thats an obscene advantage t
Maybe if they are MUCH better.A (small) advantage I'd say. The better pilot will still win
I hope not, or thats an obscene advantage to multi boxing - 4-1-4 anyone? (or 4-4-1 with low draw weapons)
Tbh i dont think multicrew should add more pips. Its very abusable.
A (small) advantage I'd say. The better pilot will still win
Just curious, as per my Sig, my main ship is rarely one of the big 4.Contemplating if you want to buy more alts?
If you manage to get a four player MC stable throughout your playing session, you deserve the extra pips.I hope not, or thats an obscene advantage to multi boxing - 4-1-4 anyone? (or 4-4-1 with low draw weapons)
Tbh i dont think multicrew should add more pips. Its very abusable.
Ill take your word for it, as i have not tried, but id have thought 4 boxes on the same LAN would be fairly stable?If you manage to get a four player MC stable throughout your playing session, you deserve the extra pips.
Well, no of course not. 4 players in a wing requires 4 people, though, as opposed to one person having a perma advantage simply by switching additional PCs on in their house (which dont get bored and want to do something else at any time)Y’all should keep in mind that multi-crew ships can’t join a wing, and I think we all know that no multicrew ship, even if it had 12 pips, would stand a chance against a competent wing of 4 players in separate ships.
And that’s not even considering the networking nightmare that is multicrew.
Having afk accounts sitting in multicrew just to give you extra pips seems more like a question of cheating. Would be a pretty expensive way to cheat though. 4 PCs and 4 game accounts. Would be pretty easy to detect as well.Well, no of course not. 4 players in a wing requires 4 people, though, as opposed to one person having a perma advantage simply by switching additional PCs on in their house (which dont get bored and want to do something else at any time)
you're right that it sounds like cheating, because it is, but i think it would be quite difficult to detect for other players, so who would report it?Having afk accounts sitting in multicrew just to give you extra pips seems more like a question of cheating. Would be a pretty expensive way to cheat though. 4 PCs and 4 game accounts. Would be pretty easy to detect as well.
Thanks for the answer4 players in multicrew = 3 extra pips.
It was a blast in an AX CZ![]()
Ill take your word for it, as i have not tried, but id have thought 4 boxes on the same LAN would be fairly stable?
I definitely also hope that ‘fixing crashes and disconnects’ goes a little higher on Fdevs planning as well. I recognize precisely what you describe. I love ED and I don’t bash too often about features being wrong or missing in my eyes. But what I do find inexcusable is the horrible stability of the game in general and even more so in multiplayer. I for one would love if ED would plainly say (and act): “we’re not going to develop anything new the next 12 months, we’re exclusively going to look at the stability of the game and the networking”. And then I mean obviously actually fix the core issues that may have been terrorising this game for a long time. Instead of sticking more and more bandaids on this game.I have 3 boxes on the same lan and it isn't.
I can board one ship, and every now and then one of my 3 cmdrs will be left in a braben tunnel.
When we get update 11 I'm going to enable full network logging on all 3 PCs and fly the alts around until I get the hang. Then I'll submit a bug report with all 3 logs, and I'll be looking for other people to confirm and/or vote it up.
This one bug ruins multiplayer for me - happened in a session with a streamer the other day, and it's a gamebreaker when you're fleeing a base you just raided together and they get stuck in the jump window.
I recall Arf saying on a stream late last year that they'd identified the cause (I've seen the same bug happen to him twice during Supercruise News streams), so hopefully they're already onto it.