As per the title, do NPC still die for good when the mothership is destroyed? I'm in two minds bothering to train up a harmless crew member all the way to Elite on my PS4 save as I had done with my Xbox save, but after recently dying to a glitch at a CG I'm 50/50 since they're not exactly a cheap investment when they take profits regardless of being active or not - another thing that I would argue should be adjusted.
Have any of the previous suggestions to improve the mechanic been considered or any feedback from FD if they will ever look at changing things?
I like the concept of your crew not dying but perhaps having a cooldown period where they are unavailable following ship destruction, and a PowerPlay style weekly wage for crew, which could also allow for the profit share rate currently set only if active and deployed for combat only. Wages must be paid or crew can suffer from "jitter" and other reduced performance penalties. Much like ship maintainance
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Anyways, what's the story. Are they still perma-death?
Have any of the previous suggestions to improve the mechanic been considered or any feedback from FD if they will ever look at changing things?
I like the concept of your crew not dying but perhaps having a cooldown period where they are unavailable following ship destruction, and a PowerPlay style weekly wage for crew, which could also allow for the profit share rate currently set only if active and deployed for combat only. Wages must be paid or crew can suffer from "jitter" and other reduced performance penalties. Much like ship maintainance
Anyways, what's the story. Are they still perma-death?