being used or am I really old! Of course if one has access to the source coding then they can easily do whatever they want. While the Devs may have "God Mode" for programming if the live streams are any indication of their playing abilities then they certainly do not have "God Skills". :)

Thus programmers make a great game and players use great skills to find the bugs and make it even better. It's a win-win.

It sure is, and I'd bet that FD use C++ (although not sure of course). C# is increasingly popular these days in games development, I believe most PS4 games are C# now.. I spend 80% of my time doing C++ (the remaining 20% being C)

EDIT: C++ has actually had a bit of a resurgence in recent years due to some big improvements in the language with the advent of C++11, C++14 and the upcoming C++17 which has greatly increased safety and made some of the old gotcha's a thing of the past. Native programming is suddenly a bit cool again.. (a relative term in programming of course :))
 
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I believe the actual content of a system is not "resolved" until a CMDR actually enters system. At that point StellarForge gets fleshed out with what the algorithm calculates, until that point the forge only holds the basic Star details that allows the display in galaxy map to be made.

Saves Frontier having to actually resolve 400 Billion stars before letting players loose on the galaxy. As we are less than 0.5% discovered it means the Stelkar Forge darabase is huge and not just internet breaking massive!

The procedural data for every system and planetary body is already in game, it is not made up on the fly.

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It sure is, and I'd bet that FD use C++ (although not sure of course). C# is increasingly popular these days in games development, I believe most PS4 games are C# now.. I spend 80% of my time doing C++ (the remaining 20% being C)

They use COBRA their in house engine.

They have used 'god mode' for streams as I've mentioned above, of special note is the Canonn ones where Unknown Artifacts, and Probes were magically in Eds hold. They have also used it to move to different systems during one stream (Not live build if I remember right)
 
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