I've noticed this a few times now. When I find a suitable trading hub I yank out the Class 6 shield in my Python and refit it with a Viper-sized Class 3 (just enough to bump Haulers out of the way of the docking slot and protect from toast rack boo-boos), and load up on high capacity cargo holds to get around 284T of space. Then I proceed to milk the trade route's demand for all its worth.
Almost without fail the game will spawn something like a Deadly or Elite Anaconda/Python/Dropship and interdict me. The interdiction mini-game is impossible to win. The Red bar goes up even if you have the escape vector in the middle of the screen and the whole reticle is lit up bright blue. So I submit to avoid taking 10% hull damage. When we drop into real space, I easily outrun the big bad pirate ship and then continue to my destination.
Afterwards I downgrade back to the fighting configuration: 6A shield, shield cell banks, etc. But only 200T of cargo capacity. Do the same trade route and ... nothing. The same high bounty bad boys that almost always popped up before are no where to be seen.
I get the feeling the game somehow looks at the relative value of your ship. The mega shield costs quite a bit more than cargo holds and the dinky fighter sized shield, and somehow the game knows this when deciding to interdict the hell out of you or not. Moral of the story: If you want no interdictions, trade in a warship.
Almost without fail the game will spawn something like a Deadly or Elite Anaconda/Python/Dropship and interdict me. The interdiction mini-game is impossible to win. The Red bar goes up even if you have the escape vector in the middle of the screen and the whole reticle is lit up bright blue. So I submit to avoid taking 10% hull damage. When we drop into real space, I easily outrun the big bad pirate ship and then continue to my destination.
Afterwards I downgrade back to the fighting configuration: 6A shield, shield cell banks, etc. But only 200T of cargo capacity. Do the same trade route and ... nothing. The same high bounty bad boys that almost always popped up before are no where to be seen.
I get the feeling the game somehow looks at the relative value of your ship. The mega shield costs quite a bit more than cargo holds and the dinky fighter sized shield, and somehow the game knows this when deciding to interdict the hell out of you or not. Moral of the story: If you want no interdictions, trade in a warship.
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