Do NPC’s give better “gameplay” then human Cmdr’s?

NOTE: This is not a Open/Solo, griefer, ganker, Carebear, PvP thread. Don’t care at this point. 3 modes. Use them.

Curious about a thought I have had for a while and the FSS made me consider it again.
FSS? Yes the FSS. Sitting there blind, dumb, and happy while you scan away merrily.
NOTE 2: I like the FSS. Like it better if it could be used in real space but don’t go there.

So the NPC’s offer “better and more realistic gameplay” then Cmdr’s?
I think they do but “gameplay” is such an open ended term and concept. For this post I will call it an video environment as I think was intended and that makes the most sense to me.
I have multiple careers and do both Open for combat and other modes when I just want to do other things without distraction. Without further ado a clear example of what I am talking about.

NPC’s: When I am interdicted by an NPC 80% the time there is a valid game reason: I am wanted or carrying cargo. Cool. The other 20% when I am NPC interdicted for “no reason” (there is zero point “gameplay-wise” to a combat encounter) as I am empty or not wanted I get lines like “thought you were someone else” or “you got nothing I want” or “just checking on people for the boss” and then they leave. Cool. Only once in 4 years have I been attacked by a “crazed” NPC for absolutely no logical game reason. Also cool. Crazy people are out there. All of the above makes perfect sense to me and fits very logically into (my idea of) the game environment.

Human Cmdr’s: Whatever goes and whatever can happen might happen. This is not to say that every Cmdr Contact is some game nightmare (it’s not) but a Cmdr can do anything - from a Friendly o7 to blowing you up in your NoobWinder as you play blind with the FSS. No problem with either I guess as we all have three modes. But is death for absolutely no valid game reason good gameplay? Not to me.

So I am curious what people here think. Now that I am done typing and re-reading the above I hope this doesn’t break down on the usual lines. Guess I wonder if people play ED for a logical (to me) “spaceship video game enviorment” or do folks like the “anything goes” (good or bad) mentality of human Cmdr’s in their game?

EDIT: Sorry. May be a little early for such a WoT.
 
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Both are just as bad as they can grief you when you are just plodding along minding your own business. No difference imo! :D
 
NPC’s: When I am interdicted by an NPC 80% the time there is a valid game reason: I am wanted or carrying cargo. Cool. The other 20% when I am NPC interdicted for “no reason” (there is zero point “gameplay-wise” to a combat encounter) as I am empty or not wanted I get lines like “thought you were someone else” or “you got nothing I want” or “just checking on people for the boss” and then they leave. Cool. Only once in 4 years have I been attacked by a “crazed” NPC for absolutely no logical game reason. Also cool. Crazy people are out there. All of the above makes perfect sense to me and fits very logically into (my idea of) the game environment.

Killing unwanted and empty ships definitely has a goal: it undermines the security of the system and lowers the influence of the leading faction. It is terrorism, but certainly not aimless terrorism.
 
Killing unwanted and empty ships definitely has a goal: it undermines the security of the system and lowers the influence of the leading faction. It is terrorism, but certainly not aimless terrorism.

If you are referring to NPC’s doing it that’s fine as long as it fits into the game environment: System at war, anarchist trying to undermine, etc. Reasons given by the NPC would be a bonus.

Cmdrs: Who really know what his reasoning could be? Could be anything. If random and pointless death is because of (legitimate!) PP and BGS reasons then that’s fine too. Wonder how many are giving it that kind of thought though. Perhaps I am a bit jaded. Especially with death in this game being pretty painless.
 
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If you are referring to NPC’s doing it that’s fine as long as it fits into the game environment: System at war, anarchist trying to undermine, etc. Reasons given by the NPC would be a bonus.

Cmdrs: Who really know what his reasoning could be? Could be anything. If random and pointless death is because of (legitimate!) PP and BGS reasons then that’s fine too. Wonder how many are giving it that kind of thought though. Perhaps I am a bit jaded.

You'd do it before a war starts, it is a way to get to the point the other is weakened enough to go for all out war. In that sense, you never know.

Which to me is perfect: if there is a possible 'valid' reason, why bother assuming it is griefing or something? In the end it is what it is, and if valid and invalid actions are identical, it is all valid in my imagination. :D
 
I agree with OP.

Play solo cause the NPC's are logical, well, ish. Only time I tried Open I gave up affo 20 minutes, no one wanted to talk, just kill me. Might be just that time? But I don't think so....
 
nb4 "muh emergent content" pvpers coming into this thread and using "git gud" or some other bullcrap excuse unrelated to the point at hand

No, no. None of that please. “Valid and logical gameplay” depends solely on the individuals thoughts and preferences.
I was curious about the communities thoughts on what they like.
 

verminstar

Banned
I would tend to stick to solo only as human players break immersion when they kill without reason with laughable consequences at best.

I’m so far that ED is the best single player multiplayer game I’ve ever played...as a multiplayer only game it’d be bye bye.

Not only do npc give the best gameplay, but it’s the only gameplay that makes any sense ^
 
What is the purpose of this thread? Are we talking about getting killed while in FSS mode or is it just another general dissertation on players vs NPCs? Did someone kill you while you were scanning for signals or something?
 
Killing unwanted and empty ships definitely has a goal: it undermines the security of the system and lowers the influence of the leading faction. It is terrorism, but certainly not aimless terrorism.

I am not sure if player kills count towards the BGS, that sounds like a perfect sidewinder exploit.
 
For me immersion and roleplaying are pretty important. So when I get attacked by another player for no reason I prefer when they add a little effort to their game and act like a psycho killer. Otherwise I prefer fighting NPCs because they are actually capable of using the comms system.
 
Actually I had one today decide to open fire on me on seeing my hold empty. I was unarmed but not unshielded so I got away without damage, but it was still a rather unpleasant surprise.
 
Honestly if we had pre made scripts to send over comms (like the NPC use) I would use them to inform people why I am killing them but alas that is not the case so I come across as a silent murderer.
 
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