If that's the case, I think they missed an opportunity there!
Location based damage or atleast damage resistance opens up a lot in terms of gameplay.
While the shield shunting feature got hit on the head due to control issues (I guess?), a passive armour/hull toughness based on location, would work really well, because you can't just shunt armour around mid flight. That'd be done in outfitting, so something you need to think about in advance...
For example "I'm a trader, I'm likely to be legging it, I'll put the maximum amount of armour to the rear, keep those engines safe!"... or "I'm going to be face tanking most of my targets, so I'll need my armour points army the front"..., etc.
I keep using MechWarrior's armour and structure system as example, because it allowed smaller, more agile Mechs to get behind and peck at the larger slower ones to death. Lol
It's a fun system, IMHO.
CMDR Cosmic Spacehead
It would only lead to one type of gameplay - gank the weakest part. Not fun.