NOTE: This is not a Open/Solo, griefer, ganker, Carebear, PvP thread. Don’t care at this point. 3 modes. Use them.
Curious about a thought I have had for a while and the FSS made me consider it again.
FSS? Yes the FSS. Sitting there blind, dumb, and happy while you scan away merrily.
NOTE 2: I like the FSS. Like it better if it could be used in real space but don’t go there.
So the NPC’s offer “better and more realistic gameplay” then Cmdr’s?
I think they do but “gameplay” is such an open ended term and concept. For this post I will call it an video environment as I think was intended and that makes the most sense to me.
I have multiple careers and do both Open for combat and other modes when I just want to do other things without distraction. Without further ado a clear example of what I am talking about.
NPC’s: When I am interdicted by an NPC 80% the time there is a valid game reason: I am wanted or carrying cargo. Cool. The other 20% when I am NPC interdicted for “no reason” (there is zero point “gameplay-wise” to a combat encounter) as I am empty or not wanted I get lines like “thought you were someone else” or “you got nothing I want” or “just checking on people for the boss” and then they leave. Cool. Only once in 4 years have I been attacked by a “crazed” NPC for absolutely no logical game reason. Also cool. Crazy people are out there. All of the above makes perfect sense to me and fits very logically into (my idea of) the game environment.
Human Cmdr’s: Whatever goes and whatever can happen might happen. This is not to say that every Cmdr Contact is some game nightmare (it’s not) but a Cmdr can do anything - from a Friendly o7 to blowing you up in your NoobWinder as you play blind with the FSS. No problem with either I guess as we all have three modes. But is death for absolutely no valid game reason good gameplay? Not to me.
So I am curious what people here think. Now that I am done typing and re-reading the above I hope this doesn’t break down on the usual lines. Guess I wonder if people play ED for a logical (to me) “spaceship video game enviorment” or do folks like the “anything goes” (good or bad) mentality of human Cmdr’s in their game?
EDIT: Sorry. May be a little early for such a WoT.
Curious about a thought I have had for a while and the FSS made me consider it again.
FSS? Yes the FSS. Sitting there blind, dumb, and happy while you scan away merrily.
NOTE 2: I like the FSS. Like it better if it could be used in real space but don’t go there.
So the NPC’s offer “better and more realistic gameplay” then Cmdr’s?
I think they do but “gameplay” is such an open ended term and concept. For this post I will call it an video environment as I think was intended and that makes the most sense to me.
I have multiple careers and do both Open for combat and other modes when I just want to do other things without distraction. Without further ado a clear example of what I am talking about.
NPC’s: When I am interdicted by an NPC 80% the time there is a valid game reason: I am wanted or carrying cargo. Cool. The other 20% when I am NPC interdicted for “no reason” (there is zero point “gameplay-wise” to a combat encounter) as I am empty or not wanted I get lines like “thought you were someone else” or “you got nothing I want” or “just checking on people for the boss” and then they leave. Cool. Only once in 4 years have I been attacked by a “crazed” NPC for absolutely no logical game reason. Also cool. Crazy people are out there. All of the above makes perfect sense to me and fits very logically into (my idea of) the game environment.
Human Cmdr’s: Whatever goes and whatever can happen might happen. This is not to say that every Cmdr Contact is some game nightmare (it’s not) but a Cmdr can do anything - from a Friendly o7 to blowing you up in your NoobWinder as you play blind with the FSS. No problem with either I guess as we all have three modes. But is death for absolutely no valid game reason good gameplay? Not to me.
So I am curious what people here think. Now that I am done typing and re-reading the above I hope this doesn’t break down on the usual lines. Guess I wonder if people play ED for a logical (to me) “spaceship video game enviorment” or do folks like the “anything goes” (good or bad) mentality of human Cmdr’s in their game?
EDIT: Sorry. May be a little early for such a WoT.
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