There's a tendency to ask the forum folks if they think the next update is gonna answer all their dreams, or if it will be a disappointment.
That's ok, I guess. The other day, I kitted out an Asp and went to Robigo to take advantage of the lucrative missions there. But ultimately, I ended up just going back to my favourite place and flying my Vulture and killing people.
The point of that little anecdote is, I've found what is fun for me. I don't have to keep looking to the next thing. I get such a buzz off just the flying and shooting mechanic that that will always give me what I need. I'm not saying it's the same for everyone, of course it isn't - But one thing this game does right is the combat. It's a real skill-based game, and the restrictions they put in (like yaw speed and maximum speed) just add to it.
So I am already getting enough from the game. I have my gripes, like everyone, but this is the only game (since Quake) that gets me back time and again to just test my reflexes and have fun.
You have every right to discount this, because they do have to provide a game that suits everyone, and while I might have found something that will give me fun forever, maybe others are not yet so happy.
But I do take issue with the idea that we're hanging on a precipice of success or failure. The game is a success. Actually, a wild success. It's globally recognized and played. It gives all the old crowd (like me) who played the original and methadoned on BBC emulators for so long a real buzz - not just because it's still the same game, but because this game can be globally significant directly and not just through its influence. Oolite of course deserves a more than honourable mention too - but I'm not playing it any more.
I have issues with Elite
angerous. Everyone does. But anyone expecting a paradigm shift next version is (I think) just wrong. Tons of people seem to think that FD are fumbling along. They seem to think that, while the game is good, the issues they perceive (usually because of the other space games they know) are things that FD haven't gotten round to, not things that FD have considered long and hard and have thrown out. So I guess (and I'm extrapolating) that they think that the next update is when FD will come round to their way of thinking and 'fix it'.
There was huge resistance amongst the old guard to multiple ships and also to wings. They were implemented and are great. There's resistance to multi-crewed ships because that is the biggest difference to the original idea of a solo pilot against the universe. This resistance is good - it shows that there's a community who cares and only the best ideas are going to get through.
FD are not fumbling along. They are competent and seasoned and I think that they know exactly what they're doing and they're making the game they want to play.
Make your polls about if the next update is the death knell or the phoenix rising. It's balls. The game is doing fine.
That's ok, I guess. The other day, I kitted out an Asp and went to Robigo to take advantage of the lucrative missions there. But ultimately, I ended up just going back to my favourite place and flying my Vulture and killing people.
The point of that little anecdote is, I've found what is fun for me. I don't have to keep looking to the next thing. I get such a buzz off just the flying and shooting mechanic that that will always give me what I need. I'm not saying it's the same for everyone, of course it isn't - But one thing this game does right is the combat. It's a real skill-based game, and the restrictions they put in (like yaw speed and maximum speed) just add to it.
So I am already getting enough from the game. I have my gripes, like everyone, but this is the only game (since Quake) that gets me back time and again to just test my reflexes and have fun.
You have every right to discount this, because they do have to provide a game that suits everyone, and while I might have found something that will give me fun forever, maybe others are not yet so happy.
But I do take issue with the idea that we're hanging on a precipice of success or failure. The game is a success. Actually, a wild success. It's globally recognized and played. It gives all the old crowd (like me) who played the original and methadoned on BBC emulators for so long a real buzz - not just because it's still the same game, but because this game can be globally significant directly and not just through its influence. Oolite of course deserves a more than honourable mention too - but I'm not playing it any more.
I have issues with Elite
There was huge resistance amongst the old guard to multiple ships and also to wings. They were implemented and are great. There's resistance to multi-crewed ships because that is the biggest difference to the original idea of a solo pilot against the universe. This resistance is good - it shows that there's a community who cares and only the best ideas are going to get through.
FD are not fumbling along. They are competent and seasoned and I think that they know exactly what they're doing and they're making the game they want to play.
Make your polls about if the next update is the death knell or the phoenix rising. It's balls. The game is doing fine.