Newcomer / Intro Do I lose exploration data when I sell it?

If I sell system data that I have scanned is it still available to me on the galaxy map? I assume so otherwise it would me possible to keep rescanning and selling the same planets.
 
Correct, once scanned you can't get more scan cash from it. However, if you didn't use a detailed scanner first time or used a shorter range scanner then there can still be money to be had from a second visit.
 
Furthermore, selling the data is the only way to make sure that you keep it.

What??

Yeah. If you die with unsold data then that data is lost. If you die after selling the data, you get to keep it.
 

Philip Coutts

Volunteer Moderator
Yup dying is bad for an explorer, very bad. It's why I sell all my data as soon as possible. As pointed out selling the data means it's safe.
 
Oddly if you die you lose your exploration data, but somehow you manage to load your escape pod with all your materials.. enough to fill your 500Kg SRV fuel tank 50 times over... If that were me, I'd grab my exploration data flash drive and to hell with those heavy materials!

:)
 
Thanks for the replies. So there is no reason not to sell it then. I just wanted to check that I still had access to it after selling.
 
If you die with it unsold you'll lose the "Sale Value", but once scanned the system info is always available to you. Just that it's not sellable anymore.
 
Thanks for the replies. So there is no reason not to sell it then. I just wanted to check that I still had access to it after selling.

The only reason I can think of for delaying would be if you want to sell it to a specific faction (to boost your rep with that faction, or to boost that faction's rep); or if you're waiting for an exploration community goal so you can make more money from it.

Generally I sell it the instant I get back!
 
I was thinking about this today, after being blown to kingdom come and losing a lot of data.

Surely, in the interests of immersion you would grab the pen drive before you ejected?

So how about making this a selectable feature (key combo / password entry) that you have to do, with say 5 seconds of being destroyed? As soon as you hear "eject" you have 5 seconds to grab your data before being flung out into space. If you're too slow getting it you loose it. If you persist past the 5 seconds you go down with the ship. Risky. Yea! :)
 
If you die with it unsold you'll lose the "Sale Value", but once scanned the system info is always available to you. Just that it's not sellable anymore.

Are you sure about that? I know it was true in an earlier version of the game, but I'm fairly sure it isn't true now. Losing the unsold data on death is a benefit, as explorers have used it to recover some sanity post-disaster by returning to the most valuable systems they lost to recover the data.

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I was thinking about this today, after being blown to kingdom come and losing a lot of data.

Surely, in the interests of immersion you would grab the pen drive before you ejected?

So how about making this a selectable feature (key combo / password entry) that you have to do, with say 5 seconds of being destroyed? As soon as you hear "eject" you have 5 seconds to grab your data before being flung out into space. If you're too slow getting it you loose it. If you persist past the 5 seconds you go down with the ship. Risky. Yea! :)

A change like this would trivialize deep space exploration. You could make your way to the far rim of the galaxy and then just instantly pop back home for the low-low cost of an insurance rebuy, and get to sell all of that data. One of the foundations of deep space exploration is that after you go out there you've got to make it back home. Take that away, even with a little quick-time key press event (*TRIVIAL* on a PC), and you make exploration feel a lot more cheap.

Losing your data on death is a good thing in every possible sense. The only fix that FDev should consider making here is that their support should be able to restore lost data (and that is something they should only ever perform when player death is due to a bug).
 
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Does it become available to buy for other commanders, once its sold by the discoverer?

Who knows? Maybe? It would take a combined effort to figure that out.

If so, it would be a wasted feature considering that the station selling it must be within 20LY of the target system.
 
Since some of the posts above perform a mental exercise regarding e way of dying and recovery, how about this:
a pilot has to insure his/her ship at a specific station. If you die in an unpopulated system, you're brought back to that station, exploration data lost. But if you die in a populated system, you can chose to be brought to the nearest station and keep your data while losing the ship. Or, as before, you are brought back to where your insurance is valid, get your ship but again, the data is lost.
 
Who knows? Maybe? It would take a combined effort to figure that out.

If so, it would be a wasted feature considering that the station selling it must be within 20LY of the target system.

Haven't tried it myself, but it should be fairly easy to assert if you haven't been to Sagittarus A* yet, just check if data is available to buy.
 
Haven't tried it myself, but it should be fairly easy to assert if you haven't been to Sagittarus A* yet, just check if data is available to buy.

The station selling the data has to be within 20 LY of the target system, so your test will have to wait until there is a station within 20 LY of Sag A. ;)
 
I was thinking about this today, after being blown to kingdom come and losing a lot of data.

Surely, in the interests of immersion you would grab the pen drive before you ejected?

So how about making this a selectable feature (key combo / password entry) that you have to do, with say 5 seconds of being destroyed? As soon as you hear "eject" you have 5 seconds to grab your data before being flung out into space. If you're too slow getting it you loose it. If you persist past the 5 seconds you go down with the ship. Risky. Yea! :)


I'm a few days late responding to this...

But i believe IRL fighter jets have important data or disc drives or whatever stored right onto the ejection seat. So they dont even have to worry about things like having to transfer stuff like you mentioned. If you're in danger, imminent danger, "ohh      i'm going to die in a few seconds" kind of danger the last thing on your mind is to spend "5 seconds to grab your data". All important information should already be stored on your ED escape pod. Unless of course we have some kind of reverse evolution thing going on with ED/FD where in 2000 more years we'll be flying in space in ships made of wood and leaves pedaling around flintstones style and writing down our exploration data on stone tablets. Or maybe its probably just a balance thing that our exploration data doesnt get saved when we are destroyed :p
 
Are you sure about that? I know it was true in an earlier version of the game, but I'm fairly sure it isn't true now. Losing the unsold data on death is a benefit, as explorers have used it to recover some sanity post-disaster by returning to the most valuable systems they lost to recover the data.

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A change like this would trivialize deep space exploration. You could make your way to the far rim of the galaxy and then just instantly pop back home for the low-low cost of an insurance rebuy, and get to sell all of that data....

How about the game being able to tell the difference between a suicide aka running out of fuel or a nose dive into a sun or planet, and a murder from a pirate or lawless CMDR for no good reason but to steal cargo or being a psychopath. There are ways to do it in game mechanics. There's no point in collecting data to save for player events or any other reason. Selling it immediately means it's worth nothing compared to what even low level missions pay. There are are lot of things in this game like that, a why bother item, like a lot of the missions are.
 
How about the game being able to tell the difference between a suicide aka running out of fuel or a nose dive into a sun or planet, and a murder from a pirate or lawless CMDR for no good reason but to steal cargo or being a psychopath. There are ways to do it in game mechanics. There's no point in collecting data to save for player events or any other reason. Selling it immediately means it's worth nothing compared to what even low level missions pay. There are are lot of things in this game like that, a why bother item, like a lot of the missions are.

I think that stockpiling things for future Community Goals is contrary to the intent of Community Goals, so a change in the game to make stockpiling easier is unlikely.

Yeah, exploration pays out very, very little for the time invested. Even less if you are actually exploring (as opposed to farming NS fields). Since it's my primary profession I certainly wouldn't mind seeing the payout go up, but I'm absolutely against any changes that would reduce risk. There's not a lot of risk so making it even less risky just feels wrong.
 
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