Do we need more than one class of SRV?

We have three classes of fighters from a much more recent update, each with multiple subvariants, but for rolling about on planetary surfaces, it's the Scarab and the Scarab only.

This is kind of baffling to me. About the only reason it would make sense from a meta standpoint is if there was a monopoly of some kind on SRV manufacture, and there's NWIH. If it was a Federation monopoly, the Empire would ignore it, if it was an Empire monopoly, the Federation would ignore it, if it was an Alliance monopoly, they'd BOTH ignore it.

There should be more classes of SRV in this game.

At the very least I could see the following

A SRV with higher speed at the cost of shields, armor and weapons
A SRV with lower speed, but more torque in the engine and comparable to the Scarab in other ways
A SRV with lower speed but more powerful shields, armor and weapons
A SRV with lower speed, comparable shields, armor and weapons, but a 6 ton cargo capacity.
A SRV with lower speed, comparable shields, very limited armor and weapons, and a greatly increased thruster capacity.

Finally, the big one:

A SRV designed for low gravy envornments and specifically restributes its weight to be bottom-heavy and stable so you don't go head over heels every time you go over a rock on a .0006 radius moon.


While you could do all this with Engineering upgrades, that doesn't really address the meta problem. More than one company should be competing to provide SRV solutions, and should be trying to fill niches. The Scarab is a perfect jack of all trades SRV, but customers would want specialized SRVs too and there's no plausible reason alternatives that diversified into more specialized fields such as mining, high grav performance, low grav performance, thrusters, and armaments, wouldn't be developed since there's a clear market for such things.

And at the end of the day, it's just a g dune buggy with thrusters, life support and an airtight driver's compartment. Don't tell me competitors wouldn't get in on that when we have a competitive market for starships, a thing much more labor and materials intensive to design, assemble and service.

There should pragmatically be about 4,000 more Ship types too, but that's forgivable because making stuff under license is always cheaper than designing it yourself. But for SRVs, the financial barrier to enter the market is so low that NWIH there should only be one model on the market right now.

Imagine someone doing a surface landing with a 2 bay vehicle hangar. He could get one Scarab speced for stability and thruster performance for low G worlds, and one specced for durability and torque for high G worlds. Or swap one out and have a base raider. Or whatever. Or a cargo hauler and a tank. Or whatever. It would mean an actual use for that second SRV rather than just backup after the first one gets blown up, and would make multibay hangars much more useful.

Just food for thought. Personally I've always thought it was weird that Horizons didn't release with multiple SRV classes. It just doesn't fit the meta of such a massively diverse universe.
 
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It's probably more work to design a new SRV, than a fighter, all the moving achsis parts, the added physics, etc.

But we can hope... When you fire up the livery screen there are empty slots for unknown vehicles :)

Or are they all filled when you have two different fighters and a SRV on board?

I'm not sure if I would use Fdev's development resources for SRVs that would just be better in some statistics. I would like them to be connected to some new surface mechanics that get introduced.

- Maybe one for drilling/mining so you could find a new type or resource underground, finding it could be a mini game based on the scanner
- One that would be more resistant to high pressure/acidic atmospheres (as uninhabited planets with toxic atmospheres are probably the easiest to make for fdev) and also unique resources that could be only gathered on planets of this types.

Or maybe just do them similar to you idea (small and fast, big and slow, hovering, gliding) and give them different amounts of module slots for specialized equipment.
 
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Well since we'll never have my holy grail, custom ship designs, I'm well aware that there's only so much FDev can do at once. But you have to admit, the 100% market share earned by the Scarab looks odd to anyone who's wandered through or past a car dealership any time in the last 80 years IRL.
 
An SRV outfitted with a drilling rig, to gather core samples on landable planets.
An SRV outfitted with a repair rig to mend Power Plants.
A Skimmer to go scouting around with and not need to worry about hitting a rock at .0006 G.
And finally, some towable cargo carts to break that 2t limitation that hampers planetary salvage.
 
We don't "need" them but it'd be nice.

Personally, I'd just add 2 more, both of which would be C3/C6 modules (for single and dual bay).

I'd add a "combat" SRV which'd be a bit faster, a bit stronger, have better shields, better weapons and only have room for 1t of cargo.
I'd also add a "heavy" SRV which would be slower, stronger, have pokey shields and weapons but would have a capacity of 5t cargo.
I'd also consider adding different variants of the "heavy" SRV, with specific purposes (such as repair, mining or gathering exploration data) as good ideas presented themselves.
 
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Yes we do.

The Scarab SRV is very much a "jack of all trades" vehicle. It can do many things, but none of them well.

