Do we have planets with atmospheres now, or what?

I can't help noticing that when I'm in glide-mode, down to a planet surface, there's often a "re-entry friction" effect visible on the nose and leading edges of the ship now.

At first I thought it was just the retro-thrusters but it's showing up as a red glow, even on the ships I have fitted with CD5s and blue contrails.

Last time I checked, friction on re-entry was caused by a planet's atmosphere. [where is it]
 
I can't help noticing that when I'm in glide-mode, down to a planet surface, there's often a "re-entry friction" effect visible on the nose and leading edges of the ship now.

At first I thought it was just the retro-thrusters but it's showing up as a red glow, even on the ships I have fitted with CD5s and blue contrails.

Last time I checked, friction on re-entry was caused by a planet's atmosphere. [where is it]

Some planets may have trace atmospherics (so minor that they come up as non atmospheric. The moon has a trace atmosphere made from sodium and potassium and some other gases) and in glide mode you are going at a speed that could well heat you up even with these trace atmospheres. So could be the beginnings of re-entry visuals into atmospheric planets. I will need to check it out myself though when I have the time to get online.
 
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I can't help noticing that when I'm in glide-mode, down to a planet surface, there's often a "re-entry friction" effect visible on the nose and leading edges of the ship now.

At first I thought it was just the retro-thrusters but it's showing up as a red glow, even on the ships I have fitted with CD5s and blue contrails.

Last time I checked, friction on re-entry was caused by a planet's atmosphere. [where is it]

I did ask that question ages ago, and my hopes got shot down like duck during hunting season. The explanation was something unsatisfactory made up in the spur of popular consensus, no lore applied.
 
I've always assumed that the current planetary approach and landing sequence was a dry run for the eventual landing on true atmospheric planets.

The term GLIDE doesn't make much sense on planets with no atmosphere to speak of.
 
I've always assumed that the current planetary approach and landing sequence was a dry run for the eventual landing on true atmospheric planets.

The term GLIDE doesn't make much sense on planets with no atmosphere to speak of.

You are gliding on the FSD wake. I would also like to see the glide mechanic added to station and ring approach.
 
Except you're not.

A glide is caused by a viscous fluid flowing over an aerofoil.

Not it isn't:-


1.
move with a smooth, quiet continuous motion.
"a few gondolas glided past"
synonyms: slide, move smoothly, slip, sail, float, drift, flow; More
2.
make an unpowered flight, either in a glider or in an aircraft with engine failure.
"students learning to glide"
noun
1.
a gliding movement.
"the oo makes its approach in a hawklike glide"
2.
PHONETICS
a sound produced as the vocal organs move towards or away from articulation of a vowel or consonant, for example j in duke djuːk

And basically everything bar a crash out/emergency drop.

Yep. I would love to see the station coming towards me at a bee fast rate of knots until glide ends. Would be so much better then what we have now.
 

Deleted member 38366

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Technically, the Glide phase isn't tied to the FSD from the looks of it.

Try disabling the FSD Module during Glide and you'll see that it still works.
 
Not it isn't:-


1.
move with a smooth, quiet continuous motion.
"a few gondolas glided past"
synonyms: slide, move smoothly, slip, sail, float, drift, flow; More
2.
make an unpowered flight, either in a glider or in an aircraft with engine failure.
"students learning to glide"
noun
1.
a gliding movement.
"the oo makes its approach in a hawklike glide"
2.
PHONETICS
a sound produced as the vocal organs move towards or away from articulation of a vowel or consonant, for example j in duke djuːk

In the realm of aeronautical and spaceflight engineering, which is obviously the frame of reference we're talking about, a glide is caused by a flow of viscous fluid over an aerofoil. It doesn't belong anywhere near the mechanics we have in Elite: Dangerous for planetary approaches to worlds without atmosphere.
 
In the realm of aeronautical and spaceflight engineering, which is obviously the frame of reference we're talking about, a glide is caused by a flow of viscous fluid over an aerofoil. It doesn't belong anywhere near the mechanics we have in Elite: Dangerous for planetary approaches to worlds without atmosphere.

No reason why the word cannot be used for other things which are similar. Like gliding on the FSD wake. We don't use it today as there is no such thing as an FSD.

Technically, the Glide phase isn't tied to the FSD from the looks of it.

Try disabling the FSD Module during Glide and you'll see that it still works.

Just going by what Michael Brooks said.
 
No reason why the word cannot be used for other things which are similar. Like gliding on the FSD wake. We don't use it today as there is no such thing as an FSD.

Surely you'd be surfing the wake. The alcubierre drive tech works in principle like riding a wave. Surfing it would be more appropriate.

Calling it 'glide' during approach to an airless world is just nonsense. The Space Shuttle was a huge glider. The Apollo 11 lunar lander was certainly not a huge glider. One approached to land in an atmosphere. It had an aerofoil and was surrounded by a viscous fluid. One didn't.

*edit - not only is it nonsense, it's almost bordering on disingenuous. It's like the game really wants you to believe it's not just an airless rock you're approaching, but something more. But that's just me and my pedantry with all things aeronautical and spaceonautical :)
 
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No reason why the word cannot be used for other things which are similar. Like gliding on the FSD wake. We don't use it today as there is no such thing as an FSD.
Exactly. Although ED tries to be realistic in certain aspects, ultimately it's a science fiction game with fantasy technology.
 
Except you're not.

A glide is caused by a viscous fluid flowing over an aerofoil.
It's viscous space-time flowing over a frameshift distortion. It's to allow surface approach at high speed without the need for complicated breaking systems or, dare I say it, atmospheric friction heating. Just slide down the gravity well while in frameshift and pop out into physics at cruising speed.
 
It's viscous space-time flowing over a frameshift distortion. It's to allow surface approach at high speed without the need for complicated breaking systems or, dare I say it, atmospheric friction heating. Just slide down the gravity well while in frameshift and pop out into physics at cruising speed.

Oh my.

Stop it with the dirty talk you little flirt.
 
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