Here I am, opening up another proverbial can of worms, I can't help it, I think too much 
So here is the question: What direction would you like FD to concentrate on:
(1) More ascetically pleasing things like ship paint jobs, ability to change your hud and weapon colours, space legs and atmospheric landings (more on those two in a sec), more ships, new outfits and accessories for holo-me
or
(2) Fix the known problems, have a 'tiger team' that looks at this forum (and others) to help identify any new problems and work quickly to remediate those problems, create a better system to generate missions, heck - give us more interesting and a better variety of missions, have the ability to quickly shut down a known exploit, give us CG's that aren't tied into a specific role (they all seem to be either hauling something, or shooting something, it is either one or the other).
The reason I mentioned space legs and atmospheric landings is unless they are done right the first time, they won't add anything to the game we don't already have. Lets say they give us the ability to wander around our ship, honestly how often will the majority of players do that after the initial 'Gee Wiz so this is what the cargo hold looks like' phase? Want to wander around the station, every station will have to be recoded to make it interesting. Want to wander around a planet, we can do that now in the SRV. Want to interact with other Commanders, unless they fix the matchmaking system you will probably end up only chatting to NPCs and we all know how mundane their conversational skills are. If they want the full FPS experience, they are talking about a complete new game tacked onto the existing one and I think we can all imagine how that would work out lol
Now onto atmospheric landings. This is a fairly intelligent community be told, we will know a T-9 should handle like a dropped brick in atmosphere, that there should be a friction induced event when entering the atmospheric envelope. We will expect to see some form of life on some of the planets, whether it be animal or vegetation. How will FD handle populating all these planets with vegetation, buildings, NPCs and not make everything looks the same? We know that the weather will effect flying conditions. People here have already stated they will be satisfied if FD release atmospheric landings just for barren worlds (no life, no vegetation and probably no weather) - but to me that is exactly what we have now just with a different coloured 'sky' - no gain, only ascetic fluff.
We know FD only have a finite amount of resources so everything everybody wants can't be done. Personally, I was pleased when I read the proposed improvements stated for 'Beyond', trying to fix the base things first. Adding 'pretty things' only benefits a game when it adds to it, not when is overlays it. Now I'm not saying we can't have it all, just which do you think should be a priority and which in your opinion could be put on the back burner until the game becomes more playable and enjoyable?
So here is the question: What direction would you like FD to concentrate on:
(1) More ascetically pleasing things like ship paint jobs, ability to change your hud and weapon colours, space legs and atmospheric landings (more on those two in a sec), more ships, new outfits and accessories for holo-me
or
(2) Fix the known problems, have a 'tiger team' that looks at this forum (and others) to help identify any new problems and work quickly to remediate those problems, create a better system to generate missions, heck - give us more interesting and a better variety of missions, have the ability to quickly shut down a known exploit, give us CG's that aren't tied into a specific role (they all seem to be either hauling something, or shooting something, it is either one or the other).
The reason I mentioned space legs and atmospheric landings is unless they are done right the first time, they won't add anything to the game we don't already have. Lets say they give us the ability to wander around our ship, honestly how often will the majority of players do that after the initial 'Gee Wiz so this is what the cargo hold looks like' phase? Want to wander around the station, every station will have to be recoded to make it interesting. Want to wander around a planet, we can do that now in the SRV. Want to interact with other Commanders, unless they fix the matchmaking system you will probably end up only chatting to NPCs and we all know how mundane their conversational skills are. If they want the full FPS experience, they are talking about a complete new game tacked onto the existing one and I think we can all imagine how that would work out lol
Now onto atmospheric landings. This is a fairly intelligent community be told, we will know a T-9 should handle like a dropped brick in atmosphere, that there should be a friction induced event when entering the atmospheric envelope. We will expect to see some form of life on some of the planets, whether it be animal or vegetation. How will FD handle populating all these planets with vegetation, buildings, NPCs and not make everything looks the same? We know that the weather will effect flying conditions. People here have already stated they will be satisfied if FD release atmospheric landings just for barren worlds (no life, no vegetation and probably no weather) - but to me that is exactly what we have now just with a different coloured 'sky' - no gain, only ascetic fluff.
We know FD only have a finite amount of resources so everything everybody wants can't be done. Personally, I was pleased when I read the proposed improvements stated for 'Beyond', trying to fix the base things first. Adding 'pretty things' only benefits a game when it adds to it, not when is overlays it. Now I'm not saying we can't have it all, just which do you think should be a priority and which in your opinion could be put on the back burner until the game becomes more playable and enjoyable?