I'd like to see, at the very least, three more types of SRVs:
  • Exploration SRV - Can gather surface samples from worlds, and return them for sale in the Bubble. Ideally paired with a dedicated storage module, rather treating them as one cargo unit each. Unshielded and unarmed.
  • Military SRV - No wave scanner or cargo space. More powerful shields, armor, and weapons
  • Cargo SRV - Trades weapons and shields for more cargo space. Useful for scavengers and miners. Ideally paired with a deployable mining platform.
 
i saw an interview with Frontier developements. There was other SRVs, bigger ones in concept arts. Problem is, that frontier development is very slow in adding new things, this game really needs. They can ask the community to model things in 3d, we have lots of people here, also from well know big game companys plaing this game and willing to help in doing GFX or quests for free.

Also to fuel up SRV the SRV at your ship is really needed since a long time.
 
I like the idea of the repair SRV that's a good one. Looks like I'm johnny-come-lately to this particular issue
 
I'd love new SRVs, but they needs a new core gameplay role.

One SRV for Surface Exploration/Prospecting (taking soil samples, rock samples, and stuff). Used to find good mining spots (which are then shown on the planet map).

Another SRV for Surface Mining/Salvage (place,recover, and repair auto-mining systems). Used to do extraction and recovery tasks.

This would also give good reason to outfit a dual SRV hanger for a surface mining ship setup.
 
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We need a hover SRV (I want to fly a Goliath, don't I, let's face it :) ) and it needs to be free for VR users who are tired of puking on their desks. :p
 
An SRV outfitted with a drilling rig, to gather core samples on landable planets.

I've been asking for this for a long time now:

  • SRV MkII (The Rhino) – This is a new, slower but slightly larger version of the Scarab, with a weaker main turret but much more cargo space. The MkII also carries a surface drill rig which can be used for various things, like surface ore mining, and collecting surface core samples!
  • Surface Core Samples – These are rare random locations found in conjunction with the SRV scanner and heatmaps which allow the commander to use the drill rig on the SRV MkII to drill through the surface and collect a planet core sample, which takes 1T of cargo rack space and can be flown back to civilization and sold for large credit values. Again the cores increase in value with distance from SOL. The new DSS heatmaps can be used to locate areas on planets with the best chances of finding surface core spots, but much SRV searching will still be required to find them. In general though they will procedurally spawn around areas of increased surface terrain geometry, like large canyon or mountain networks or inside craters.
 
I love your concept OP. I'd like to see an SRV with limited combat capabilities but a large cargo capacity, or an extra heavy/extra light variant.

I play a lot of search and rescue, and when I take missions the only time I ever have to use my guns is against 2 or 3 light skimmers. I don't need the shields or the 3000 ammo (or whatever it is), but it's and real pain trudging to and from my ship a million times because the buggy can only carry 2 tonnes.
 
This is what I mean though. There's a market, and in a real economy that functioned like this universe's, companies would be tripping over their feet to fill that market.
 
I assume that multiple SRV types was always the plan. After all, why have an SRV hangar capable of carrying multiple SRVs if you can only carry one SRV type around? Unless you're a deep-space explorer, you don't need to lug a spare SRV around with you wherever you go. And why give it a name, "scarab", and have a submenu asking you which SRV you want to buy, if there isn't going to be more than one option?

The Scarab functions well as a "scout" - light armour, light weapons, small cargo space, high speed. To balance it, I think you'd also need:
A space-truck: light armour, light weapons, large cargo space, slow
A tank: heavy armour, heavy weapons, no cargo space, slow
An APC: heavy armour, light/no weapons, large cargo space, fast - for get-in-grab-cargo-get-out missions, and for delivering ground troops in combat situations.

One might also assume there'd be specialist SRVs for hostile alien environments, once we can land on atmospheric planets. Boats, submarines, lava-crawlers, bulldozers to plough throuth thick alien vegetation... all kinds of things we'll need in the future.

The trouble is, we've had "only the scarab" for so long, the game is starting to be designed around that fact. For example, the Guardian Ruins puzzle kind of assumes that you can only ever carry around two pieces of cargo; you could "solve" the whole Ruins pretty quick if you had an SRV with enough cargo space to haul all of the Ancient artifacts around at once.
 
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Absolutely! Preferably multiple classes:

- Fast skimmer (1 gun, 1 cargo, no shield)
- Slow tracked tank (4 guns, no cargo)
- Cargo truck (no guns, 6 cargo)
- Field repair truck (patching hull/canopy, repairing powerplant)
- Mining truck (surface prospecting/deploying mineral extractors)
 
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