So that means "looting" comes down to just:
- finding a blueprint (possibly by "looting" a random data cache on a planet POI)
- materials that we get from shooting rocks and use for synthesis atm.
- commodities that we can buy from markets
Nothing about destroying ships and searching their wrecks for usable parts.
The whole "looting" part wasn't what I was looking forward to most in 2.1, so while it's disappointing that looting doesn't amount to more, I guess I can live with gathering the needed ingredients for the engineer "recipes" in such a simple way.
I just think it's a little exaggerated to call such a simple process of collecting stuff in a way that is in the game for a long time already "looting" and make it a headline feature of 2.1, implying that we get a whole new mechanic in game to gather stuff.
I am still very, very much looking forward to 2.1, and with persistent NPCs with faces and awesome looking engineer bases expect it to become my favourite ED release, yet.