Do four crew ships now get three extra pips for power?

I've googled, and searched the forum but can't seem to find anything about pips per crew since they added another seat to some ships? Anyone know if you get yet another pip now with a fully crewed Cutter etc?

Thanks in advance. :D
 
I hope not, or thats an obscene advantage to multi boxing - 4-1-4 anyone? (or 4-4-1 with low draw weapons)

Tbh i dont think multicrew should add more pips. Its very abusable.
 
I hope not, or thats an obscene advantage to multi boxing - 4-1-4 anyone? (or 4-4-1 with low draw weapons)

Tbh i dont think multicrew should add more pips. Its very abusable.

It should definitely not add any extra pips... especially if no one is in the turret mode.

One single extra pip, fixed in Wep, could be added but only for the turret spot and only for the turrets (if any)
 
A (small) advantage I'd say. The better pilot will still win

Perma running with 4 pips in shields... i'd say it's a big advantage, even if the multicrew are non-playable alts.
And its even more if it's an actual player, especially if they launch in a SLF
 
If you manage to get a four player MC stable throughout your playing session, you deserve the extra pips.
Ill take your word for it, as i have not tried, but id have thought 4 boxes on the same LAN would be fairly stable?

I could, i have a spare desktop that i used to play Elite on and a laptop that will run it (albeit badly).. but it seems like cheating, and i dont have more than one account in any case.
 
Y’all should keep in mind that multi-crew ships can’t join a wing, and I think we all know that no multicrew ship, even if it had 12 pips, would stand a chance against a competent wing of 4 players in separate ships.

And that’s not even considering the networking nightmare that is multicrew.
 
Y’all should keep in mind that multi-crew ships can’t join a wing, and I think we all know that no multicrew ship, even if it had 12 pips, would stand a chance against a competent wing of 4 players in separate ships.

And that’s not even considering the networking nightmare that is multicrew.
Well, no of course not. 4 players in a wing requires 4 people, though, as opposed to one person having a perma advantage simply by switching additional PCs on in their house (which dont get bored and want to do something else at any time)
 
Well, no of course not. 4 players in a wing requires 4 people, though, as opposed to one person having a perma advantage simply by switching additional PCs on in their house (which dont get bored and want to do something else at any time)
Having afk accounts sitting in multicrew just to give you extra pips seems more like a question of cheating. Would be a pretty expensive way to cheat though. 4 PCs and 4 game accounts. Would be pretty easy to detect as well.
 
Having afk accounts sitting in multicrew just to give you extra pips seems more like a question of cheating. Would be a pretty expensive way to cheat though. 4 PCs and 4 game accounts. Would be pretty easy to detect as well.
you're right that it sounds like cheating, because it is, but i think it would be quite difficult to detect for other players, so who would report it?

And there are free accounts, i understand, and some people already have multiple machines (as i said, i have 3, and i have access to another 1 i could use on top of that. 2 of them would need to be on absolute minimum settings, but still..)
 
Ill take your word for it, as i have not tried, but id have thought 4 boxes on the same LAN would be fairly stable?

I have 3 boxes on the same lan and it isn't.

I can board one ship, and every now and then one of my 3 cmdrs will be left in a braben tunnel.

When we get update 11 I'm going to enable full network logging on all 3 PCs and fly the alts around until I get the hang. Then I'll submit a bug report with all 3 logs, and I'll be looking for other people to confirm and/or vote it up.

This one bug ruins multiplayer for me - happened in a session with a streamer the other day, and it's a gamebreaker when you're fleeing a base you just raided together and they get stuck in the jump window.

I recall Arf saying on a stream late last year that they'd identified the cause (I've seen the same bug happen to him twice during Supercruise News streams), so hopefully they're already onto it.
 
I have 3 boxes on the same lan and it isn't.

I can board one ship, and every now and then one of my 3 cmdrs will be left in a braben tunnel.

When we get update 11 I'm going to enable full network logging on all 3 PCs and fly the alts around until I get the hang. Then I'll submit a bug report with all 3 logs, and I'll be looking for other people to confirm and/or vote it up.

This one bug ruins multiplayer for me - happened in a session with a streamer the other day, and it's a gamebreaker when you're fleeing a base you just raided together and they get stuck in the jump window.

I recall Arf saying on a stream late last year that they'd identified the cause (I've seen the same bug happen to him twice during Supercruise News streams), so hopefully they're already onto it.
I definitely also hope that ‘fixing crashes and disconnects’ goes a little higher on Fdevs planning as well. I recognize precisely what you describe. I love ED and I don’t bash too often about features being wrong or missing in my eyes. But what I do find inexcusable is the horrible stability of the game in general and even more so in multiplayer. I for one would love if ED would plainly say (and act): “we’re not going to develop anything new the next 12 months, we’re exclusively going to look at the stability of the game and the networking”. And then I mean obviously actually fix the core issues that may have been terrorising this game for a long time. Instead of sticking more and more bandaids on this game.

Gets me thinking, what if Fdev at some point does revamp the entire networking stack for something more reliable and scalable. 200 cmdr’s sitting on the same planet in ships SRVs or on foot. Epic community-driven battles like the ones you see in EVE only a tad bit less boring. I say gimme that!
 
i'm not sure what fdev was thinking when they decided to give multi-crew extra magic power distributor output.

Perhaps they were worried that multi-crew was too limited in purpose and wanted to give players something extra to fiddle with to add to their gameplay while stuck in a turret or where ever.

Obviously, they didn't have the foresight from experience in playing games that players would just take this advantage with alt accounts since there is no downside to multi-crew for players who would otherwise play alone.

as has been suggested for years. Fdev needs to get rid of the magic extra pips. Instead, sub-divide the existing power among crew members so that the pips add up to just what the player would have ordinarily. This creates a handicap for multi-crew (since each crew member steals control of some power instead of adding to it) to balance the benefit of having humans in positions vs the computer. Which is how it should have worked from the beginning.
 
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